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									 scrawl | 77a4e38c49 | Remove -Wno-ignored-qualifiers and fix caused warnings | 2014-08-14 19:18:30 +02:00 |  | 
				
					
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									 scrawl | c62d53ae84 | Remove no longer needed comments about coordinate system | 2014-08-14 19:09:33 +02:00 |  | 
				
					
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									 scrawl | c065a4b203 | Add ManualResourceLoader for global map overlay (Fixes #1736) | 2014-08-14 19:01:03 +02:00 |  | 
				
					
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									 scrawl | 1bb82c710c | Fix use of uninitialized memory in AiWander::init | 2014-08-14 18:55:54 +02:00 |  | 
				
					
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									 Marc Zinnschlag | c66dfe67b1 | integrated namespace widget into input field (GenericCreator) | 2014-08-14 14:21:34 +02:00 |  | 
				
					
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									 scrawl | 061c7813f6 | AiFollow: return from execute() if target is not player (Fixes #1637) | 2014-08-14 02:14:13 +02:00 |  | 
				
					
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									 scrawl | f8010c09fe | Adjust combat engagement of following actors (Fixes #1810) | 2014-08-14 02:13:55 +02:00 |  | 
				
					
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									 scrawl | 94c2517d67 | Fix race preview crash (Fixes #1808) | 2014-08-13 19:30:46 +02:00 |  | 
				
					
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									 scrawl | 28e61c9834 | Add default values for fDifficultyMult and sDifficulty (Fixes #1742) Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM | 2014-08-13 17:32:52 +02:00 |  | 
				
					
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									 scrawl | 09f27d142a | Clear movement queue when changing to a new cell (Fixes #1802) | 2014-08-13 16:25:27 +02:00 |  | 
				
					
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									 scrawl | d649c19790 | Cache ActorId in AiFollow::getTarget (Fixes #1804) | 2014-08-13 16:00:32 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 93ed019ca3 | Merge remote-tracking branch 'scrawl/master' | 2014-08-13 09:04:35 +02:00 |  | 
				
					
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									 scrawl | 8ae6796b2f | Play creature movement animation without scaling if a fallback is used (Fixes #1797) | 2014-08-13 01:53:56 +02:00 |  | 
				
					
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									 scrawl | e2ee3b2497 | Merge branch 'master' of https://github.com/OpenMW/openmw Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp | 2014-08-12 19:53:37 +02:00 |  | 
				
					
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									 MiroslavR | 4f67f5d26f | Spellcreation window: set captions to "0" if no effects are added (Fixes #1778) | 2014-08-12 18:53:03 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 40a33eb9f0 | Merge remote-tracking branch 'miroslavr/master' | 2014-08-12 17:49:03 +02:00 |  | 
				
					
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									 scrawl | b374255447 | Improve performance of moving spell window (don't recreate widgets unnecessarily) | 2014-08-12 17:07:15 +02:00 |  | 
				
					
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									 scrawl | 025f50a2df | Improve performance of inventory window resize (don't update selection buffer unnecessarily) | 2014-08-12 17:07:06 +02:00 |  | 
				
					
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									 MiroslavR | baa14511cf | Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision | 2014-08-12 12:18:38 +02:00 |  | 
				
					
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									 Marc Zinnschlag | a5ecf2e9f0 | hide record type column in resources tables | 2014-08-12 11:32:38 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 98fa789904 | fixed mixed-up tooltip | 2014-08-12 11:07:54 +02:00 |  | 
				
					
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									 scrawl | 177de58884 | Use fWereWolfRunMult only when no weapon is drawn | 2014-08-12 01:10:18 +02:00 |  | 
				
					
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									 scrawl | 63cb91db2e | Add --export-fonts command line option | 2014-08-11 20:40:02 +02:00 |  | 
				
					
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									 scrawl | cf22d2fa36 | Make Potions reveal two effects for every fWortChanceValue of alchemy skill (Fixes #1792) | 2014-08-11 20:40:02 +02:00 |  | 
				
					
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									 scrawl | 5335f00958 | Don't show Until Healed button when only fatigue is not full (Fixes #1798) | 2014-08-11 20:40:02 +02:00 |  | 
				
