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									 scrawl | e25fa6c157 | Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) | 2014-06-29 02:42:36 +02:00 |  | 
				
					
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									 scrawl | 1d926816b5 | Terrain: background load blendmaps & layer textures. Refactor QuadTree update. | 2014-03-05 21:46:37 +01:00 |  | 
				
					
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									 scrawl | 97c3efb3ba | Terrain: decoupled Chunk from QuadTreeNode. | 2014-03-05 21:46:37 +01:00 |  | 
				
					
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									 scrawl | 195071efc7 | Terrain: geometry is now loaded in background threads. TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled). | 2014-03-05 21:46:37 +01:00 |  | 
				
					
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									 scrawl | c9e349f60f | Terrain: support alternate coordinate systems. Get rid of LoadingListener for now | 2014-03-05 21:46:36 +01:00 |  | 
				
					
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									 scrawl | 1fba5d1bb9 | Terrain: change world bounds from AABB to 4 floats | 2014-02-19 11:23:03 +01:00 |  | 
				
					
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									 scrawl | 839d251cc5 | Renamed Terrain::Terrain to Terrain::World to make VC happy | 2013-08-27 16:01:16 +02:00 |  |