Evil Eye
958f70736f
Implement auto calculated potion values
2024-03-02 12:45:48 +01:00
elsid
95a39b3281
Use sized types for land records members
2023-08-18 18:30:06 +02:00
elsid
51314db2f1
Remove AI_CNDT from AI package types
...
AI_CNDT is a label of subrecord containing cell name. It's not AI package type.
2022-09-13 00:05:12 +02:00
elsid
40e899f56d
Use std::string_view for esmtool labels
2022-09-12 18:58:53 +02:00
Evil Eye
6c87219ba3
Print record flags in esmtool
2022-04-17 09:00:58 +02:00
Capostrophic
ad333e88fe
Handle enchantment autocalc flag as a flag (bug #5363 )
2020-04-11 00:03:14 +03:00
scrawl
52b9ebff9d
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
2014-01-14 07:42:03 +01:00
Douglas Mencken
a3e421167b
esmtool/labels: bodyPartLabel, meshPartLabel, meshTypeLabel
...
Signed chars, unsigned chars... Just use int for index everywhere.
2013-02-16 14:48:44 +01:00
Douglas Mencken
df5919f2c5
Use `signed char' explicitly where needed. It is important because:
...
- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
and unsigned char.
- Assuming that char is always unsigned or signed can lead to
compile-time and run-time errors.
You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).
Conflicts:
components/esm/loadcell.hpp
2013-02-15 20:28:14 +01:00
cfcohen
68a856ff6f
Human readable labels for many records types. Human readable flags
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for many record types. Improved DialInfo rule parsing. Discovered
several issues involving the assignment of various flag bits.
2012-10-10 22:00:44 -04:00