glassmancody.info
								
							 
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								531a6e1979
								
							
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								Code review fixes, remove implicit GLSL casts
							
							
							
							
							
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							2021-04-13 11:09:54 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								92033bca64
								
							
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								Fixed error in calculating viewspace sun dir, minor cleanup
							
							
							
							
							
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							2021-04-13 11:09:49 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								9e80091aff
								
							
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								clear up force shaders and make it less convoluted
							
							
							
							
							
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							2021-04-13 11:09:49 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								d4e7d25d14
								
							
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								Make life not suck for whoever wants to edit lighting shaders
							
							
							
							
							
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							2021-04-13 11:09:49 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								eecb9886a9
								
							
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								Shader cleanup, fix indicies
							
							
							
							
							
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							2021-04-13 11:09:49 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								4ba473b684
								
							
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								Finalize settings, torch fix
							
							
							
							
							
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							2021-04-13 11:09:49 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								71c30a31df
								
							
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								in-game settings, some require restart
							
							
							
							
							
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							2021-04-13 11:09:49 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								d195602a9d
								
							
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								Switch to shared layout, some rewording
							
							
							
							
							
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							2021-04-13 11:09:35 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								690995988b
								
							
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								More formatting, OpenCS cells are unbroken
							
							
							
							
							
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							2021-04-13 11:09:35 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								24454a1698
								
							
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								Switch to integer, uint not reliable in GLSL 120
							
							
							
							
							
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							2021-04-13 11:09:35 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								ec27e60284
								
							
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								Cutoff conditional in light shader
							
							
							
							
							
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							2021-04-13 11:09:35 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								05a5cee132
								
							
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								Brighter point lights and light fade
							
							
							
							
							
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							2021-04-13 11:09:35 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								43ac32921c
								
							
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								Rewrite, support different lighting methods
							
							
							
							
							
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							2021-04-13 11:09:19 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								9d9074c244
								
							
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								Add shared UBO
							
							
							
							
							
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							2021-04-13 11:07:48 -07:00 | 
						
						
							
							
							
								
							
							
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									glassmancody.info
								
							 
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								dda735c54a
								
							
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								initial commit
							
							
							
							
							
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							2021-04-13 11:06:16 -07:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								f8f6d63d4c
								
							
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								Optimise groundcover lighting
							
							
							
							
							
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							2021-02-09 21:56:21 +00:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								5124e81348
								
							
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								Use linear interpolation instead of abrupt transitions for groundcover lighting
							
							
							
							
							
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							2021-01-26 22:29:41 +04:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								14cf0ce1dc
								
							
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								Implement instanced groundcover
							
							
							
							
							
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							2021-01-26 22:29:41 +04:00 | 
						
						
							
							
							
								
							
							
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									Alexei Dobrohotov
								
							 
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								09759c6620
								
							
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								Clean up shader lighting
							
							
							
							
							
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							2020-12-22 04:46:35 +03:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								91514aed5d
								
							
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								Don't deliberately do redundant assignments
							
							
							
							
							
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							2020-06-09 22:08:43 +03:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								c0b322b264
								
							
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								Improve color mode handling in shaders
							
							
							
							
							
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							2020-05-09 16:15:10 +03:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								e49232074b
								
							
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								Shader adjustments
							
							
							
							
							
							
							
							Clamp directional per-vertex diffuse lighting
Simplify vectors 
							
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							2019-05-01 11:33:19 +03:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								02242ce66b
								
							
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								Fix shader specular lighting (again)
							
							
							
							
							
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							2019-03-18 19:30:08 +03:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								5b2691e744
								
							
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								Actually use specular shininess parameter instead of hardcoded value.
							
							
							
							
							
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							2019-03-15 17:44:52 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								f3fc888ab9
								
							
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								Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm
							
							
							
							
							
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							2019-02-09 15:51:30 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								e22ab64ebf
								
							
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								Fix typo in lighting.glsl
							
							
							
							
							
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							2018-10-22 17:35:01 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								ce15369bbd
								
							
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								Convert colorMode shader define to a uniform
							
							
							
							
							
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							2018-10-15 23:12:15 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								1098bd2467
								
							
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								Optimise lighting.glsl for Mesa users.
							
							
							
							
							
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							2018-08-14 21:35:23 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								b25b356081
								
							
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								Sort out shader indentation
							
							
							
							
							
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							2018-06-22 01:02:01 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								44b2cf2b7f
								
							
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								Merge upstream.
							
							
							
							
							
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							2018-05-11 19:15:04 +01:00 | 
						
						
							
							
							
								
							
							
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									bret curtis
								
							 
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								4890ecd357
								
							
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								remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
							
							
							
							
							
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							2018-03-27 20:20:40 +02:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								e0ce284272
								
							
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								Fix the same shader preprocessor variable issue for the third time now
							
							
							
							
							
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							2017-10-08 01:34:54 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								2b78fb436d
								
							
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								Fix issue with shader preprocessor variables
							
							
							
							
							
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							2017-10-08 00:44:35 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								ebd3dcf2b3
								
							
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								Remove unnecessary preprocessor variable in shaders
							
							
							
							
							
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							2017-10-03 02:58:25 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								e33bec97be
								
							
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								Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location.
							
							
							
							
							
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							2017-09-21 02:03:53 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								26ecf2088b
								
							
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								Make shadows play nicely with per-vertex lighting
							
							
							
							
							
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							2017-09-21 01:59:02 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								c67b3267fb
								
							
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								Stop shadowing ambient lighting from the light casting a shadow when using per-pixel lighting.
							
							
							
							
							
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							2017-09-21 00:49:34 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								f50063402d
								
							
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								Adjust shaders to support shadows
							
							
							
							
							
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							2017-09-21 00:25:48 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								45ae8d5ffa
								
							
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								Add support for GL_AMBIENT colorMode to shaders as required by particle systems
							
							
							
							
							
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							2017-02-08 18:39:24 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								77bc807305
								
							
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								Attenuate the light ambient in lighting.glsl (Fixes #3597)
							
							
							
							
							
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							2016-10-17 15:01:10 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								900b522d13
								
							
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								Rename viewPos to viewDirection
							
							
							
							
							
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							2016-02-21 01:28:42 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								f01e8a6950
								
							
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								Add specular mapping for objects
							
							
							
							
							
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							2016-02-20 19:55:08 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								a73512afb7
								
							
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								Add shader settings to settings.cfg
							
							
							
							
							
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							2016-02-18 19:38:34 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								18e80d5627
								
							
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								Add per-pixel lighting code
							
							
							
							
							
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							2016-02-18 19:37:59 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								1223bca3d4
								
							
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								Move doLighting to separate file
							
							
							
							
							
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							2016-02-18 19:37:59 +01:00 | 
						
						
							
							
							
								
							
							
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