scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ef848b7c5 
								
							 
						 
						
							
							
								
								Remove TextureManager::getTexture2D  
							
							... 
							
							
							
							Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread. 
							
						 
						
							2016-02-05 23:01:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								31988ca4cc 
								
							 
						 
						
							
							
								
								Add a dont_override_filter description for textures that should be left alone  
							
							
							
						 
						
							2016-02-05 21:07:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b06730ac61 
								
							 
						 
						
							
							
								
								Fix terrain textureCompileDummy  
							
							
							
						 
						
							2016-02-05 21:02:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62169a7039 
								
							 
						 
						
							
							
								
								Use a single-precision PositionAttitudeTransform in speed critical places  
							
							
							
						 
						
							2015-11-22 19:54:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								52901ec10c 
								
							 
						 
						
							
							
								
								Do not create terrain geodes when built with OSG 3.4  
							
							
							
						 
						
							2015-11-16 15:11:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								72252d4f32 
								
							 
						 
						
							
							
								
								Terrain: restore IncrementalCompileOperation  
							
							
							
						 
						
							2015-11-06 20:22:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ca8e45d5d 
								
							 
						 
						
							
							
								
								Terrain: remove debug code  
							
							
							
						 
						
							2015-11-06 20:21:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ef18f4217f 
								
							 
						 
						
							
							
								
								Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance  
							
							... 
							
							
							
							Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done. 
							
						 
						
							2015-11-06 20:14:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95cf13e3f2 
								
							 
						 
						
							
							
								
								Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable  
							
							
							
						 
						
							2015-11-06 15:23:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								98571148b0 
								
							 
						 
						
							
							
								
								Remove custom license for terrain code  
							
							... 
							
							
							
							Now that it's no longer a stand-alone component, there's not much point in custom licensing it. 
							
						 
						
							2015-06-14 20:44:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								db16cdad02 
								
							 
						 
						
							
							
								
								Add a comment  
							
							
							
						 
						
							2015-06-09 03:16:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5921e70625 
								
							 
						 
						
							
							
								
								Build a kdtree for terrain geometry  
							
							... 
							
							
							
							Improves intersection testing performance, shaving off ~2ms of frame time in exteriors.
Also increases terrain loading time by ~1ms per cell, so will have to look into background loading soon. 
							
						 
						
							2015-06-09 02:29:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e046119487 
								
							 
						 
						
							
							
								
								Fix for unnecessary terrain texture coordinate arrays  
							
							
							
						 
						
							2015-06-04 16:15:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b978153edb 
								
							 
						 
						
							
							
								
								Enable VBO sharing for terrain geometry  
							
							
							
						 
						
							2015-06-03 02:24:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdd0623009 
								
							 
						 
						
							
							
								
								Terrain rendering  
							
							
							
						 
						
							2015-06-03 01:35:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								e197f5318b 
								
							 
						 
						
							
							
								
								fixing MSVC 2013 warning C4244: & C4305  
							
							... 
							
							
							
							conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data 
							
						 
						
							2015-03-08 13:07:29 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jacmoe 
								
							 
						 
						
							
							
							
							
								
							
							
								ee574e08ef 
								
							 
						 
						
							
							
								
								MIT License header added to all terrain component files.  
							
							
							
						 
						
							2015-02-09 20:16:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ccab8b1a92 
								
							 
						 
						
							
							
								
								Fix bug in TerrainGrid::getWorldBoundingBox ( Fixes   #2075 )  
							
							
							
						 
						
							2014-10-29 16:01:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c26f802e6 
								
							 
						 
						
							
							
								
								Move terrain grid implementation to a component so the editor can use it (Feature  #1597 )  
							
							
							
						 
						
							2014-08-08 15:46:33 +02:00