scrawl
								
							 
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								de5a08a07d
								
							
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								Version should be 100 for GLSLES
							
							
							
							
							
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							2013-05-25 05:40:35 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								c2c88acc7b
								
							
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								GLSLES: only the fragment shader needs precision explicitely set.
							
							
							
							
							
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							2013-05-25 04:26:40 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								cc747d8ae4
								
							
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								GLSL ES: precision qualifiers are required
							
							
							
							
							
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							2013-05-25 04:23:07 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								1e7cf4ae1c
								
							
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								GLES2 experiment
							
							
							
							
							
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							2013-05-25 04:15:24 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								8845c0cee1
								
							
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								Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
							
							
							
							
							
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							2013-05-07 17:38:24 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								03f4e91ceb
								
							
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								Unrelated shadows fix
							
							
							
							
							
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							2013-05-03 23:08:46 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								23b477a938
								
							
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								Fix normal maps with spaces in filename not getting loaded
							
							
							
							
							
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							2013-04-12 04:36:28 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								2c70074dd7
								
							
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								Fix combinedAlpha
							
							
							
							
							
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							2013-04-11 15:17:47 +02:00 | 
						
						
							
							
							
								
							
							
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									Chris Robinson
								
							 
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								9d29921913
								
							
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								Merge remote-tracking branch 'zini/master' into nifogre
							
							
							
							
							
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							2013-04-09 15:12:19 -07:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								0e7d555cdf
								
							
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								Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
							
							
							
							
							
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							2013-04-09 20:31:00 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Chris Robinson
								
							 
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								01a1a0b846
								
							
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								Merge remote-tracking branch 'zini/master' into nifogre
							
							
							
							
							
							
							
							Conflicts:
	components/nifogre/ogrenifloader.cpp 
							
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							2013-04-08 11:46:57 -07:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								343e2027af
								
							
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								Support NIF detail maps
							
							
							
							
							
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							2013-04-08 15:17:30 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Chris Robinson
								
							 
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								3768e04a0c
								
							
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								Merge remote-tracking branch 'zini/master' into nifogre
							
							
							
							
							
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							2013-04-07 17:24:47 -07:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Chris Robinson
								
							 
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								88c81bfb24
								
							
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								Apply polygon_mode to objects
							
							
							
							
							
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							2013-04-07 07:38:43 -07:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								4daaa4030d
								
							
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								Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
							
							
							
							
							
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							2013-04-07 00:12:04 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Chris Robinson
								
							 
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								e50b6b1cfe
								
							
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								Apply texture matrix 0 in the object shader
							
							
							
							
							
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							2013-04-06 09:45:26 -07:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								75b462b974
								
							
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								If alpha rejection was forced, we also need to force depth_write and depth_check
							
							
							
							
							
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							2013-04-05 18:24:12 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								a9b56eedc3
								
							
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								Support NIF "glow maps", which are basically an emissive channel.
							
							
							
							
							
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							2013-04-03 18:51:40 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								5625d73d84
								
							
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								Bump texture support
							
							
							
							
							
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							2013-04-03 17:16:34 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								a39c129954
								
							
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								Clamp individual light attenuation at 1
							
							
							
							
							
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							2013-03-29 19:53:52 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								7beda509fe
								
							
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								Lighting should be done in view space instead of object space, so that attenuation also works correctly for scaled objects
							
							
							
							
							
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							2013-03-23 09:53:38 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								11aed7474e
								
							
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								Shadow cast on water
							
							
							
							
							
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							2013-03-20 18:34:54 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								83932ebfe8
								
							
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								HLSL shader fix
							
							
							
							
							
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							2013-03-16 14:36:37 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								7f8d659f3c
								
							
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								Fix transparency sorting
							
							
							
							
							
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							2013-03-05 17:09:20 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								ff30bef3b2
								
							
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								Mipmap fix
							
							
							
							
							
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							2013-03-05 14:27:05 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								2486ec6cb9
								
							
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								Material fixes (vertex colors, alpha)
							
							
							
							
							
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							2013-03-05 13:51:48 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								f1d35b73b8
								
							
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								Cleanup
							
							
							
							
							
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							2013-03-03 19:52:20 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								c9fefc7f5d
								
							
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								Simpler, more lightweight underwater effect, changed colors to match vanilla better
							
							
							
							
							
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							2013-03-03 19:28:11 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								ac0a23a68d
								
							
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								Fix initialization problem
							
							
							
							
							
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							2013-03-03 14:53:47 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								8966e88050
								
							
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								Fix shadows
							
							
							
							
							
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							2013-02-27 16:07:15 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								d4264353a3
								
							
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								Merge branch 'z-up' into graphics
							
							
							
							
							
							
							
							Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader 
							
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							2013-02-26 14:54:53 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								284ba58e1e
								
							
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								Z-up conversion: global map, shader fix
							
							
							
							
							
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							2013-02-26 13:52:01 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								2e7bc1a368
								
							
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								Z-up conversion: local map, fix tcg
							
							
							
							
							
						 | 
						
							2013-02-26 13:39:10 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								3ef952172d
								
							
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								Z-up conversion: water, sky
							
							
							
							
							
						 | 
						
							2013-02-26 10:38:48 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								8aff033a0c
								
							
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								Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
							
							
							
							
							
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							2013-02-25 18:29:11 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								0d6a3367d3
								
							
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								Water shader no longer depends on object shaders being enabled
							
							
							
							
							
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							2013-02-24 10:28:50 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								7046e7ae3d
								
							
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								Water fog fix
							
							
							
							
							
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							2013-02-23 09:02:05 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								01102f9c73
								
							
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								Don't emit if there wasn't enough movement
							
							
							
							
							
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							2013-02-23 05:53:20 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								6cceb04adf
								
							
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								When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
							
							
							
							
							
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							2013-02-19 03:08:00 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								42883ec64b
								
							
						 | 
						
							
							
								
								cleanup
							
							
							
							
							
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							2013-02-18 02:33:53 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								492e0f2ccf
								
							
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								Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
							
							
							
							
							
							
							
							Fixed a very obvious land <-> water seam. 
							
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							2013-02-14 19:45:07 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								499f3ac0d1
								
							
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								Slightly better ripple normal blending. Not physically accurate at all, but looks good.
							
							
							
							
							
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							2013-02-05 16:40:41 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								3772cd9257
								
							
						 | 
						
							
							
								
								Refraction can be disabled separately now
							
							
							
							
							
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							2013-02-05 14:29:46 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								0f37c24d5f
								
							
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								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
							
							
							
							
							
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							2013-02-04 21:55:41 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								e949765922
								
							
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								cloud blending now as before (0 -> 0.25 -> 1)
							
							
							
							
							
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							2013-02-04 19:21:47 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								bf037b7d29
								
							
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								Removed problematic ModVertexAlpha method, now done in shader
							
							
							
							
							
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							2013-02-04 18:03:03 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								15e51b76de
								
							
						 | 
						
							
							
								
								Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
							
							
							
							
							
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							2013-02-03 15:46:23 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								a461b282c1
								
							
						 | 
						
							
							
								
								water ripples (experimental)
							
							
							
							
							
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							2013-02-01 23:43:23 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								55769aaf91
								
							
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								Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
							
							
							
							
							
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							2013-01-10 01:46:00 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
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								bd8d793fec
								
							
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								Removing gamma correction due to caused inconsistencies.
							
							
							
							
							
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							2013-01-09 21:41:40 +01:00 | 
						
						
							
							
							
								
							
							
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