Andrei Kortunov
								
							 
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								1cdd33b434
								
							
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								Implement additional stringops to avoid Boost functions
							
							
							
							
							
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							2020-01-09 19:40:22 +04:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								3032b177a1
								
							
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								Remove redundant includes
							
							
							
							
							
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							2019-02-23 08:02:12 +04:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								0124be5713
								
							
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								Merge upstream/master
							
							
							
							
							
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							2018-10-10 21:23:19 +01:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								e06f0b797a
								
							
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								Replace all NULLs to nullptr
							
							
							
							
							
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							2018-10-09 10:21:12 +04:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								3ce96997d1
								
							
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								Remove sneaky tabs.
							
							
							
							
							
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							2018-08-18 00:09:40 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								80082308f0
								
							
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								Merge upstream (shadermanager log system revamp)
							
							
							
							
							
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							2018-08-17 18:22:13 +01:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								1452684d9e
								
							
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								Use new logging system for components
							
							
							
							
							
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							2018-08-14 19:42:41 +04:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								b08938485f
								
							
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								Make suspending viewer threads the responsibility of the caller, not the shader manager.
							
							
							
							
							
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							2017-12-17 23:55:19 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								229cc9696f
								
							
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								Make updating global shader defines update shaders.
							
							
							
							
							
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							2017-12-17 01:57:53 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								974e4d5299
								
							
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								Add check for null shaders when releasing OpenGL objects
							
							
							
							
							
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							2017-11-24 22:43:40 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								98cd9fc144
								
							
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								Add preliminary support for global shader defines.
							
							
							
							
							
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							2017-11-22 20:07:07 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								7a9df977c7
								
							
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								Add some prerequisits for making shadows disableable
							
							
							
							
							
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							2017-11-21 17:20:57 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								166ba22072
								
							
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								Prevent line count changes within conditional blocks (because of conditional includes or @foreach expansion) ruining line numbering.
							
							
							
							
							
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							2017-11-21 16:53:12 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								3d18ddc8e4
								
							
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								Take into account previous #line directives when expanding @foreach shader macros
							
							
							
							
							
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							2017-11-17 17:18:33 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								590531595b
								
							
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								Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
							
							
							
							
							
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							2017-11-10 02:02:27 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								e201e359a9
								
							
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								Move Shadow to Components
							
							
							
							
							
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							2017-11-08 01:44:49 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								1a30a917af
								
							
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								Merge upstream/master
							
							
							
							
							
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							2017-11-08 01:31:38 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								aa31cbba4f
								
							
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								Attempt (and fail) to make the local map show without unwanted shadow
							
							
							
							
							
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							2017-11-08 01:20:52 +00:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								244cc5b861
								
							
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								Reduce error spam
							
							
							
							
							
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							2017-11-08 00:24:03 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								715f29165b
								
							
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								Dynamically adjust shaders to have the required number of shadow maps.
							
							
							
							
							
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							2017-11-07 20:22:45 +00:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								4fba157d3b
								
							
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								Implement releaseGLObjects for cached resources
							
							
							
							
							
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							2017-08-26 19:29:12 +00:00 | 
						
						
							
							
							
								
							
							
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									Bret Curtis
								
							 
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								d48b829b45
								
							
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								replace and purge boost::lexical_cast
							
							
							
							
							
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							2017-06-09 19:08:53 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								171e293641
								
							
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								ShaderManager: insert #line directives when including files
							
							
							
							
							
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							2016-02-20 19:55:08 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								21c4dffed2
								
							
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								Add #include support in shaders
							
							
							
							
							
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							2016-02-18 19:37:58 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								22cc5c0965
								
							
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								Cache the Program
							
							
							
							
							
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							2016-02-18 19:37:58 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								a9ad1b09e2
								
							
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								Introduce ShaderManager & ShaderVisitor
							
							
							
							
							
							
							
							Actual shaders still to be written. 
							
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							2016-02-18 19:37:56 +01:00 | 
						
						
							
							
							
								
							
							
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