Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								2d93a6f6cb 
								
							 
						 
						
							
							
								
								Be more verbose when dealing with unhandled nif texture properties  
							
							
							
						 
						
							2015-07-28 18:46:11 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac1f64b559 
								
							 
						 
						
							
							
								
								Fix StencilProperty front face mixup ( Fixes   #2802 )  
							
							
							
						 
						
							2015-07-28 03:20:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a5f220ac5 
								
							 
						 
						
							
							
								
								GlowTexture keeps the alpha channel from the previous texture stage  
							
							
							
						 
						
							2015-06-19 17:43:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								39539603bf 
								
							 
						 
						
							
							
								
								Re-enable a warning message  
							
							
							
						 
						
							2015-06-18 03:03:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7c5beb7c5 
								
							 
						 
						
							
							
								
								Remove redundant allocations for NIF meshes  
							
							
							
						 
						
							2015-06-18 01:26:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								81a4a6da6b 
								
							 
						 
						
							
							
								
								Make better use of the available texture units (Bug  #2702 )  
							
							... 
							
							
							
							Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit. 
							
						 
						
							2015-06-17 20:43:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								934166a853 
								
							 
						 
						
							
							
								
								Ignore the alpha value for particle materials (Bug  #2699 )  
							
							
							
						 
						
							2015-06-17 18:04:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7a4a9fd66 
								
							 
						 
						
							
							
								
								Create NIF root nodes as Group instead of Transform when possible  
							
							
							
						 
						
							2015-06-15 15:25:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b79ab1a3b8 
								
							 
						 
						
							
							
								
								Fix InverseWorldMatrix bug introduced by last commit  
							
							
							
						 
						
							2015-06-15 02:22:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ec25f1da95 
								
							 
						 
						
							
							
								
								Fix ParticleSystem bug introduced by last commit  
							
							
							
						 
						
							2015-06-15 02:17:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ad46ff7a98 
								
							 
						 
						
							
							
								
								Remove redundant Transform nodes for TriShapes/ParticleSystems with an identity transform  
							
							
							
						 
						
							2015-06-15 02:06:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ab597f672e 
								
							 
						 
						
							
							
								
								State the filename in NIF loader warning messages  
							
							
							
						 
						
							2015-06-15 01:49:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a788c3462 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							
							
						 
						
							2015-06-15 01:29:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5b72a358b 
								
							 
						 
						
							
							
								
								Prune empty nodes in RemoveDrawableVisitor  
							
							... 
							
							
							
							Gets rid of 28 useless transform nodes in base_anim.1st.nif. 
							
						 
						
							2015-06-14 23:56:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e049894e8 
								
							 
						 
						
							
							
								
								Reduce the number of StateSets created for NIF scene graphs  
							
							... 
							
							
							
							The Material state is now set on the NiTriShape's node rather than the Geode, thus merged with other state like NiTexturingProperties, etc that are typically attached to the NiTriShape.
Effectively cuts in half the number of StatSets for a NIF file, resulting in big speedup (~10%) in the Cull and Draw phases. 
							
						 
						
							2015-06-14 21:22:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8d6620b074 
								
							 
						 
						
							
							
								
								Assign an initial bounding box to particle systems  
							
							
							
						 
						
							2015-06-11 02:37:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b5099324d1 
								
							 
						 
						
							
							
								
								Enable ParticleSystem's FreezeOnCull, big speed-up in Vivec  
							
							
							
						 
						
							2015-06-10 20:35:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								93ee11c5e7 
								
							 
						 
						
							
							
								
								Fix particlesystem nested RenderBin issue (Bug  #2631 )  
							
							
							
						 
						
							2015-06-08 21:21:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5edf457ab7 
								
							 
						 
						
							
							
								
								Build fix  
							
							
							
						 
						
							2015-06-08 01:13:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0a411cbd7c 
								
							 
						 
						
							
							
								
								Enable particle lighting  
							
							
							
						 
						
							2015-06-07 04:41:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f8f19958a 
								
							 
						 
						
							
							
								
								NifLoader: Fix empty StateSets being created in some cases  
							
							
							
						 
						
							2015-05-30 04:26:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								261ed1f4e5 
								
							 
						 
						
							
							
								
								Revert "Enable culling for particle emitters & programs"  
							
							... 
							
							
							
							This reverts commit 8b206e0aed 
							
						 
						
							2015-05-29 20:31:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3dcb167066 
								
							 
						 
						
							
							
								
								Map rendering  
							
							
							
						 
						
							2015-05-26 16:40:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								604580d75d 
								
							 
						 
						
							
							
								
								Move toMatrix to Nif::Node  
							
							
							
						 
						
							2015-05-07 21:17:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								63b69db617 
								
							 
						 
						
							
							
								
								Port skeleton based bounding boxes to the new skinning system  
							
							... 
							
