scrawl
								
							 
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								2c70074dd7
								
							
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								Fix combinedAlpha
							
							
							
							
							
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							2013-04-11 15:17:47 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								0e7d555cdf
								
							
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								Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
							
							
							
							
							
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							2013-04-09 20:31:00 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								2486ec6cb9
								
							
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								Material fixes (vertex colors, alpha)
							
							
							
							
							
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							2013-03-05 13:51:48 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								f1d35b73b8
								
							
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								Cleanup
							
							
							
							
							
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							2013-03-03 19:52:20 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								c9fefc7f5d
								
							
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								Simpler, more lightweight underwater effect, changed colors to match vanilla better
							
							
							
							
							
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							2013-03-03 19:28:11 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								d4264353a3
								
							
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								Merge branch 'z-up' into graphics
							
							
							
							
							
							
							
							Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader 
							
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							2013-02-26 14:54:53 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								284ba58e1e
								
							
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								Z-up conversion: global map, shader fix
							
							
							
							
							
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							2013-02-26 13:52:01 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								3ef952172d
								
							
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								Z-up conversion: water, sky
							
							
							
							
							
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							2013-02-26 10:38:48 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								6cceb04adf
								
							
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								When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
							
							
							
							
							
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							2013-02-19 03:08:00 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								42883ec64b
								
							
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								cleanup
							
							
							
							
							
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							2013-02-18 02:33:53 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								492e0f2ccf
								
							
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								Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
							
							
							
							
							
							
							
							Fixed a very obvious land <-> water seam. 
							
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							2013-02-14 19:45:07 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								3772cd9257
								
							
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								Refraction can be disabled separately now
							
							
							
							
							
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							2013-02-05 14:29:46 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								bd8d793fec
								
							
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								Removing gamma correction due to caused inconsistencies.
							
							
							
							
							
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							2013-01-09 21:41:40 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								111e38ef25
								
							
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								Revert "fog now distance based instead of depth"
							
							
							
							
							
							
							
							This reverts commit 7ee038fdd7. 
							
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							2013-01-09 20:18:26 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								9f821e5df2
								
							
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								fix shaders
							
							
							
							
							
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							2012-10-22 16:56:43 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								7ee038fdd7
								
							
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								fog now distance based instead of depth
							
							
							
							
							
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							2012-10-03 12:03:07 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								d9f6072f02
								
							
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								gamma correct rendering & adjustment setting
							
							
							
							
							
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							2012-09-19 23:25:07 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								37c7becb07
								
							
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								some potential compability fixes
							
							
							
							
							
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							2012-07-25 23:53:06 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								3feb4ce61b
								
							
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								terrain lod morph fix
							
							
							
							
							
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							2012-07-25 19:33:21 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								8c8228a15c
								
							
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								fix terrain num lights setting
							
							
							
							
							
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							2012-07-24 00:08:53 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								f0b3142966
								
							
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								switch to glsl 1.2
							
							
							
							
							
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							2012-07-23 02:54:50 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								6bfcf2bc1b
								
							
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								- exchanged the preprocessor again, no warnings now
							
							
							
							
							
							
							
							- disable line directives for now, causing some trouble 
							
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							2012-07-22 02:45:39 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								f5ffea4d4b
								
							
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								new button, water timescale
							
							
							
							
							
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							2012-07-19 23:30:41 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								e077814a8c
								
							
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								water
							
							
							
							
							
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							2012-07-19 22:23:07 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								9d7470e14c
								
							
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								temp commit
							
							
							
							
							
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							2012-07-19 20:18:34 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								739455e6f8
								
							
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								new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
							
							
							
							
							
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							2012-07-19 16:23:30 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								778e59ee37
								
							
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								terrain as it was before, with about 4x less code
							
							
							
							
							
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							2012-07-15 08:21:43 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								29f91753f7
								
							
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								correction
							
							
							
							
							
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							2012-07-14 18:44:03 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								93c641efa7
								
							
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								terrain albedo
							
							
							
							
							
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							2012-07-14 18:25:43 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								16c2ea3a75
								
							
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								terrain colourmap
							
							
							
							
							
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							2012-07-14 11:13:38 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								7731e9a6fa
								
							
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								finished cleaning up sky
							
							
							
							
							
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							2012-07-13 09:13:12 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								b8384162b6
								
							
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								merge
							
							
							
							
							
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							2012-07-13 06:16:55 +02:00 | 
						
						
							
							
							
								
							
							
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