Commit Graph

351 Commits (aef6ec464c73f51563d5d7aeda5cd9b588e71789)

Author SHA1 Message Date
elsid b0f772af40
Define dependency to OSG plugins in one place
Each binary depending on components library requires OSG plugins to be linked.
Duplicating dependecies for each binary does not give benefits and brings
problems when new binary is added.
3 years ago
elsid e9b8933b2f
Do no link binaries with Qt where it's not used
Define components_qt static library with all qt dependent components that also
depends on other components. Link only cs, wizard and launcher with qt
dependent components.
3 years ago
madsbuvi 41c08b1c3b Stereo friendly StateSetUpdater
(cherry picked from commit 496b3aef88b8fd867dcdd23a6ca43144573b1b2f)

Stereo friendly water

(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)

Option to disable per view mapping.

Include memory header

De-hardcode settings and buffers.

formatting error

Update water.cpp (whitespace)

Update water.cpp (more whitespace)

include render order

c array -> c++ array
3 years ago
elsid beeb882ea8
Do not use off mesh connections as a part of navmesh cache key
To reduce cache size and make it more flexible.

Adding off mesh connections to the navmesh is the last step of navmesh
generation and it's very fast comparing to other steps (microseconds vs
milliseconds). Having less cache size makes get and set operations almost 2x
times faster that also have an order of microseconds. So in total there is
no performance impact.
4 years ago
Petr Mikheev 702eb19271 Fixes and refactoring 4 years ago
Petr Mikheev b53667d555 Queries. Data structures and lua bindings. 4 years ago
Petr Mikheev 479856f812 Add components/lua/scriptscontainer and components/esm/luascripts 4 years ago
Petr Mikheev 8dbaf6022c Add components/lua/serilalization 4 years ago
Petr Mikheev 4b068b27ca Add components/lua/luastate and components/lua/utilpackage 4 years ago
elsid 33aa4d0822
Move WriteScreenshotToFileOperation to components 4 years ago
elsid 81e569c3d9
Move OffMeshConnectionsManager implementation into cpp 4 years ago
AnyOldName3 081650a2e5 Integrate Base64 library with build 4 years ago
elsid ec87b3f8f7
Remove redundant ChunkyTriMesh
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
Gleb Mazovetskiy e3a6cb1695 Remove OsIdentity.cmake
Removes the OsIdentity.cmake file and uses a cross-compilation friendly
and OS-independent method of detecting system double-precision bullet
instead.
4 years ago
fredzio 6fd04cb8f6 Remove support for single-precision Bullet, fail during configuration instead of during linking. 4 years ago
elsid 3e67f5ffa5
Detect and ignore updates for oscillating objects
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.

Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent

The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
4 years ago
elsid 62f32f4543
Do not replace equivalent navmesh tiles 4 years ago
elsid ab8d1c02d4
Set idle priority for navmesh generation thread
Support Linux, Windows, FreeBSD.
4 years ago
psi29a cc6f08930b Merge branch 'alpha-meddling' into 'master'
Replace deprecated alpha test in shader visitor

Closes #4899

See merge request OpenMW/openmw!473
4 years ago
AnyOldName3 450b971bb0 Merge branch 'gl4es-patch' into 'master'
gl4es: Delay feature detection until a context exists

See merge request OpenMW/openmw!626
4 years ago
Gleb Mazovetskiy 455be9dbbb Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
1. CMake's built-in OSG finder does not use pkgconfig, so we have to
   manually ensure the order is correct for inter-library dependencies.

   https://gitlab.kitware.com/cmake/cmake/-/issues/21701

2. OSG plugin pkgconfig files are missing dependencies on the underlying
   libraries (e.g. freetype, png, jpeg), so we have to link them manually.

   https://github.com/openscenegraph/OpenSceneGraph/issues/1052
4 years ago
Gleb Mazovetskiy 044e784072 gl4es: Delay feature detection until a context exists
gl4es feature detection does not work reliably with EGL.

If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.

This requires gl4es to be configured with:

    -DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON

This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
4 years ago
psi29a 937549c99e Merge branch 'fix_still_actors' into 'master'
Make actor flee from a combat when cannot reach a target (#5851)

See merge request OpenMW/openmw!601
4 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
elsid 8dba61f7ae
Use navmesh raycast to find reachable position around target 4 years ago
Gleb Mazovetskiy 99ba45a308 Optional static builds of OSG, MyGUI, Bullet 4 years ago
wareya 18ef32ca82 values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 4 years ago
AnyOldName3 5e004356a2 Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
AnyOldName3 ce2bcba5d4 Replace deprecated alpha test in shader visitor 4 years ago
CedricMocquillon 73afc55462 Fork the current process to monitor exe, generate minidump on crash 4 years ago
Nelsson Huotari 6e77ad1f6a OSG-Collada animation support 4 years ago
AnyOldName3 f7dddb8857 Merge branch '3' of https://gitlab.com/bzzt/openmw into shadows-bin
This won't actually work.
4 years ago
Bret Curtis 82431b752d removed unnessary bits that cmake should be doing for us; replace Misc::gcd with std::gcd 4 years ago
Alexei Dobrohotov 1492ba4a53 Link against LZ4::LZ4 4 years ago
Alexei Dobrohotov 66d2b9c195 Add Skyrim SE BSA version support
Fix embedded file name loading
4 years ago
fredzio 4ea07639b8 Unbreak build with cmake < 3.12
This reverts commit 3cadc16f88.
4 years ago
fredzio 3cadc16f88 Convert components to an OBJECT library. It saves space in the object
directory (about 1G on an optimized build on Windows and BSD).
Build should run somewhat fast as well.
4 years ago
AnyOldName3 441c09578a Merge remote-tracking branch 'origin/khr_debug' into khr_debug 4 years ago
Capostrophic a61267f57d Replace NodeUserData with a custom transform node 5 years ago
Bret Curtis f47d2bb8af make sure we use case-sensative BULLET_ prefix 5 years ago
Bret Curtis 61a5c6125d #5480: Drop Qt4 support and require Qt 5.12 or later. 5 years ago
psi29a 1724099d34 Merge branch 'mingw' into 'master'
Fix mingw Windows build

See merge request OpenMW/openmw!213
5 years ago
elsid d35ccc39c6
Fix build tests with double precision bullet 5 years ago
laikh d6e4fbe085 Fix mingw Windows build 5 years ago
Alexei Dobrohotov a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
Script reference consistency
5 years ago
Andrei Kortunov add42830d9 Add a flag to use double-precision functions from Bullet 5 years ago
Evil Eye f0e2ee45fa reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript 5 years ago
Andrei Kortunov b33c4c920c Move all OICS handling to the separate file 5 years ago
Bret Curtis 8a8107e837 as it says; revert vismask and uncomplicate openmw 5 years ago
fredzio 0630cc482c Compile helpviewer in components only when USE_QT is defined
It fixes build of OpenMW alone (wihtout launcher or OpenCS)
5 years ago