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									 scrawl | 4daaa4030d | Added shader based MyGUI render manager to allow using Ogre's next generation render systems. | 2013-04-07 00:12:04 +02:00 |  | 
				
					
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									 scrawl | c9fefc7f5d | Simpler, more lightweight underwater effect, changed colors to match vanilla better | 2013-03-03 19:28:11 +01:00 |  | 
				
					
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									 scrawl | 42883ec64b | cleanup | 2013-02-18 02:33:53 +01:00 |  | 
				
					
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									 scrawl | a461b282c1 | water ripples (experimental) | 2013-02-01 23:43:23 +01:00 |  | 
				
					
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									 scrawl | 6ac2a12296 | item selection working on the preview | 2012-09-14 14:34:18 +02:00 |  | 
				
					
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									 scrawl | 17a5c22c8f | don't use globbing | 2012-07-20 23:31:49 +02:00 |  | 
				
					
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									 scrawl | 4ea6530772 | hello world. | 2012-07-04 00:26:57 +02:00 |  | 
				
					
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									 scrawl | 2a4fcf42a3 | basic shadows | 2012-04-11 18:53:13 +02:00 |  | 
				
					
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									 scrawl | c0f991ac0a | underwater depth effect | 2012-04-06 18:51:30 +02:00 |  | 
				
					
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									 scrawl | 3f05aba76d | got MRT working, some minor quirks to solve (black viewport background) | 2012-04-05 01:21:36 +02:00 |  | 
				
					
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									 scrawl | fe63f2b2aa | first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering) | 2012-04-03 19:10:02 +02:00 |  | 
				
					
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									 scrawl | 6481cf87fc | cleanup resources | 2012-04-03 17:07:16 +02:00 |  | 
				
					
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									 scrawl | b3a186e729 | simple water without shaders that uses original MW textures | 2012-04-03 16:37:54 +02:00 |  | 
				
					
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									 Jason Hooks | fe9e6a732c | Some cleanup | 2012-03-18 22:32:46 -04:00 |  | 
				
					
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									 Jason Hooks | 8798f7dd40 | Bringing in some of Azathoth's work | 2012-01-14 18:34:14 -05:00 |  |