							
							
							Not sure if going to keep this, there's a noticable performance impact. 
							
						 
						
							2015-04-27 15:41:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								09742d5b95 
								
							 
						 
						
							
							
								
								Animation playback works, no movement accumulation yet  
							
							
							
						 
						
							2015-04-23 20:41:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cd7808fc11 
								
							 
						 
						
							
							
								
								Cleanup in preparation for animation port  
							
							... 
							
							
							
							Scrapped previous idea for multiple animation sources, better approach incoming. 
							
						 
						
							2015-04-22 23:16:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								148c041a43 
								
							 
						 
						
							
							
								
								Nif loader cleanup - forcing a skeleton is no longer needed  
							
							
							
						 
						
							2015-04-22 19:16:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28643660d3 
								
							 
						 
						
							
							
								
								Change triangle indices to unsigned  
							
							
							
						 
						
							2015-04-21 20:56:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								10644544ab 
								
							 
						 
						
							
							
								
								Dead code removal  
							
							
							
						 
						
							2015-04-21 20:31:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eaa4316ff8 
								
							 
						 
						
							
							
								
								Move skinning code to SceneUtil  
							
							
							
						 
						
							2015-04-21 20:30:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								111e3eb6db 
								
							 
						 
						
							
							
								
								Slightly improve bounding box for skinned meshes  
							
							
							
						 
						
							2015-04-21 18:29:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ea6d4aa01 
								
							 
						 
						
							
							
								
								Rewrite of skinning code  
							
							... 
							
							
							
							Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback
Works OK, though the bounding boxes are not correct yet. 
							
						 
						
							2015-04-21 16:02:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c334a76a6f 
								
							 
						 
						
							
							
								
								Fix skinning bug  
							
							
							
						 
						
							2015-04-15 22:38:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7da979669 
								
							 
						 
						
							
							
								
								Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry  
							
							
							
						 
						
							2015-04-14 18:56:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c516e897ee 
								
							 
						 
						
							
							
								
								Move Controller base classes to SceneUtil, add visitor to assign ControllerSources  
							
							
							
						 
						
							2015-04-14 17:51:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de2c85e0f8 
								
							 
						 
						
							
							
								
								Port nifloader to the more efficient StateSetController  
							
							
							
						 
						
							2015-04-14 16:41:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a0b43f426e 
								
							 
						 
						
							
							
								
								Avoid setting DYNAMIC DataVariance on StateSets  
							
							
							
						 
						
							2015-04-11 23:01:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								591a35b8d7 
								
							 
						 
						
							
							
								
								*very* early version of the LightManager  
							
							
							
						 
						
							2015-04-10 23:16:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								433e29f297 
								
							 
						 
						
							
							
								
								MorphGeometry optimizations: static bounding box and vertices updated during cull traversal  
							
							
							
						 
						
							2015-04-10 14:35:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b206e0aed 
								
							 
						 
						
							
							
								
								Enable culling for particle emitters & programs  
							
							... 
							
							
							
							Big speedup, though might cause timing inconsistencies that we should fix at some point. 
							
						 
						
							2015-04-09 16:54:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								74c56556cc 
								
							 
						 
						
							
							
								
								More fixes for scaled particle systems  
							
							
							
						 
						
							2015-04-05 14:10:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								304d7e544f 
								
							 
						 
						
							
							
								
								Optimize RigGeometry to update skinning in CullCallback  
							
							
							
						 
						
							2015-04-04 19:19:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5e1013c51 
								
							 
						 
						
							
							
								
								TextKeys attached to root node as user data, add .kf loading to scenemanager  
							
							
							
						 
						
							2015-04-02 17:34:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12f27123f2 
								
							 
						 
						
							
							
								
								Billboard scaling fix and culling bug fix  
							
							
							
						 
						
							2015-03-30 17:11:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9975ec1678 
								
							 
						 
						
							
							
								
								Missing clone function  
							
							
							
						 
						
							2015-03-29 19:39:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb32c761df 
								
							 
						 
						
							
							
								
								*very* early texture manager, need a lot more thought to design this properly  
							
							
							
						 
						
							2015-03-28 02:27:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								322fcdc2d3 
								
							 
						 
						
							
							
								
								Transform world space particles when attaching to a node  
							
							
							
						 
						
							2015-03-28 00:30:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac2612926e 
								
							 
						 
						
							
							
								
								Disable unRefImageDataAfterApply  
							
							
							
						 
						
							2015-03-27 23:25:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e91d9d0903 
								
							 
						 
						
							
							
								
								Fix for behaviour of scaled particle nodes  
							
							... 
							
							
							
							Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this. 
							
						 
						
							2015-03-27 17:00:10 +01:00