megaton 
								
							 
						 
						
							
							
							
							
								
							
							
								50af9bc0d3 
								
							 
						 
						
							
							
								
								General perfomance optimizations.  
							
							
							
						 
						
							2014-03-30 19:45:27 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								edb5a54092 
								
							 
						 
						
							
							
								
								Include some more required Ogre headers explicitely.  
							
							
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2c0d46525b 
								
							 
						 
						
							
							
								
								Fast-forward particle systems to make cell loads less obvious.  
							
							
							
						 
						
							2014-02-05 05:18:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cf3812188f 
								
							 
						 
						
							
							
								
								Fix bounding box assertions due to negative particle life time  
							
							... 
							
							
							
							Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle) 
							
						 
						
							2014-02-05 05:18:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bbd15b185d 
								
							 
						 
						
							
							
								
								Skip inactive controllers. Fixes those bloody bone boots again.  
							
							
							
						 
						
							2014-01-31 05:59:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b300c1052 
								
							 
						 
						
							
							
								
								Handle controllers for the root node.  Fixes   #1147  (incorrect dwemer crossbow rotation)  
							
							
							
						 
						
							2014-01-31 05:06:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								305a471c5a 
								
							 
						 
						
							
							
								
								Fix VisController in ascended sleeper's death animation  
							
							
							
						 
						
							2014-01-31 05:06:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd34b61f2a 
								
							 
						 
						
							
							
								
								Set all keyframe-controlled bones as manually controlled  
							
							
							
						 
						
							2014-01-20 13:37:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa855e9524 
								
							 
						 
						
							
							
								
								Include some required Ogre headers explicitely  
							
							
							
						 
						
							2014-01-09 20:56:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ad43fdf92 
								
							 
						 
						
							
							
								
								Closes   #1088 : Quick&dirty fix for NIF filters not working properly with some mods  
							
							
							
						 
						
							2014-01-06 19:01:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29acc3f722 
								
							 
						 
						
							
							
								
								Fix particles being too small. Looks like this should actually be size*2.  
							
							
							
						 
						
							2014-01-02 16:56:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								764ec9bc5f 
								
							 
						 
						
							
							
								
								Closes   #716 : Use the particle controller's size instead of NiAutoNormalParticlesData particle radius. Same as NifSkope now.  
							
							
							
						 
						
							2013-12-31 15:50:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								07a9b7623a 
								
							 
						 
						
							
							
								
								Enable skeleton-based bounding boxes added in Ogre 1.10  
							
							
							
						 
						
							2013-12-31 13:22:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c0dba2834b 
								
							 
						 
						
							
							
								
								Closes   #855 : Don't try to look up bone if there's no skeleton  
							
							
							
						 
						
							2013-12-29 01:20:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d47d710a0 
								
							 
						 
						
							
							
								
								Reimplement NiGeomMorpherController using Ogre's pose animation system  
							
							
							
						 
						
							2013-12-28 00:51:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9526622b1 
								
							 
						 
						
							
							
								
								Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does.  
							
							
							
						 
						
							2013-12-27 18:58:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9877db413c 
								
							 
						 
						
							
							
								
								Connect particle systems to the particle node, not the emitter node  
							
							
							
						 
						
							2013-12-26 20:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eab2c89346 
								
							 
						 
						
							
							
								
								Issue  #983 : Fix controllers to affect objects attached to the base node  
							
							
							
						 
						
							2013-12-26 20:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5931fdcbde 
								
							 
						 
						
							
							
								
								Implement NiBillboardNode. Flags not handled yet.  
							
							
							
						 
						
							2013-12-26 20:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c3c3ed8e9 
								
							 
						 
						
							
							
								
								Fix wind gravity affector  
							
							
							
						 
						
							2013-12-11 15:15:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37a7ee8fcd 
								
							 
						 
						
							
							
								
								Set alpha value of character animations according to Invisibility / Chameleon effects.  
							
							
							
						 
						
							2013-12-08 23:05:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9fcb4fad5c 
								
							 
						 
						
							
							
								
								Implement NiFlipController  
							
							
							
						 
						
							2013-12-08 18:51:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								51a9f0111c 
								
							 
						 
						
							
							
								
								Implement NiAlphaController and NiMaterialColorController  
							
							
							
						 
						
							2013-12-08 16:38:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1624e0fd8a 
								
							 
						 
						
							
							
								
								Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.  
							
							
							
						 
						
							2013-12-07 20:15:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c5e543b91b 
								
							 
						 
						
							
							
								
								Implement NiGeomMorpherController  
							
							
							
						 
						
							2013-12-07 14:10:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6b81fd78f1 
								
							 
						 
						
							
							
								
								Particle improvements: Handle LocalSpace flag. Attach particle systems to the base node, since they need to be relative to that when LocalSpace is enabled. Get the bone in emitters/affectors so that resulting particle positions are the same. TODO: Fix Controllers to affect particle systems.  
							
							
							
						 
						
							2013-11-25 13:50:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7fd5f1df83 
								
							 
						 
						
							
							
								
								Change setKeepParticlesInLocalSpace to false. Not correct for all particles, but the opposite isn't either. Plus it breaks pretty much all magic VFX.  
							