					
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									 scrawl | 28fe81df90 | Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) | 2014-08-11 20:39:56 +02:00 |  | 
				
					
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									 MiroslavR | 4d403ed747 | Rename and move functions for texture path correction | 2014-08-11 20:04:44 +02:00 |  | 
				
					
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									 scrawl | 8866b5f860 | Fix maximum magicka calculation (Fixes #1795) | 2014-08-11 19:07:14 +02:00 |  | 
				
					
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									 scrawl | fc1687906b | Use the last Loop Stop key for calculating animation velocity (Fixes #1776) | 2014-08-11 05:29:36 +02:00 |  | 
				
					
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									 scrawl | 34847baa54 | Disable head animations for dead actors (Fixes #1781) | 2014-08-11 05:00:13 +02:00 |  | 
				
					
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									 scrawl | f8040da694 | Make doors move through dead actors (Fixes #1608) | 2014-08-11 04:43:06 +02:00 |  | 
				
					
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									 scrawl | 98bc4618cb | AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) | 2014-08-11 04:21:04 +02:00 |  | 
				
					
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									 scrawl | 36ba56d037 | Make Position instruction move non-player actors within their cell only (Fixes #1791) | 2014-08-11 02:01:20 +02:00 |  | 
				
					
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									 slothlife | f6b2e7d5fd | Fix building on Win32 | 2014-08-10 18:28:38 -05:00 |  | 
				
					
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									 scrawl | f724732290 | Implement mouse wheel journal navigation (Fixes #1790) | 2014-08-11 00:51:54 +02:00 |  | 
				
					
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									 scrawl | fcd2a9e4d5 | Don't set magic effects for dead actors (Fixes #1783) | 2014-08-10 23:52:32 +02:00 |  | 
				
					
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									 Marc Zinnschlag | fa9c6b19c2 | removed OpenCS-specific custom Filter record struct (default ESM struct will do from now on) | 2014-08-10 21:03:45 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 2df1079dd4 | removed mScope field from Filter record (redundant now) | 2014-08-10 20:49:14 +02:00 |  | 
				
					
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									 Marc Zinnschlag | a54efbcfa0 | made FilterCreator redundant by generalising GenericCreator | 2014-08-10 18:46:32 +02:00 |  | 
				
					
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									 scrawl | 4138c3e966 | Reuse health of previous level rather than recalculating initial health (Fixes #1787) | 2014-08-10 17:09:14 +02:00 |  | 
				
					
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									 scrawl | 399fa90ef1 | Add missing include guard | 2014-08-10 16:56:54 +02:00 |  | 
				
					
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									 Marc Zinnschlag | ee3acc31a8 | minor correction to previous commit | 2014-08-10 10:09:45 +02:00 |  | 
				
					
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									 cc9cii | c43bd3c345 | Continue loading esm after detecting string table overflow condition.  Should resolve bug #1774. | 2014-08-10 12:54:54 +10:00 |  | 
				
					
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									 MiroslavR | 4873c4bd31 | Generalize function for texture path correction (Fixes #1779) | 2014-08-09 18:59:57 +02:00 |  | 
				
					
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									 scrawl | fc0465eeb0 | Add missing header to CMakeLists | 2014-08-09 15:42:54 +02:00 |  | 
				
					
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									 scrawl | 4a26dcb2ad | Avoid calling RenderTarget::update from within loadResource | 2014-08-08 15:46:33 +02:00 |  | 
				
					
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									 scrawl | 8c26f802e6 | Move terrain grid implementation to a component so the editor can use it (Feature #1597) | 2014-08-08 15:46:33 +02:00 |  | 
				
					
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									 scrawl | 982453d4f6 | Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) | 2014-08-08 15:46:33 +02:00 |  | 
				
					
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									 scrawl | accab47724 | Don't knock down from fall damage in onHit (CharacterController is doing that already) | 2014-08-08 15:46:32 +02:00 |  | 
				
					
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									 scrawl | a731ec3587 | Remove summoned creature and its effect when it is killed (Fixes #1341) | 2014-08-08 15:46:32 +02:00 |  |