florent.teppe
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486d15b19e
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moved light common to its own file
moved esm4light to it's own file
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2023-02-07 16:29:17 +01:00 |
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florent.teppe
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dc961e3189
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Adds the light into the scene.
Common struct for ESM3 and ESM4 light
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2023-02-07 10:07:59 +01:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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Cody Glassman
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ce49aa1202
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Attach lights at origin when missing AttachLight node
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2022-06-04 13:35:27 +00:00 |
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glassmancody.info
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4ba473b684
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Finalize settings, torch fix
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2021-04-13 11:09:49 -07:00 |
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Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
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Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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Capostrophic
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85e99182ce
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Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
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2019-04-10 22:31:31 +03:00 |
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MiroslavR
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11565b5966
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
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scrawl
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c4d38bb42d
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
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scrawl
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458a305bff
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OpenCS: add lighting mask
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2016-01-11 23:14:43 +01:00 |
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scrawl
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3089aeccc4
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Factor out SceneUtil::addLight
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2016-01-11 23:10:16 +01:00 |
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scrawl
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438b30d6f0
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Move configureLight to a separate file
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2016-01-11 23:10:16 +01:00 |
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