							
							
						 
						
							2013-11-17 23:31:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffdb91bb21 
								
							 
						 
						
							
							
								
								Add particles for Cast + Hit. Not looking quite right yet.  
							
							
							
						 
						
							2013-11-11 23:43:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b7e81dbc5b 
								
							 
						 
						
							
							
								
								Ignore controllers on the root NiNode  
							
							... 
							
							
							
							I wonder if we should ignore the root NiNode completely. 
							
						 
						
							2013-07-28 04:20:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8e24cab935 
								
							 
						 
						
							
							
								
								Strip trailing whitespace from textkeys  
							
							
							
						 
						
							2013-07-24 23:21:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bf94ffb839 
								
							 
						 
						
							
							
								
								Only support NiSequenceStreamHelper as a Kf root  
							
							... 
							
							
							
							Newer versions of the Nif foramt may have other record types, but we don't
support those. 
							
						 
						
							2013-05-07 18:26:22 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8e38dc410f 
								
							 
						 
						
							
							
								
								Allow loading multiple animation sources  
							
							... 
							
							
							
							Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist. 
							
						 
						
							2013-05-07 16:59:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6a3ba41170 
								
							 
						 
						
							
							
								
								Don't store camera nodes, we don't need them.  
							
							
							
						 
						
							2013-05-06 21:46:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								68a9a4de5f 
								
							 
						 
						
							
							
								
								Fix setting and getting KeyframeController transforms  
							
							
							
						 
						
							2013-04-24 04:12:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6f0b9a5f2c 
								
							 
						 
						
							
							
								
								Avoid unnecessary multimap copies  
							
							
							
						 
						
							2013-04-23 21:42:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								512ff3687a 
								
							 
						 
						
							
							
								
								Don't create Ogre animations for skeletons  
							
							
							
						 
						
							2013-04-23 20:42:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								634b0fd067 
								
							 
						 
						
							
							
								
								Fix for controller delta time going below start time  
							
							
							
						 
						
							2013-04-23 17:57:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								adc6a948c7 
								
							 
						 
						
							
							
								
								Add methods to get the rotation, translation, and scale from a NodeTargetValue  
							
							
							
						 
						
							2013-04-22 03:41:38 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								59137d93c9 
								
							 
						 
						
							
							
								
								Partially handle NiGeomMorpherController  
							
							... 
							
							
							
							The morphs aren't actually applied yet, but the Ogre controller is set up so
all that has to be done is to implement the setValue method. 
							
						 
						
							2013-04-22 03:24:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d936291dbf 
								
							 
						 
						
							
							
								
								Remove an unused ostream operator<<  
							
							
							
						 
						
							2013-04-22 02:53:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a3511c62cf 
								
							 
						 
						
							
							
								
								Don't store textkeys in user object bindings  
							
							... 
							
							
							
							It's a bit unwieldy to have them stored in the 'skeleton master' instead
of the skeleton instance. And although the text keys are extracted for
each created instance now, this shouldn't be much worse than the
multimap copying going on before.
Plus, proper serialization can help for future optimizations. 
							
						 
						
							2013-04-22 00:01:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ace7d647e5 
								
							 
						 
						
							
							
								
								Add a method to apply a NodeTargetValue-based controller to a specified node.  
							
							
							
						 
						
							2013-04-20 15:35:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f37a71f025 
								
							 
						 
						
							
							
								
								Use a separate method to build node-based controllers  
							
							
							
						 
						
							2013-04-19 23:56:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3def2a0f45 
								
							 
						 
						
							
							
								
								Treat the particle random values as the max differential  
							
							
							
						 
						
							2013-04-16 19:16:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								36170c5374 
								
							 
						 
						
							
							
								
								Use flag enums instead of hard-coded hex values  
							
							
							
						 
						
							2013-04-16 01:20:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1b1f9f7921 
								
							 
						 
						
							
							
								
								Allow multiple ObjectLists to be created for Animations.  
							
							... 
							
							
							
							addObjectList may not currently be called outside of the related constructor. 
							
						 
						
							2013-04-15 18:55:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7000a1aa3e 
								
							 
						 
						
							
							
								
								Add a ParticleSystemController  
							
							
							
						 
						
							2013-04-14 13:50:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bf8bc989fc 
								
							 
						 
						
							
							
								
								Recognize and partly handle NiBSParticleNode  
							
							
							
						 
						
							2013-04-14 12:52:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f4695ec4ac 
								
							 
						 
						
							
							
								
								Cleanup NIFObjectLoader some  
							
							
							
						 
						
							2013-04-14 00:06:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								acb1b5f002 
								
							 
						 
						
							
							
								
								Try to handle NiBSAnimationNode  
							
							... 
							
							
							
							This is still incomplete guess work. Currently it seems as though flag 0x20
specifies whether the controllers auto-play (if on), rather than follow the
object's animation time. 
							
						 
						
							2013-04-13 22:54:32 -07:00