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									 Alexei Kotov | 176dec45a7 | Make light attenuation fade optional This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button | 2024-08-30 10:03:37 +03:00 |  | 
				
					
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									 Alexei Kotov | f87aa02390 | Don't clamp individual light contribution in shaders as FFP doesn't do this | 2024-05-23 18:06:10 +03:00 |  | 
				
					
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									 Alexei Kotov | 6b90d7f1da | Deobfuscate lighting illumination calculation | 2024-04-30 16:57:32 +03:00 |  | 
				
					
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									 Alexei Kotov | 93ea9dbc3b | Do all lighting calculations in one place, support per-vertex specularity Force PPL when specular maps are used | 2023-12-15 11:44:54 +03:00 |  | 
				
					
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									 Alexei Kotov | d1274fd3db | Deduplicate lambert calculations, consolidate doLighting | 2023-12-15 10:36:47 +03:00 |  | 
				
					
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									 Alexei Kotov | 820fc068d1 | Support point specular lighting (#6188) Fix passing light specular colors with shader lighting methods (with help from wazabear) | 2023-11-04 17:58:51 +03:00 |  | 
				
					
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									 Cody Glassman | ac4787aeec | shade refactor | 2023-02-25 11:03:39 -08:00 |  |