bzzt
								
							 
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								a730365ea1
								
							
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								Creanup Distant Terrain code
							
							
							
							
							
							
							
							- Cull terrain in the stock osg::CullVisitor
- Do not compile composite maps for shadow camera
- Do not abuse userdata for composite maps 
							
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							2019-06-05 19:09:57 +04:00 | 
						
						
							
							
							
								
							
							
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									Bret Curtis
								
							 
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								1e9eac568f
								
							
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								Merge pull request #2249 from akortunov/cache
							
							
							
							
							
							
							
							Implement generic caching system 
							
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							2019-03-25 13:32:23 +01:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								786f3e5fc3
								
							
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								Remove unused and unfinished blendmap packing feature
							
							
							
							
							
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							2019-03-22 22:15:28 +03:00 | 
						
						
							
							
							
								
							
							
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									Bret Curtis
								
							 
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								d56733149c
								
							
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								Merge pull request #2201 from akortunov/optimize_terrain
							
							
							
							
							
							
							
							Optimize terrain 
							
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							2019-03-18 08:59:10 +01:00 | 
						
						
							
							
							
								
							
							
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									bzzt
								
							 
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								36fa51b6ad
								
							
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								Fix bounding box calculation for terrain shapes
							
							
							
							
							
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							2019-03-18 10:27:09 +04:00 | 
						
						
							
							
							
								
							
							
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									bzzt
								
							 
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								e131e6699c
								
							
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								Match vertex colors data type to source
							
							
							
							
							
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							2019-03-17 07:24:22 +03:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								2ed05a5195
								
							
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								Implement generic caching system
							
							
							
							
							
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							2019-03-14 09:10:19 +04:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								0cdc46dfd6
								
							
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								Move forcePPL and clamp to global shader defines (bug #4869)
							
							
							
							
							
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							2019-03-05 23:36:08 +03:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								56fea4b062
								
							
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								Add setting to control composite geometry size
							
							
							
							
							
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							2019-03-01 18:02:40 +04:00 | 
						
						
							
							
							
								
							
							
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									bzzt
								
							 
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								fd94d7f7ff
								
							
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								Make Distant Terrain more configurable (feature #4890)
							
							
							
							
							
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							2019-03-01 14:51:13 +04:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								e06f0b797a
								
							
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								Replace all NULLs to nullptr
							
							
							
							
							
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							2018-10-09 10:21:12 +04:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								4fba157d3b
								
							
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								Implement releaseGLObjects for cached resources
							
							
							
							
							
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							2017-08-26 19:29:12 +00:00 | 
						
						
							
							
							
								
							
							
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									Kyle Cooley
								
							 
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								3b9326d238
								
							
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								Clear terrain cache and reload terrain
							
							
							
							
							
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							2017-08-20 22:34:41 -04:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								088d5604bf
								
							
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								Use a shader if required to display the composite map
							
							
							
							
							
							
							
							Fixes composited terrain not respecting the 'clamp lighting' setting. 
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								5044816770
								
							
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								Remove unused code
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								b66c2abfe3
								
							
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								Build the bounding sphere in the loading thread (only relevant for TerrainGrid)
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								9e9c028f1d
								
							
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								Skip light collection for far away terrain
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								0782839a42
								
							
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								Avoid redundant culling tests on the transform/drawable
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								9eed7fa6f5
								
							
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								Fix composite map when force shaders is enabled
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								683e625c6c
								
							
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								Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								5a3c645c89
								
							
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								Enable lazy compiling of composite maps
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								bb991850da
								
							
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								Add LOD stitches
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								0efc54c749
								
							
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								Subdivide the composite maps
							
							
							
							
							
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							2017-03-14 19:27:55 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								819860081f
								
							
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								Remove custom bounding box
							
							
							
							
							
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							2017-03-14 19:27:55 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								7e4450da55
								
							
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								Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it.
							
							
							
							
							
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							2017-03-14 19:27:55 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								b1d4bb5708
								
							
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								Add CompositeMapRenderer
							
							
							
							
							
							
							
							Temporarily render all terrain using composite maps for testing purposes 
							
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							2017-03-14 19:27:55 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								e323b2fa7b
								
							
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								Use the SceneManager's ShaderManager
							
							
							
							
							
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							2017-03-14 19:27:55 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								051c17a184
								
							
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								Make reportStats const
							
							
							
							
							
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							2017-03-14 19:27:55 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								35d53acc65
								
							
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								Factor out terrain chunk loading/caching into a new resource manager
							
							
							
							
							
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							2017-03-14 19:27:55 +01:00 | 
						
						
							
							
							
								
							
							
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