Commit Graph

10538 Commits (9ea22324f76d1c5f71319050c1bbdcdc36a0e4f7)
 

Author SHA1 Message Date
Marc Zinnschlag 2eebb0bf73 Merge remote-tracking branch 'scrawl/master' 11 years ago
Marc Zinnschlag 82eb13c070 Merge remote-tracking branch 'cc9cii/master' 11 years ago
scrawl 029e438c11 Don't check mInterpolationType each iteration 11 years ago
cc9cii 37f0c253f6 For compiling with MSVC 2012 11 years ago
cc9cii 36e380c6be Merge remote-tracking branch 'upstream/master' 11 years ago
scrawl 68d6b6b2f3 Cell merge fix (reference context position was not saved correctly) 11 years ago
scrawl 41ab7329a8 Store keybindings as keycode, not keyname. Also use SDL_GetKeyName instead of a manually created map. Fixes #1202
Note: breaks compatibility with input.xml, so the filename was changed.
11 years ago
scrawl 013916fca3 Fix for broken physics in exteriors (Fixes #1446)
The wrong function was being used to check the distance between old and new positions. It took the length of the vectors into account, which makes no sense for positions. The issue was only observed in exteriors, since most interiors are relatively close to the origin.
11 years ago
scrawl d970cc06d7 Don't play the same music track twice in a row (Fixes #746) 11 years ago
scrawl d60df66811 Change openmw.log to boost ofstream to fix unicode path on windows (see https://github.com/OpenMW/openmw/pull/108) 11 years ago
scrawl 73be457805 Merge ESM::Cell fields by subrecord
Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.

Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
11 years ago
Marc Zinnschlag c23e9e03fd Merge branch 'refs' 11 years ago
Marc Zinnschlag 7d1ecea20c added extended versions of revert and delete 11 years ago
Marc Zinnschlag 2faeceacfa Merge remote-tracking branch 'scrawl/master'
Conflicts:
	apps/openmw/main.cpp
11 years ago
Marc Zinnschlag afbcaa0846 Merge remote-tracking branch 'potatoesmaster/log' 11 years ago
scrawl 0f31e31088 Allow opening journal during dialogue (Fixes #1460) 11 years ago
scrawl 14a9f0ebf8 Handle Quadratic and Linear attenuation independently (Fixes #1456) 11 years ago
Emanuel Guevel a41339da1e Write logs in log directory
The crash.log file was created in the working directory, requiring users
that had installed the game to run it with augmented privileges to be
able to create the file.
11 years ago
scrawl 7eee0855f7 Merge commit 'pull/origin/155'
Conflicts:
	CMakeLists.txt
11 years ago
mrcheko d6d9df6cec split getStartTime 11 years ago
scrawl 07d20c212b Fix crash activating quick key 1 11 years ago
scrawl 10758d6297 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
11 years ago
scrawl 47172fb8a2 ContentModel: Don't confuse file path with file name (Fixes #1352) 11 years ago
scrawl 7b5482f25b Fix character selection caption when there is no character in settings.cfg 11 years ago
scrawl 5a955279bb Fix main menu background showing when resizing window during load 11 years ago
scrawl 3788fb042e Implement MenuTest script instruction (Fixes #1454) 11 years ago
scrawl 6ba112619a Fix dropped items ending up inaccessible when standing in objects with no collision (Fixes #1441) 11 years ago
scrawl 2dd54dbcfc Implement ClearInfoActor script instruction (Fixes #1422) 11 years ago
scrawl a90245147b Don't reset history when ForceGreeting is used and a dialogue window was already open for the same actor (Fixes #1423) 11 years ago
scrawl 1ed3f092c1 Implement text replacement for journal topic responses (Fixes #1429) 11 years ago
scrawl 3bf599248e CMake cleanup: Remove distribution-specific install stuff (unused) 11 years ago
Bret Curtis e28888df39 fix for dejavu location 11 years ago
scrawl 4119038f1d Remove an old workaround (Fixes #1458) 11 years ago
mrcheko 979128b2c5 Combat music; some minor combat fixes 11 years ago
Bret Curtis 8419002393 Task #940: Move licenses to appropriate place in docs. Additional cleanup. 11 years ago
scrawl 65d5311037 Revert "Don't try to show exceptions in a message box if SDL was not initialized"
According to SDL docs, "This function may be called at any time, even before SDL_Init()".

Also fixes an issue where message boxes weren't working due to SDL_Quit already having been called by ~Engine.

This reverts commit 39eea24dc3.

Conflicts:
	apps/openmw/main.cpp
11 years ago
scrawl c0c1db4490 Don't list non-usable items in QuickKeysMenu selection (Fixes #1427) 11 years ago
scrawl 271aac3fcc Savegame dialog: Grey out buttons if no save is selected 11 years ago
scrawl 311acfa8ff Add delete button to save load menu (Fixes #1453) 11 years ago
scrawl 881ae33b74 Don't allow Creatures with no movement abilities to move (Fixes #1457) 11 years ago
scrawl e0d6670ac4 Move video skip detection to WindowManager
Fixes a bug where skipping using Esc would not work if a mouse button had been pressed previously
11 years ago
scrawl 7721e54191 Use descriptive names for save files and character folders (Fixes #1449) 11 years ago
scrawl e796fa2313 Add another french morrowind font workaround (Fixes #1447) 11 years ago
mrcheko 698cbba6ef old bug + comment fix 11 years ago
mrcheko 08e8dab067 merge openmw master 11 years ago
scrawl 1bab74a98d Fix punishment for stealing 0 value items (Fixes #1435) 11 years ago
scrawl 5488fe1ab3 Change npc training skills to prefer skills with lowest ID if skill values are the same (Fixes #1445) 11 years ago
scrawl cdd53862cb Increase width of dialogue topic list (Fixes #1440) 11 years ago
scrawl a3752da79f Store Always Run control state in settings 11 years ago
mrcheko 67abc60264 aiming to moving target in ranged combat ai
1) Taking into account target move vector and speed. However aiming is not
ideal, since attack strength can't be controlled directly. I did achieve
almost 100% accuracy updating it everyframe but then thought it would be
unfair, cause AI should mimic human targetting.
2) Also added in this commit func to measure real attack durations for
weapon.
11 years ago