Commit Graph

18 Commits (9df59720e43a729ccb491f99f22ced6393967ae2)

Author SHA1 Message Date
AnyOldName3 84284a60a7 Make CSM shader changes controllable by the setting. 7 years ago
AnyOldName3 5d05aadb37 Begin to let settings toggle between CSM and PSSM 7 years ago
AnyOldName3 66a114d6ec Fix a couple of warnings 7 years ago
AnyOldName3 f9cf1ac94b Separate indoor and outdoor shadow casting masks. 7 years ago
AnyOldName3 35eb71052e Tidy up the shadow manager 7 years ago
AnyOldName3 882b63cba9 Make split point control parameters configurable with the new shadow technique. 7 years ago
AnyOldName3 e233dae1cd Hook up the new shadow technique 7 years ago
AnyOldName3 02d0ee3485 Rename old shadow class to shadow manager 7 years ago
AnyOldName3 9ec59783ba Add basic support for distant terrain CLSB
(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4)
7 years ago
AnyOldName3 cb6767b4fc Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.
(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d)
7 years ago
AnyOldName3 6251e0519e Use CLSB results to reduce maximum shadow map distance when sensible. 7 years ago
AnyOldName3 9f20aaccfb Add some more advanced settings to control shadows. 7 years ago
AnyOldName3 c3e0398d1c Add settings 7 years ago
AnyOldName3 c192c851db Make disabling shadows disable their performance impact, too. 7 years ago
AnyOldName3 8957c92a36 Switch to a more industry-standard shadow map splitting scheme 7 years ago
AnyOldName3 7cce2d6f87 Implement a more sensible shadow map cascading system 7 years ago
AnyOldName3 98cd9fc144 Add preliminary support for global shader defines. 7 years ago
AnyOldName3 e201e359a9 Move Shadow to Components 7 years ago