glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								cad0b151cb 
								
							 
						 
						
							
							
								
								enable shaders path and dehardcode depth formats  
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								70fac33940 
								
							 
						 
						
							
							
								
								initial reverse-z depth implementation  
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								e8c6f31e0c 
								
							 
						 
						
							
							
								
								add shader path for mygui ( #6162 )  
							
							
							
						 
						
							2021-07-22 15:55:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								d4e7d25d14 
								
							 
						 
						
							
							
								
								Make life not suck for whoever wants to edit lighting shaders  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								2fdbe9b3f6 
								
							 
						 
						
							
							
								
								Handle BSShader[PP/No]LightingProperty  
							
							
							
						 
						
							2021-03-22 01:55:58 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4f510d85ba 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into alpha-meddling  
							
							
							
						 
						
							2021-02-14 22:42:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								14cf0ce1dc 
								
							 
						 
						
							
							
								
								Implement instanced groundcover  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5e004356a2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into alpha-meddling  
							
							
							
						 
						
							2020-12-27 02:48:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								09759c6620 
								
							 
						 
						
							
							
								
								Clean up shader lighting  
							
							
							
						 
						
							2020-12-22 04:46:35 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce2bcba5d4 
								
							 
						 
						
							
							
								
								Replace deprecated alpha test in shader visitor  
							
							
							
						 
						
							2020-12-17 14:57:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								474770eca8 
								
							 
						 
						
							
							
								
								Switch shadow map rendering to a specialised, simplified shader.  
							
							
							
						 
						
							2018-10-16 21:23:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a7e53df278 
								
							 
						 
						
							
							
								
								Move common shadow code to shared shadow shader headers  
							
							
							
						 
						
							2018-06-24 23:40:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								ea5e078526 
								
							 
						 
						
							
							
								
								Update shaders in CMakeLists  
							
							
							
						 
						
							2017-12-01 19:54:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f8fe992dc0 
								
							 
						 
						
							
							
								
								Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files  
							
							
							
						 
						
							2017-10-11 21:58:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								db69342b5d 
								
							 
						 
						
							
							
								
								[macOS] Move all configs & resources into app bundles  
							
							... 
							
							
							
							Fixes  #3566  (https://bugs.openmw.org/issues/3566 ). 
						
							2016-11-23 22:32:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b59b2c6d6d 
								
							 
						 
						
							
							
								
								Move to parallax.glsl  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6000e48bba 
								
							 
						 
						
							
							
								
								Add terrain shaders and normal map support  
							
							... 
							
							
							
							Textures with _n filename suffix are automatically recognized as terrain normal maps. 
							
						 
						
							2016-02-19 01:37:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1223bca3d4 
								
							 
						 
						
							
							
								
								Move doLighting to separate file  
							
							
							
						 
						
							2016-02-18 19:37:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9ad1b09e2 
								
							 
						 
						
							
							
								
								Introduce ShaderManager & ShaderVisitor  
							
							... 
							
							
							
							Actual shaders still to be written. 
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e13eb625d3 
								
							 
						 
						
							
							
								
								New water WIP  
							
							... 
							
							
							
							Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments... 
							
						 
						
							2015-10-29 00:25:23 +01:00