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13 commits

Author SHA1 Message Date
florent.teppe
486d15b19e moved light common to its own file
moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
dc961e3189 Adds the light into the scene.
Common struct for ESM3 and ESM4 light
2023-02-07 10:07:59 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Cody Glassman
ce49aa1202 Attach lights at origin when missing AttachLight node 2022-06-04 13:35:27 +00:00
glassmancody.info
4ba473b684 Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
Bret Curtis
8a8107e837 as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
Capostrophic
85e99182ce Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
2019-04-10 22:31:31 +03:00
MiroslavR
11565b5966 Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
scrawl
c4d38bb42d Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
scrawl
458a305bff OpenCS: add lighting mask 2016-01-11 23:14:43 +01:00
scrawl
3089aeccc4 Factor out SceneUtil::addLight 2016-01-11 23:10:16 +01:00
scrawl
438b30d6f0 Move configureLight to a separate file 2016-01-11 23:10:16 +01:00