Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e06f0b797a 
								
							 
						 
						
							
							
								
								Replace all NULLs to nullptr  
							
							
							
						 
						
							2018-10-09 10:21:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								e2ac392a40 
								
							 
						 
						
							
							
								
								Move common stuff to scene util, fix errors with 1st person meshes  
							
							
							
						 
						
							2018-09-27 13:14:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								8444ee9981 
								
							 
						 
						
							
							
								
								Start rendering npc's  
							
							
							
						 
						
							2018-09-27 13:14:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								380a5799dd 
								
							 
						 
						
							
							
								
								use bbox as wrap range & apply to all particle systems  
							
							
							
						 
						
							2017-10-14 21:42:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								33a1459b11 
								
							 
						 
						
							
							
								
								search for particle system by class name  
							
							
							
						 
						
							2017-10-14 21:41:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								33e654f94d 
								
							 
						 
						
							
							
								
								Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls  
							
							
							
						 
						
							2017-02-04 02:16:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f898bf493f 
								
							 
						 
						
							
							
								
								Don't use Geodes  
							
							
							
						 
						
							2016-03-10 13:17:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ac408f35 
								
							 
						 
						
							
							
								
								Place Drawables directly in the scene graph when built with OSG 3.4  
							
							... 
							
							
							
							OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents. 
							
						 
						
							2015-11-10 18:23:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fd1ccd21ff 
								
							 
						 
						
							
							
								
								Disable freezeOnCull for weather particles  
							
							
							
						 
						
							2015-11-02 23:49:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12f3198f68 
								
							 
						 
						
							
							
								
								Node name lookups should be case insensitive  
							
							... 
							
							
							
							Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW. 
							
						 
						
							2015-04-23 17:15:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd88758962 
								
							 
						 
						
							
							
								
								Use the new skinning system in OpenMW  
							
							
							
						 
						
							2015-04-21 18:54:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7d2a28930 
								
							 
						 
						
							
							
								
								Port BoneOffset  
							
							
							
						 
						
							2015-04-19 14:25:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								591a35b8d7 
								
							 
						 
						
							
							
								
								*very* early version of the LightManager  
							
							
							
						 
						
							2015-04-10 23:16:17 +02:00