Commit Graph

32757 Commits (becc5ef8fa96640b7952d65420708174a61cd5a4)
 

Author SHA1 Message Date
Mads Buvik Sandvei 452f7a470e fabsf -> abs 1 year ago
Alexei Kotov 8a8d77a444 Merge branch 'settings_reload' into 'master'
Support reload for settings values

See merge request OpenMW/openmw!3543
1 year ago
Mads Buvik Sandvei a0f8bbc621 Bad merge 1 year ago
Mads Buvik Sandvei c59fb6c91c Changelog entry 1 year ago
Mads Buvik Sandvei f41de6b02d Use accumulated movement whenever possible. Apply diagonal movement by rotating accumulated movement and sliding based on that, rather than ignoring accumulated movement. 1 year ago
Mads Buvik Sandvei 93b723a066 Apply legs yaw to accumulated movement. 1 year ago
uramer 6f4e7ed5dc Merge branch 'fbos_for_all' into 'master'
[renderer] render scene exclusively to fbo

Closes #7364 and #7354

See merge request OpenMW/openmw!3243
1 year ago
Zackhasacat dbd7d34120 Add class Record 1 year ago
Zackhasacat 67e74936ff Make classes Read Only 1 year ago
Zackhasacat 482d174ef2 Read only, add skill spec to docs 1 year ago
AnyOldName3 7742ba165a Merge branch 'doc_fix' into 'master'
Fix two errors in postprocessing docs

See merge request OpenMW/openmw!3547
1 year ago
Cody Glassman 9732413655 Fix two errors in postprocessing docs 1 year ago
jvoisin d3ccc246c5 Apply 1 suggestion(s) to 1 file(s) 1 year ago
Petr Mikheev 4c6e081da3 Skip zero links to ArmorAddons 1 year ago
Zackhasacat 371eeddf85 Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data 1 year ago
Petr Mikheev 6c01ce2672 Use correct template flags for FONV and FO4 NPCs 1 year ago
Cody Glassman 7e9690e531 [renderer] render scene exclusively to fbo 1 year ago
Alexei Kotov bff4666b7b Merge branch 'dont_save_esm4' into 'master'
Stop trying to save ESM4 objects in omwsave files

See merge request OpenMW/openmw!3537
1 year ago
Alexei Kotov 629fe8ce81 Merge branch 'we-all-know-actors-cant-read' into 'master'
Some cleanup of scripted animation handling.

Closes #4742, #7637, and #7636

See merge request OpenMW/openmw!3522
1 year ago
Alexei Kotov 6e069161a4 Merge branch 'sortalphabetcalinrechargeandrepairmenu' into 'master'
Sort repair and recharge menu list alphabetically

See merge request OpenMW/openmw!3524
1 year ago
Kindi 733a6e01ad Sort repair and recharge menu list alphabetically (bug #7642) 1 year ago
Alexei Kotov 0b8739711e Merge branch 'settings_values_video' into 'master'
Use settings values for Video settings (#6876)

See merge request OpenMW/openmw!3527
1 year ago
Alexei Kotov c49c401441 Merge branch 'settings_values_stereo' into 'master'
Use settings values for Stereo settings (#6876)

See merge request OpenMW/openmw!3530
1 year ago
Alexei Kotov 64738922d3 Merge branch 'changelog-4508' into 'master'
Changelog entry for 4508

See merge request OpenMW/openmw!3545
1 year ago
Mads Buvik Sandvei 54441624a1 Changelog entry for 4508 1 year ago
elsid ebfcb661ee
Support reload for settings values
Convert local static variables into unique_ptr static members of StaticValues.
Add clear member function to reset them. Use it when settings have to be
reloaded.
1 year ago
Andrei Kortunov 377d8c905c Fix TrueType fonts scaling 1 year ago
AnyOldName3 d84caff94d Merge branch 'postprocessorhud' into 'master'
Sort inactive shader list (#7652)

Closes #7652

See merge request OpenMW/openmw!3534
1 year ago
Alexei Kotov 03c3818229 Place ESM4::ItemMod into the scene 1 year ago
Alexei Kotov 3d5b06a78e Sort inactive shader list (#7652) 1 year ago
Alexei Kotov 9a6c2fd2cc Fill out ESM4::ItemMod 1 year ago
Alexei Kotov 2d38ca4c35 Improve invisibility breaking consistency (bug #7660)
- Break on recharge attempts
- Break on repair attempts
- Break on potion creation attempts
- Don't break on failed ingredient consuming
1 year ago
Kindi 3761797467 reimplement partial equipping 1 year ago
Alexei Kotov f4b27a521a Read LTEX::INAM 1 year ago
Alexei Kotov 6d776ac833 Merge branch 'range' into 'master'
Use a dynamic falloff range for soft effect

See merge request OpenMW/openmw!3532
1 year ago
Petr Mikheev e51dfca488 Stop trying to save ESM4 objects in omwsave files because they currently can not be saved and only lead to errors in logs. 1 year ago
Petr Mikheev 62b787a214 Merge branch 'ltexmstt' into 'master'
Add movable static and ESM4 land texture stores, don't show tooltips for unnamed ESM4Named objects

See merge request OpenMW/openmw!3528
1 year ago
Mads Buvik Sandvei d2836748fd Changelog entry for #4742 1 year ago
Alexei Kotov a891965d20 Merge branch 'uimodechanged' into 'master'
Queue Lua handler `uiModeChanged`

See merge request OpenMW/openmw!3509
1 year ago
Mads Buvik Sandvei 58e3fdac36 Clang format 1 year ago
Mads Buvik Sandvei 85f104fefe Comments from Capo 1 year ago
Mads Buvik Sandvei afb9fa06d7 clang format 1 year ago
Mads Buvik Sandvei c25c6872b0 changelog entries 1 year ago
Mads Buvik Sandvei 70f41b22b6 Based on the reason for closing !1845, we *should* let a scripted animation get stuck forever if the animation was already playing. 1 year ago
Mads Buvik Sandvei cf5b782c76 More persist -> script language. 1 year ago
Mads Buvik Sandvei 426f5952a5 Prevent movement only when *scripted* animations are playing. Otherwise idle animations of wandering NPCs will slide. 1 year ago
Mads Buvik Sandvei a9ade184d8 mLoopCount is the number of *remaining* loops. So we should be checking for >0, not >1. 1 year ago
Mads Buvik Sandvei 92a5e52407 rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation. 1 year ago
Mads Buvik Sandvei 24890a729b clang'd 1 year ago
Mads Buvik Sandvei 8792e76f5d explicitly prevent movement whenever playing scripted animations 1 year ago