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									 scrawl | 157c11398d | Add terrain parallax mapping | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | 0db7163363 | Add specular mapping for terrain | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | 98571148b0 | Remove custom license for terrain code Now that it's no longer a stand-alone component, there's not much point in custom licensing it. | 2015-06-14 20:44:29 +02:00 |  | 
				
					
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									 scrawl | cdd0623009 | Terrain rendering | 2015-06-03 01:35:41 +02:00 |  | 
				
					
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									 jacmoe | ee574e08ef | MIT License header added to all terrain component files. | 2015-02-09 20:16:29 +01:00 |  | 
				
					
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									 scrawl | 1d926816b5 | Terrain: background load blendmaps & layer textures. Refactor QuadTree update. | 2014-03-05 21:46:37 +01:00 |  | 
				
					
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									 scrawl | 97c3efb3ba | Terrain: decoupled Chunk from QuadTreeNode. | 2014-03-05 21:46:37 +01:00 |  | 
				
					
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									 scrawl | 195071efc7 | Terrain: geometry is now loaded in background threads. TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled). | 2014-03-05 21:46:37 +01:00 |  | 
				
					
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									 scrawl | c9e349f60f | Terrain: support alternate coordinate systems. Get rid of LoadingListener for now | 2014-03-05 21:46:36 +01:00 |  |