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									 scrawl | 1deb0a7cdf | Savegame dialog: Set key focus to editbox | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | ec46575671 | Overwriting saves fixes - copy description of overwritten slot, ask for confirmation | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | 6d37cd7e86 | Savegame dialog: Don't allow empty save names | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | 63284d21a0 | Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | dea9d21db6 | Some additional safety checks for global map loading | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | f89b3cac02 | Feature #764: Store the actor that gave the dialog response | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | a988a0d6dc | Don't add duplicate topic responses to the journal | 2014-02-01 18:42:00 +01:00 |  | 
				
					
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									 scrawl | 37ef8ec908 | Savegame dialog: support loading saves using Enter key or double-click | 2014-02-01 18:42:00 +01:00 |  | 
				
					
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									 scrawl | 49e26415be | Don't call loadGame() from within the MWMechanics::Actors update sequence | 2014-02-01 18:42:00 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 1b5301eec0 | Merge branch 'savedgame' Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp | 2014-02-01 18:16:32 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 5b04c10e1d | added creature/NPC state to saved games (only container/inventory for now) | 2014-02-01 17:36:23 +01:00 |  | 
				
					
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									 Marc Zinnschlag | d2ec3ffdc8 | handle equipped items when serialising inventory state | 2014-02-01 17:31:05 +01:00 |  | 
				
					
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									 Marc Zinnschlag | bcc5894e2d | changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later) | 2014-02-01 15:24:01 +01:00 |  | 
				
					
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									 Marc Zinnschlag | dd674566a2 | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 |  | 
				
					
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									 scrawl | bbd15b185d | Skip inactive controllers. Fixes those bloody bone boots again. | 2014-01-31 05:59:58 +01:00 |  | 
				
					
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									 scrawl | 4ec86d1c68 | Bug #1147: Fix the inventory preview pose used for ranged weapons | 2014-01-31 05:06:35 +01:00 |  | 
				
					
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									 scrawl | 5b300c1052 | Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation) | 2014-01-31 05:06:35 +01:00 |  | 
				
					
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									 scrawl | 60bbab52fe | Support keyframe controllers for bones that aren't in the skeleton base | 2014-01-31 05:06:34 +01:00 |  | 
				
					
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									 scrawl | 305a471c5a | Fix VisController in ascended sleeper's death animation | 2014-01-31 05:06:08 +01:00 |  | 
				
					
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									 scrawl | da34f8bda1 | Fix LastHitObject | 2014-01-31 04:43:35 +01:00 |  | 
				
					
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									 scrawl | 067c2bc2ec | Disable combat movements for creatures without weapons | 2014-01-31 04:43:35 +01:00 |  | 
				
					
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									 scrawl | 7820ea5806 | "Always best attack" should only affect the player | 2014-01-31 04:43:35 +01:00 |  | 
				
					
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									 scrawl | d0c6ecd03a | Bug #1148: Workaround for broken images in some MW versions | 2014-01-31 04:43:35 +01:00 |  | 
				
					
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									 scrawl | 52f89e9a17 | Don't play "idle" voice entries for NPCs with Hello 0 Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them. | 2014-01-31 04:43:35 +01:00 |  | 
				
					
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									 scrawl | 39d86a9468 | Improvements to smooth NPC steering | 2014-01-31 04:43:29 +01:00 |  | 
				
					
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									 mrcheko | 80d8aa4030 | bug with sequence of knockouts; giving sense to some hit state code | 2014-01-30 23:54:26 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 900532a6ca | store additional state of lights in saved game files | 2014-01-30 12:37:33 +01:00 |  | 
				
					
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									 Marc Zinnschlag | ec7cb90ca4 | added support for serialisation of CustomData state | 2014-01-30 11:50:13 +01:00 |  | 
				
					
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									 scrawl | 2b15b8b484 | Fix gold bugs (Fixes #1145, Fixes #1146) | 2014-01-29 15:37:27 +01:00 |  | 
				
					
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									 scrawl | 305e78c981 | Fix creature attack bug | 2014-01-29 15:37:27 +01:00 |  | 
				
					
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									 scrawl | e717694b36 | Reset Run stance in AiWander | 2014-01-29 15:37:27 +01:00 |  | 
				
					
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									 scrawl | 23ffb8a4dc | Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. This makes the Mehra Milo script work properly. | 2014-01-29 15:37:27 +01:00 |  | 
				
					
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									 scrawl | 434fd21584 | Don't set journal index if a higher index is currently set This is vanilla behaviour, and required for the Mehra Milo vivec informants quest. | 2014-01-29 15:37:27 +01:00 |  | 
				
					
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									 scrawl | edff88542b | Allow double click / Enter key for accepting race/class/birthsign | 2014-01-29 15:37:27 +01:00 |  | 
				
					
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									 scrawl | a8a09762ce | Don't crash when deleting or disabling a moving door | 2014-01-29 15:37:26 +01:00 |  | 
				
					
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									 scrawl | 190512156d | Use some more GMSTs for enchanting | 2014-01-29 15:37:26 +01:00 |  | 
				
					
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									 scrawl | 292d692b40 | Loosen window size restrictions | 2014-01-29 15:37:26 +01:00 |  | 
				
					
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									 scrawl | ea7e0abdc2 | Move WhenStrikes skill success to a more appropriate place | 2014-01-29 15:37:26 +01:00 |  | 
				
					
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									 scrawl | b8db151da7 | Add missing skill increases for armor hits | 2014-01-29 15:37:26 +01:00 |  | 
				
					
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									 scrawl | 82146e7f8d | Use GMSTs for levelup | 2014-01-29 15:37:26 +01:00 |  | 
				
					
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									 scrawl | cc40cec395 | Move levelup to NpcStats The code came from back in the days where NpcStats did not derive from CreatureStats. | 2014-01-29 15:37:26 +01:00 |  | 
				
					
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									 scrawl | ba67bf45f8 | Fix an issue with InventoryStore copy constructor. Don't copy the iterator directly - mContainer will be wrong and comparisons against end() will always fail. This caused an exception when looting a creature that had moved cells. | 2014-01-29 15:37:26 +01:00 |  | 
				
					
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									 scrawl | 365ae15532 | Drag&Drop: auto-hide windows that can't be drop targets on mouseover | 2014-01-29 15:37:26 +01:00 |  | 
				
					
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									 mrcheko | 3a5da7e6e8 | merged with master | 2014-01-29 00:03:00 +02:00 |  | 
				
					
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									 mrcheko | 5ee1dc6be8 | attacktypes error fix | 2014-01-28 21:07:26 +02:00 |  | 
				
					
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									 Marc Zinnschlag | e0537a3253 | made object state polymorphic | 2014-01-28 13:53:24 +01:00 |  | 
				
					
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									 Marc Zinnschlag | a623f03850 | reduced object state for objects in containers | 2014-01-28 13:49:59 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 1d34f5e096 | Merge remote-tracking branch 'sirherrbatka/cloning' Conflicts:
	apps/opencs/model/world/refiddata.cpp | 2014-01-28 12:40:14 +01:00 |  | 
				
					
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									 Marc Zinnschlag | a473c3f619 | some cleanup | 2014-01-28 12:36:10 +01:00 |  | 
				
					
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									 Marc Zinnschlag | fd5486864a | Merge remote-tracking branch 'gus/AIFix2' Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/actors.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp | 2014-01-28 12:33:31 +01:00 |  |