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32238 commits

Author SHA1 Message Date
elsid
07599d0bb0
Move condLoad to unnamed namespace 2023-08-19 01:30:13 +02:00
Cédric Mocquillon
3b1d6a7e62 Use the right size 2023-08-18 21:32:49 +02:00
elsid
dad0cb3349
Move transposeTextureData to unnamed namespace 2023-08-18 18:30:06 +02:00
elsid
a2f2b1a3d1
Remove redundant ESM::Land and LandData default constructors 2023-08-18 18:30:06 +02:00
elsid
95a39b3281
Use sized types for land records members 2023-08-18 18:30:06 +02:00
elsid
f15ccec0d9
Remove unused ESM::Land functions 2023-08-18 18:30:05 +02:00
psi29a
16628a766f Merge branch 'fallout4' into 'master'
ESM4 Loader: initial Fallout 4 support

See merge request OpenMW/openmw!3347
2023-08-18 16:22:40 +00:00
psi29a
2b78552dac Merge branch 'themostfashionablelandintes5' into 'master'
Only use loaded data for ESM4 terrain

See merge request OpenMW/openmw!3352
2023-08-18 16:21:33 +00:00
Andrei Kortunov
1c0ced15c6 Move some code to unnamed namespace 2023-08-18 19:43:50 +04:00
psi29a
a1b7c0c3d5 Merge branch 'fix_build' into 'master'
Fix build

See merge request OpenMW/openmw!3350
2023-08-18 15:42:53 +00:00
Alexei Kotov
4b38db4a69 Only use loaded data for ESM4::Land
Prevents broken vertex colors in cells that lack vertex colors
2023-08-18 16:48:55 +03:00
elsid
db16caa963
Support yaml-cpp 0.8.0 2023-08-18 15:08:00 +02:00
psi29a
42e7647508 Merge branch 'more_coverity' into 'master'
More Coverity fixes

See merge request OpenMW/openmw!3326
2023-08-18 12:19:10 +00:00
elsid
57bcb3e89d
Fix build
apps/openmw/mwlua/soundbindings.cpp:166:78: error: member access into incomplete type 'MWBase::World'
        const SoundStore* soundStore = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Sound>();
                                                                             ^
apps/openmw/mwlua/../mwbase/environment.hpp:27:11: note: forward declaration of 'MWBase::World'
    class World;
          ^
2023-08-18 12:15:34 +02:00
Petr Mikheev
4211665ede Merge branch 'sounds' into 'master'
Lua bindings for sound functions

See merge request OpenMW/openmw!3247
2023-08-18 09:15:24 +00:00
Andrei Kortunov
88fe328de1 Add a safeguard to do not use uninitialized value 2023-08-18 13:13:00 +04:00
Andrei Kortunov
1555fd8b34 Add assert 2023-08-18 12:46:45 +04:00
psi29a
861b9b215c Merge branch 'moveinto' into 'master'
[Lua] Accept GameObject as destination in obj:moveInto.

See merge request OpenMW/openmw!3318
2023-08-18 08:23:20 +00:00
psi29a
5389d32b5c Merge branch 'applycontentfile_coverity' into 'master'
Fix coverity warning in esm3/globalscript.cpp

See merge request OpenMW/openmw!3325
2023-08-18 08:22:26 +00:00
psi29a
adb5774aa9 Merge branch 'optimize_get_blendmaps' into 'master'
Optimize land lookup on blendmaps sampling

See merge request OpenMW/openmw!3333
2023-08-18 08:22:16 +00:00
psi29a
e21e3a0d46 Merge branch 'time' into 'master'
Pause/resume the game in Lua scripts

See merge request OpenMW/openmw!3317
2023-08-18 08:22:04 +00:00
psi29a
856262d4c0 Merge branch 'trainingwheels' into 'master'
Use the correct skills for training again

Closes #7536

See merge request OpenMW/openmw!3339
2023-08-18 08:21:55 +00:00
psi29a
f9910290e0 Merge branch 'fix_hand_model' into 'master'
Fix #7506

