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									 AnyOldName3 | 66a114d6ec | Fix a couple of warnings | 2018-02-27 14:15:06 +00:00 |  | 
				
					
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									 AnyOldName3 | f9cf1ac94b | Separate indoor and outdoor shadow casting masks. | 2018-02-27 00:13:51 +00:00 |  | 
				
					
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									 AnyOldName3 | 35eb71052e | Tidy up the shadow manager | 2018-02-26 23:52:46 +00:00 |  | 
				
					
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									 AnyOldName3 | 882b63cba9 | Make split point control parameters configurable with the new shadow technique. | 2018-02-26 23:00:46 +00:00 |  | 
				
					
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									 AnyOldName3 | e233dae1cd | Hook up the new shadow technique | 2018-02-26 22:27:09 +00:00 |  | 
				
					
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									 AnyOldName3 | 02d0ee3485 | Rename old shadow class to shadow manager | 2018-02-26 14:29:31 +00:00 |  | 
				
					
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									 AnyOldName3 | 9ec59783ba | Add basic support for distant terrain CLSB (cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4) | 2018-02-23 23:37:04 +00:00 |  | 
				
					
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									 AnyOldName3 | cb6767b4fc | Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units. (cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d) | 2018-02-23 23:35:01 +00:00 |  | 
				
					
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									 AnyOldName3 | 6251e0519e | Use CLSB results to reduce maximum shadow map distance when sensible. | 2018-02-23 23:31:53 +00:00 |  | 
				
					
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									 AnyOldName3 | 9f20aaccfb | Add some more advanced settings to control shadows. | 2018-01-25 16:08:34 +00:00 |  | 
				
					
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									 AnyOldName3 | c3e0398d1c | Add settings | 2017-12-27 02:32:17 +00:00 |  | 
				
					
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									 AnyOldName3 | c192c851db | Make disabling shadows disable their performance impact, too. | 2017-12-26 23:51:50 +00:00 |  | 
				
					
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									 AnyOldName3 | 8957c92a36 | Switch to a more industry-standard shadow map splitting scheme | 2017-12-17 00:52:10 +00:00 |  | 
				
					
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									 AnyOldName3 | 7cce2d6f87 | Implement a more sensible shadow map cascading system | 2017-12-12 22:37:40 +00:00 |  | 
				
					
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									 AnyOldName3 | 98cd9fc144 | Add preliminary support for global shader defines. | 2017-11-22 20:07:07 +00:00 |  | 
				
					
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									 AnyOldName3 | e201e359a9 | Move Shadow to Components | 2017-11-08 01:44:49 +00:00 |  |