elsid
472a36d92a
Cleanup detournavigator includes
2023-04-22 13:21:59 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
elsid
06ea47f74b
Fix crash in DetourNavigator::fixupCorridor
...
Handle situation when resulting path does not fit into destination vector.
2021-10-19 22:54:46 +02:00
elsid
f6d1689bb9
Avoid redundant polygon path reallocations
...
Use separate variable to store size and make all operations in-place.
2021-10-14 23:48:14 +02:00
elsid
fea4fb6e69
Make AiPursue path destination to be as close as possible to target
...
Even when target is not reachable actor will try to run there either because
target navmesh polygon is selected within extended area or because partial path
is built to the closest possible polygon.
2021-08-18 23:44:36 +02:00
elsid
a54c4bc2e9
Check dtNavMeshQuery::findStraightPath status
2021-06-30 20:10:57 +02:00
elsid
cc08a45c31
Move include where it is needed
2021-06-30 20:02:08 +02:00
elsid
a3942a1e0a
Remove redundant check for y coordinate in inRange function
2021-06-30 20:00:43 +02:00
elsid
3a9b1ce63a
Use camel case for local constant
2021-02-15 00:20:14 +01:00
elsid
a7fe6c7ba1
Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function
2021-02-14 23:54:59 +01:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
Bret Curtis
62b0781f7d
use std::optional instead of boost::optional
2020-10-25 00:33:41 +02:00
Grigory Latyshev
3872d7476b
Move makeOsgVec3f() to settingsutils.hpp
...
Remove all other makeOsgVec3f() implementations
2019-02-28 20:03:42 +00:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00