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									 scrawl | 11aed7474e | Shadow cast on water | 2013-03-20 18:34:54 +01:00 |  | 
				
					
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									 scrawl | ff30bef3b2 | Mipmap fix | 2013-03-05 14:27:05 +01:00 |  | 
				
					
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									 scrawl | c9fefc7f5d | Simpler, more lightweight underwater effect, changed colors to match vanilla better | 2013-03-03 19:28:11 +01:00 |  | 
				
					
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									 scrawl | 0d6a3367d3 | Water shader no longer depends on object shaders being enabled | 2013-02-24 10:28:50 +01:00 |  | 
				
					
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									 scrawl | 3772cd9257 | Refraction can be disabled separately now | 2013-02-05 14:29:46 +01:00 |  | 
				
					
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									 scrawl | 15e51b76de | Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth | 2013-02-03 15:46:23 +01:00 |  | 
				
					
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									 scrawl | a461b282c1 | water ripples (experimental) | 2013-02-01 23:43:23 +01:00 |  | 
				
					
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									 scrawl | 55769aaf91 | Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled | 2013-01-10 01:46:00 +01:00 |  | 
				
					
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									 scrawl | 21728020f6 | fixed the water on local map | 2012-07-20 14:45:42 +02:00 |  | 
				
					
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									 scrawl | e077814a8c | water | 2012-07-19 22:23:07 +02:00 |  | 
				
					
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									 scrawl | 739455e6f8 | new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc | 2012-07-19 16:23:30 +02:00 |  | 
				
					
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									 scrawl | 9bd888d9a1 | transparency | 2012-07-05 00:39:25 +02:00 |  |