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									 scrawl | f8d45eae52 | fix #1 | 2012-03-31 19:08:05 +02:00 |  | 
				
					
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									 Chris Robinson | cbf6c0404a | Implement a basic underwater sound environment | 2012-03-31 10:06:12 -07:00 |  | 
				
					
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									 Sebastian Wick | 092de45924 | std::map to std::multimap | 2012-03-31 18:28:48 +02:00 |  | 
				
					
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									 Sebastian Wick | 653fbdd10c | master/plugin support; needs multimap instead of map | 2012-03-31 18:24:43 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 08f8701b33 | workaround for tga problem | 2012-03-31 17:52:58 +02:00 |  | 
				
					
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									 Marc Zinnschlag | a96599d96c | Merge remote branch 'chris/sound' | 2012-03-31 17:45:26 +02:00 |  | 
				
					
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									 Nikolay Kasyanov | 2a7885b514 | Synchronized OS X icon with our current app icon | 2012-03-31 19:36:07 +04:00 |  | 
				
					
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									 Marc Zinnschlag | 751e7d2199 | basic auto-equipping (picks the first matching item | 2012-03-31 17:26:15 +02:00 |  | 
				
					
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									 Chris Robinson | 575474ff69 | Pass the mode flags to the sound output play methods | 2012-03-31 08:14:39 -07:00 |  | 
				
					
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									 Sebastian Wick | ceedae4a1a | technical corrections | 2012-03-31 16:54:53 +02:00 |  | 
				
					
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									 Chris Robinson | b2d7dca8c3 | Merge remote branch 'zini/master' into sound | 2012-03-31 07:46:56 -07:00 |  | 
				
					
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									 Chris Robinson | 977e7ac9a3 | Remove the Play_Single flag. It's not correct. | 2012-03-31 07:41:26 -07:00 |  | 
				
					
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									 Chris Robinson | ae308b9b5f | Use a set of flags instead of separate booleans | 2012-03-31 07:31:55 -07:00 |  | 
				
					
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									 Chris Robinson | e48d125a84 | Only allow one instance of a given tracked soundid The untracked flag should probably be broken up and combined with the loop
boolean into a set of flags. | 2012-03-31 05:57:03 -07:00 |  | 
				
					
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									 Sebastian Wick | b7635b3d4a | pass maps by reference | 2012-03-31 14:34:00 +02:00 |  | 
				
					
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									 Sebastian Wick | e35670c6cb | ignore syntax errors and empty lines; fixed merge function | 2012-03-31 14:28:19 +02:00 |  | 
				
					
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									 Nikolay Kasyanov | 5e829362cb | Feature #37 (In Progress) Render Path Grid more similar to vanilla path grid rendering | 2012-03-31 16:22:55 +04:00 |  | 
				
					
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									 scrawl | 82429d6931 | finished interface | 2012-03-31 13:35:40 +02:00 |  | 
				
					
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									 Nikolay Kasyanov | 006e1cde85 | some updates after terrain merge | 2012-03-31 14:56:54 +04:00 |  | 
				
					
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									 Nikolay Kasyanov | 523648dbb1 | Merge branch 'master' into pgrd-rendering Conflicts:
	apps/openmw/mwrender/debugging.cpp | 2012-03-31 14:56:18 +04:00 |  | 
				
					
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									 Chris Robinson | bfac946878 | Finally "fix" --nosound Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not. | 2012-03-31 03:31:41 -07:00 |  | 
				
					
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									 Chris Robinson | 7541e08909 | Don't reset the sound Output device if init fails | 2012-03-31 02:48:14 -07:00 |  | 
				
					
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									 Nikolay Kasyanov | 057c2f2e2a | Merge branch 'master' into pgrd-rendering Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp | 2012-03-31 13:42:13 +04:00 |  | 
				
					
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									 Marc Zinnschlag | 509650d5f3 | Merge remote branch 'ace/fs-fix' | 2012-03-31 11:37:18 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 6eb3281c4c | boost fix | 2012-03-31 11:36:51 +02:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | 3b0dc408ae | Debug-b-gone | 2012-03-31 11:29:24 +02:00 |  | 
				
					
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									 Chris Robinson | 28378c063b | Minor OpenAL_SoundStream cleanups | 2012-03-31 02:22:23 -07:00 |  | 
				
					
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									 Marc Zinnschlag | 222f0e20bc | Merge remote branch 'swick/initocfg' into initcfg | 2012-03-31 11:20:05 +02:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | 06a34b9e0d | Strange problems call for strange solutions. | 2012-03-31 10:35:08 +02:00 |  | 
				
					
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									 Chris Robinson | 4e908aa095 | Add a method to set the sound's position | 2012-03-31 01:34:26 -07:00 |  | 
				
					
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									 Chris Robinson | b01289128b | Split OpenAL_Sound into separate classes for 2D and 3D sounds | 2012-03-31 01:15:27 -07:00 |  | 
				
					
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									 Chris Robinson | 5adeee20fd | Mute sounds that go outside the max distance | 2012-03-31 00:57:29 -07:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | 8e07b7e050 | Better (less) debug output | 2012-03-31 00:55:47 +02:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | 8d9100c77b | Debug output | 2012-03-30 23:29:58 +02:00 |  | 
				
					
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									 Sebastian Wick | 849c3a9bec | add the section to the ini-keys | 2012-03-30 23:12:52 +02:00 |  | 
				
					
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									 Sebastian Wick | c160bc7080 | works, sort of | 2012-03-30 22:58:54 +02:00 |  | 
				
					
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									 Sebastian Wick | fbd626baf6 | mwiniimporter | 2012-03-30 20:59:44 +02:00 |  | 
				
					
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									 Chris Robinson | fc167dbc83 | Pass Ogre Vector3s to playSound3D and updateListener | 2012-03-30 11:42:11 -07:00 |  | 
				
					
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									 Chris Robinson | fefc8f86ab | Remove the unused streamSound3D method | 2012-03-30 11:11:07 -07:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | fc4e4dc336 | Case sensitiviy? | 2012-03-30 19:05:58 +02:00 |  | 
				
					
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									 scrawl | ff85006e71 | added untested interface | 2012-03-30 18:38:33 +02:00 |  | 
				
					
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									 Chris Robinson | c33349a774 | Merge remote branch 'zini/master' into sound | 2012-03-30 08:36:01 -07:00 |  | 
				
					
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									 Marc Zinnschlag | 0892df0ad3 | framework for gamemechanics-realted actor updated | 2012-03-30 17:01:55 +02:00 |  | 
				
					
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									 Marc Zinnschlag | a1d3516e0a | constness fix | 2012-03-30 17:01:23 +02:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | 8ac9dd8e70 | Always use the same type of slashes | 2012-03-30 16:59:19 +02:00 |  | 
				
					
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									 scrawl | fc5cd703bb | maps are now rendered with correct rotation, however for interiors the arrow is wrong | 2012-03-30 16:34:36 +02:00 |  | 
				
					
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									 Chris Robinson | 1ee8b963d0 | Store the sound listener position as well | 2012-03-30 07:30:17 -07:00 |  | 
				
					
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									 Marc Zinnschlag | d717b7b9dd | factored out actor related game mechanics code into a separate class | 2012-03-30 16:18:58 +02:00 |  | 
				
					
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									 Chris Robinson | fad27d99e6 | Update the actual sound volume with the position | 2012-03-30 07:10:34 -07:00 |  | 
				
					
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									 scrawl | a4576f043d | fixed the physics debug rendering now activates/deactivates properly | 2012-03-30 16:02:41 +02:00 |  |