Closes #7506

See merge request OpenMW/openmw!3335
2023-08-18 08:21:11 +00:00
psi29a
de8869579a Merge branch 'fix_esmtool_format' into 'master'
Fix esmtool dump format

See merge request OpenMW/openmw!3348
2023-08-18 08:21:03 +00:00
Andrei Kortunov
f053188247 Increase Lua API version 2023-08-18 11:18:35 +04:00
Alexei Kotov
1bd2667c66 Rename REFR::XTEL transition interior field 2023-08-17 23:28:35 +03:00
Alexei Kotov
1a62b2e6b5 ESM4: use switch-cases when relevant 2023-08-17 22:14:40 +03:00
Alexei Kotov
42c6b3b993 Use VER_100 named constant, note precautions 2023-08-17 21:36:49 +03:00
Kindi
6d02c31720 utf8.codes 2023-08-18 00:01:11 +08:00
Petr Mikheev
6e90704409 Merge branch 'sphinx' into 'master'
Fix documentation building

See merge request OpenMW/openmw!3340
2023-08-17 09:32:26 +00:00
elsid
0d4833febb
Fix esmtool dump format 2023-08-17 11:22:05 +02:00
Alexei Kotov
4e156f2a7d NIFStream: improve handling of ranges and aligned types 2023-08-17 09:15:45 +03:00
Alexei Kotov
57144accf6 Phase out NIFStream::get[Types] 2023-08-17 09:15:45 +03:00
Alexei Kotov
e7bbfed1fd Read BSTriShape bounds into array 2023-08-17 09:15:45 +03:00
Alexei Kotov
6dca3e68a6 NIFStream: don't read vectors of zero length 2023-08-17 09:15:45 +03:00
Alexei Kotov
d078907dcb NIFStream: rewrite loading for everything
Replace overloading with read() template specializations for every type that needs specific handling
Make use of the new read() or get() in all methods
Move complex string-related methods to implementation
2023-08-17 09:15:45 +03:00
Alexei Kotov
ce13f05187 NIFStream: clean up comments 2023-08-17 09:15:45 +03:00
Alexei Kotov
e8f9a918ae NIFStream: use the right function for readArray 2023-08-17 09:15:45 +03:00
Alexei Kotov
4f549c267f NIFStream: rename input stream and file methods
To conform to modern style conventions
2023-08-17 09:15:45 +03:00
Alexei Kotov
62d643f668 NIFStream: Drop LittleEndian from reading methods
This is just noise. We don't clarify reading endianness for any other file format.
2023-08-17 09:15:45 +03:00
Alexei Kotov
aed440ce64 Clean up error handling in NIFStream reading
No particular reason to introduce is_arithmetic specifically for 16-bit floats, there's no significant code duplication
Bypassing getBoolean() could be error-prone for records that are shared between pre-4.2 and post-4.2 formats
2023-08-17 09:15:45 +03:00
Alexei Kotov
9da6ce23e9 Maybe load FO4 sound descriptor records 2023-08-17 05:30:39 +03:00
Alexei Kotov
da9a834ce8 Maybe load FO4 body part data records 2023-08-17 04:54:06 +03:00
Alexei Kotov
f3c1b0e7eb Load FO4 form lists 2023-08-17 04:43:47 +03:00
Alexei Kotov
9ec68e864c Load ESM4 idle animations correctly for every game 2023-08-17 04:33:01 +03:00
Alexei Kotov
07c85addb2 Cleanup 2023-08-17 02:14:22 +03:00
Alexei Kotov
f7a85be504 Maybe load FO4 armor addon records
You still can't load into the game because of some unclear localization string problem.
But if getLocalizedString doesn't throw an exception, then it'll work. Sort of.
2023-08-17 02:14:22 +03:00
Alexei Kotov
f302f06e98 Maybe load FO4 dialogue records
The entirety of Fallout4.esm can be read now (well, in esmtool, at least)
2023-08-17 02:14:22 +03:00
Alexei Kotov
b7efdc4add Use the correct filenames for FO4 string tables 2023-08-17 02:14:22 +03:00
Alexei Kotov
cb7e9f4a01 Maybe load FO4 quest records 2023-08-17 02:14:22 +03:00