Commit Graph

8 Commits (7d9d377575ff6aac58561c670c8716314386700a)

Author SHA1 Message Date
Andrei Kortunov 9f470b45fa Improve size grip appearance 7 months ago
Andrei Kortunov bf682d51a6 Support dark mode on Windows (feature 7985) 7 months ago
Andrei Kortunov d06e8e2c24 Use Qt6 on Windows by default 9 months ago
Stanislaw Halik caefe8cda0 fix win32 app manifest copy-paste error 6 years ago
Stanislaw Halik 5e3e01cac0 fix resolution on HiDPI displays under Windows
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.

What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.

Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.

Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
Marc Zinnschlag 0557d45bd1 renamed opencs into openmw-cs 10 years ago
cc9cii 69134e3ac2 Add icon to windows executable. 10 years ago
cc9cii 6d12374ace Move windows platform specific files into a common directory. 10 years ago