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									 scrawl | 360c7f863c | Store magic effect Base values in savegame (Fixes #1489) | 2014-08-17 05:38:48 +02:00 |  | 
				
					
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									 scrawl | 4773d754c6 | Remove redundant isHostile flag (Fixes #1652) | 2014-07-28 16:41:12 +02:00 |  | 
				
					
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									 scrawl | 2477456f99 | Implement Murder crimes and OnMurder instruction (Fixes #1315) | 2014-06-17 04:05:27 +02:00 |  | 
				
					
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									 scrawl | ee2b81763e | Savegame: Store AiSettings and summoned creatures CreatureStats state is now completely stored (Closes #1174)
Also play VFX_Summon_Start and VFX_Summon_End visual effects. | 2014-06-15 21:19:37 +02:00 |  | 
				
					
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									 scrawl | a54ac579a5 | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 |  | 
				
					
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									 scrawl | 0966755a0c | Store death animation index in CreatureStats | 2014-05-26 20:52:32 +02:00 |  | 
				
					
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									 scrawl | 9052cc4a57 | Savegame: store ActiveSpells | 2014-05-14 23:54:15 +02:00 |  | 
				
					
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									 scrawl | 61187c2fef | Savegame: store actorIds | 2014-05-14 09:47:49 +02:00 |  | 
				
					
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									 scrawl | 6cc691115b | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 9788bbcab9 | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 |  |