glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								c48eee4eee 
								
							 
						 
						
							
							
								
								Clamp vertex lighting before interpolation  
							
							... 
							
							
							
							Fixes a regression in which pass lighting was clamped after being passed
to fragment shader. For correct FFP emulation, we need to clamp the result
in vertex shader. When clamping after interpolation, negative lights in
particular have a much more drastic effect. 
							
						 
						
							2021-04-22 16:53:37 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								08b5681284 
								
							 
						 
						
							
							
								
								Missed redundant formatting changes  
							
							
							
						 
						
							2021-04-13 11:09:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								43ac32921c 
								
							 
						 
						
							
							
								
								Rewrite, support different lighting methods  
							
							
							
						 
						
							2021-04-13 11:09:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								dda735c54a 
								
							 
						 
						
							
							
								
								initial commit  
							
							
							
						 
						
							2021-04-13 11:06:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								09759c6620 
								
							 
						 
						
							
							
								
								Clean up shader lighting  
							
							
							
						 
						
							2020-12-22 04:46:35 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f30cb9f8bc 
								
							 
						 
						
							
							
								
								Calculate viewNormal only when needed  
							
							
							
						 
						
							2020-06-15 12:57:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								58d78fb126 
								
							 
						 
						
							
							
								
								Always pass the vertex color to the fragment shader  
							
							
							
						 
						
							2020-05-12 18:28:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								02444add2a 
								
							 
						 
						
							
							
								
								Support for radial fog (feature  #4708 )  
							
							
							
						 
						
							2020-03-17 23:09:28 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								556c9a3382 
								
							 
						 
						
							
							
								
								Add normal-offset shadow mapping to remove shadow acne (flicker)  
							
							
							
						 
						
							2019-01-30 22:28:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a7e53df278 
								
							 
						 
						
							
							
								
								Move common shadow code to shared shadow shader headers  
							
							
							
						 
						
							2018-06-24 23:40:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b25b356081 
								
							 
						 
						
							
							
								
								Sort out shader indentation  
							
							
							
						 
						
							2018-06-22 01:02:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								44b2cf2b7f 
								
							 
						 
						
							
							
								
								Merge upstream.  
							
							
							
						 
						
							2018-05-11 19:15:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								b08d7b4a3b 
								
							 
						 
						
							
							
								
								Use centroid interpolation for shader lighting ( fixes   #4143 )  
							
							
							
						 
						
							2018-04-14 00:30:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								590531595b 
								
							 
						 
						
							
							
								
								Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp  
							
							
							
						 
						
							2017-11-10 02:02:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								715f29165b 
								
							 
						 
						
							
							
								
								Dynamically adjust shaders to have the required number of shadow maps.  
							
							
							
						 
						
							2017-11-07 20:22:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								56fa33af66 
								
							 
						 
						
							
							
								
								Enable parallel split shadow maps  
							
							
							
						 
						
							2017-11-07 00:32:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3f63ebce77 
								
							 
						 
						
							
							
								
								Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)  
							
							
							
						 
						
							2017-11-05 14:37:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								26ecf2088b 
								
							 
						 
						
							
							
								
								Make shadows play nicely with per-vertex lighting  
							
							
							
						 
						
							2017-09-21 01:59:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f50063402d 
								
							 
						 
						
							
							
								
								Adjust shaders to support shadows  
							
							
							
						 
						
							2017-09-21 00:25:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								157c11398d 
								
							 
						 
						
							
							
								
								Add terrain parallax mapping  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0db7163363 
								
							 
						 
						
							
							
								
								Add specular mapping for terrain  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6000e48bba 
								
							 
						 
						
							
							
								
								Add terrain shaders and normal map support  
							
							... 
							
							
							
							Textures with _n filename suffix are automatically recognized as terrain normal maps. 
							
						 
						
							2016-02-19 01:37:30 +01:00