Andrei Kortunov
								
							 
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								0e1f5f68b6
								
							
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								Do not allow different threads to compile the same composite map
							
							
							
							
							
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							2019-03-21 08:52:13 +04:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								cad45e96ac
								
							
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								Remove redundant mCompile set - we do not use data from it anyway
							
							
							
							
							
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							2019-03-21 08:42:48 +04:00 | 
						
						
							
							
							
								
							
							
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									bzzt
								
							 
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								c2986b3bd7
								
							
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								Do not block the loading thread while compiling composite maps in the
							
							
							
							
							
							
							
							draw thread 
							
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							2019-03-20 21:42:53 +04:00 | 
						
						
							
							
							
								
							
							
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									bzzt
								
							 
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								aa5a071aef
								
							
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								Delete composite map layers in the background thread
							
							
							
							
							
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							2019-03-18 14:00:50 +04:00 | 
						
						
							
							
							
								
							
							
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									bzzt
								
							 
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								172cb74763
								
							
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								Delete composite map layers on demand
							
							
							
							
							
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							2019-02-28 02:47:00 +03:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								e06f0b797a
								
							
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								Replace all NULLs to nullptr
							
							
							
							
							
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							2018-10-09 10:21:12 +04:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								9b8c56761b
								
							
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								Fix timing error
							
							
							
							
							
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							2018-02-13 18:25:28 +00:00 | 
						
						
							
							
							
								
							
							
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									Alexander "Ananace" Olofsson
								
							 
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								145b47a550
								
							
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								Fix Windows builds
							
							
							
							
							
							
							
							`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds 
							
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							2018-02-13 17:47:38 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								123f7b83d5
								
							
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								Make the CompositeMapRenderer use available time and add related setting
							
							
							
							
							
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							2018-02-13 00:40:41 +00:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								c992cb6e82
								
							
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								Fix texture not being applied on rendering the composite map (Fixes #3791)
							
							
							
							
							
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							2017-03-19 19:15:22 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								11bee6ee35
								
							
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								Avoid compiling composite maps that are no longer referenced
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								e7a0878c10
								
							
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								Add CompositeMapRenderer info to the stats panel
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								c921620ef3
								
							
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								Compile the drawables of a composite map one by one to avoid frame drops for larger maps
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								47ca8aeee5
								
							
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								Use the time elapsed instead of # compiled as limit
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								8a6d909b22
								
							
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								Fix composite map being compiled twice
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								683e625c6c
								
							
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								Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
							
							
							
							
							
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							2017-03-14 19:27:56 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								b1d4bb5708
								
							
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								Add CompositeMapRenderer
							
							
							
							
							
							
							
							Temporarily render all terrain using composite maps for testing purposes 
							
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							2017-03-14 19:27:55 +01:00 | 
						
						
							
							
							
								
							
							
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