AnyOldName3
								
							 
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								f9cf1ac94b
								
							
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								Separate indoor and outdoor shadow casting masks.
							
							
							
							
							
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							2018-02-27 00:13:51 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								35eb71052e
								
							
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								Tidy up the shadow manager
							
							
							
							
							
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							2018-02-26 23:52:46 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								882b63cba9
								
							
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								Make split point control parameters configurable with the new shadow technique.
							
							
							
							
							
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							2018-02-26 23:00:46 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								e233dae1cd
								
							
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								Hook up the new shadow technique
							
							
							
							
							
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							2018-02-26 22:27:09 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								02d0ee3485
								
							
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								Rename old shadow class to shadow manager
							
							
							
							
							
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							2018-02-26 14:29:31 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								9ec59783ba
								
							
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								Add basic support for distant terrain CLSB
							
							
							
							
							
							
							
							(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4) 
							
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							2018-02-23 23:37:04 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								cb6767b4fc
								
							
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								Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.
							
							
							
							
							
							
							
							(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d) 
							
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							2018-02-23 23:35:01 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								6251e0519e
								
							
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								Use CLSB results to reduce maximum shadow map distance when sensible.
							
							
							
							
							
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							2018-02-23 23:31:53 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								9f20aaccfb
								
							
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								Add some more advanced settings to control shadows.
							
							
							
							
							
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							2018-01-25 16:08:34 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								c3e0398d1c
								
							
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								Add settings
							
							
							
							
							
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							2017-12-27 02:32:17 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								c192c851db
								
							
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								Make disabling shadows disable their performance impact, too.
							
							
							
							
							
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							2017-12-26 23:51:50 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								8957c92a36
								
							
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								Switch to a more industry-standard shadow map splitting scheme
							
							
							
							
							
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							2017-12-17 00:52:10 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								7cce2d6f87
								
							
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								Implement a more sensible shadow map cascading system
							
							
							
							
							
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							2017-12-12 22:37:40 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								98cd9fc144
								
							
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								Add preliminary support for global shader defines.
							
							
							
							
							
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							2017-11-22 20:07:07 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								e201e359a9
								
							
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								Move Shadow to Components
							
							
							
							
							
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							2017-11-08 01:44:49 +00:00 | 
						
						
							
							
							
								
							
							
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