dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								45b6538820 
								
							 
						 
						
							
							
								
								fixed MSVC 2013 warning C4800  
							
							... 
							
							
							
							forcing value to bool 'true' or 'false' 
							
						 
						
							2015-03-06 23:19:57 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f11ec653d0 
								
							 
						 
						
							
							
								
								Add setting for showing MRK nodes to NIF loaders  
							
							... 
							
							
							
							This makes marker objects show up in OpenCS. 
							
						 
						
							2015-01-13 17:29:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								883f7ec7ce 
								
							 
						 
						
							
							
								
								Move workaround for hiding markers from NIF loader to Scene  
							
							
							
						 
						
							2015-01-13 17:19:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de23ad5c8d 
								
							 
						 
						
							
							
								
								Change dynamic_cast to static_cast to make coverity happy  
							
							
							
						 
						
							2015-01-12 23:29:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								afc961d19c 
								
							 
						 
						
							
							
								
								Workaround for random AABB assertion due to zero-sized particles ( Fixes   #1663 )  
							
							
							
						 
						
							2015-01-05 20:32:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								59f21c6105 
								
							 
						 
						
							
							
								
								Use "hair" as filter for PRT_Hair parts ( Fixes   #2218 )  
							
							
							
						 
						
							2014-12-24 15:45:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f931ba2efc 
								
							 
						 
						
							
							
								
								Fix some static analysis issues (coverity)  
							
							
							
						 
						
							2014-12-24 15:45:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84b0dcf2e3 
								
							 
						 
						
							
							
								
								Work around particles not being rendered in the first frame  
							
							
							
						 
						
							2014-12-15 18:19:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f29f2667e 
								
							 
						 
						
							
							
								
								Fix rotation order for XYZ rotation keys ( Fixes   #1067 )  
							
							
							
						 
						
							2014-12-13 15:49:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5a25649076 
								
							 
						 
						
							
							
								
								Implement XYZ rotation keys support ( Fixes   #1067 )  
							
							
							
						 
						
							2014-12-05 20:58:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								65536f0857 
								
							 
						 
						
							
							
								
								Load initial particle system state from NIF files ( Fixes   #2178 )  
							
							
							
						 
						
							2014-12-05 18:00:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b650338d69 
								
							 
						 
						
							
							
								
								Implement drawMode of NiStencilProperty (Feature  #1057 )  
							
							
							
						 
						
							2014-12-03 18:28:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7252cb63a6 
								
							 
						 
						
							
							
								
								Fix cppcheck issues  
							
							
							
						 
						
							2014-09-26 17:48:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4d6ebfb496 
								
							 
						 
						
							
							
								
								Allow KeyFrameControllers on the RootCollisionNode and its children (Bug  #1934 )  
							
							
							
						 
						
							2014-09-20 17:13:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								e315a72582 
								
							 
						 
						
							
							
								
								Remove extra semicolons at the end of some lines.  
							
							
							
						 
						
							2014-09-06 13:04:52 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								819234cdfe 
								
							 
						 
						
							
							
								
								Use rbegin() instead of --end()  
							
							
							
						 
						
							2014-09-02 05:46:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9809748eba 
								
							 
						 
						
							
							
								
								Store NIF keys mapped by time and use lower_bound for searches  
							
							
							
						 
						
							2014-09-02 04:29:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c2a91148f3 
								
							 
						 
						
							
							
								
								Implement multiple emitter nodes for NiBSPArrayController  
							
							... 
							
							
							
							The particles for the flame, frost and storm atronachs work correctly now. 
							
						 
						
							2014-08-26 03:06:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1a8acac40a 
								
							 
						 
						
							
							
								
								Share keyframe data in NIF resource ( Fixes   #908 )  
							
							
							
						 
						
							2014-08-24 02:37:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2b407a9995 
								
							 
						 
						
							
							
								
								Refactor NIF cache  
							
							... 
							
							
							
							- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
 - Decouple cache from NIFFile (now a new nifcache component)
 - Add API for future background loading
 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck. 
							
						 
						
							2014-08-24 02:37:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83037a1a91 
								
							 
						 
						
							
							
								
								Move fast-forward of particle systems outside of OgreNifLoader ( Fixes   #1830 )  
							
							... 
							
							
							
							Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position. 
							
						 
						
							2014-08-18 16:37:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6c6b3bd890 
								
							 
						 
						
							
							
								
								Remove extra setVisibilityFlags on SkelBase  
							
							... 
							
							
							
							SkelBase is already contained in mEntities. 
							
						 
						
							2014-08-15 22:46:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								4d403ed747 
								
							 
						 
						
							
							
								
								Rename and move functions for texture path correction  
							
							
							
						 
						
							2014-08-11 20:04:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1e6d557089 
								
							 
						 
						
							
							
								
								Merge branch 'visibility'  
							
							
							
						 
						
							2014-07-31 14:34:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a25758c3b1 
								
							 
						 
						
							
							
								
								fixed visibility flags setting  
							
							
							
						 
						
							2014-07-31 14:02:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7dfb624ee2 
								
							 
						 
						
							
							
								
								Support loading text keys for objects without a skeleton  
							
							... 
							
							
							
							This means we can no longer map them to bone IDs, but they are unused anyway.
Required to load text keys from the default head models (such as Talk: Start/Stop and Blink: Start/Stop) 
							
						 
						
							2014-07-29 00:23:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1320ac6983 
								
							 
						 
						
							
							
								
								Ensure non-negative particle life time, add size assertion  
							
							
							
						 
						
							2014-07-18 16:11:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30be59c029 
								
							 
						 
						
							
							
								
								Implement auto-adjusting of particle emit rate  
							
							... 
							
							
							
							This makes ashcloud.nif and blightcloud.nif work properly. 
							
						 
						
							2014-06-24 03:07:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c69a311ad8 
								
							 
						 
						
							
							
								
								Disable lighting for particles  
							
							... 
							
							
							
							Fixes magic cast visuals being too dark depending on the environment. 
							
						 
						
							2014-06-19 04:57:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e51300989c 
								
							 
						 
						
							
							
								
								Handle NiBSPArrayController as alias for NiParticleSystemController  
							
							... 
							
							
							
							The differences (if any) are unknown.
NiBSPArrayController is used by the Atronach_Fire.nif model. Its particles are now visible, but they don't look right yet. Need to handle NiAutoNormalParticlesData? 
							
						 
						
							2014-05-22 23:07:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									megaton 
								
							 
						 
						
							
							
							
							
								
							
							
								50af9bc0d3 
								
							 
						 
						
							
							
								
								General perfomance optimizations.  
							
							
							
						 
						
							2014-03-30 19:45:27 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								edb5a54092 
								
							 
						 
						
							
							
								
								Include some more required Ogre headers explicitely.  
							
							
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2c0d46525b 
								
							 
						 
						
							
							
								
								Fast-forward particle systems to make cell loads less obvious.  
							
							
							
						 
						
							2014-02-05 05:18:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cf3812188f 
								
							 
						 
						
							
							
								
								Fix bounding box assertions due to negative particle life time  
							
							... 
							
							
							
							Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle) 
							
						 
						
							2014-02-05 05:18:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bbd15b185d 
								
							 
						 
						
							
							
								
								Skip inactive controllers. Fixes those bloody bone boots again.  
							
							
							
						 
						
							2014-01-31 05:59:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b300c1052 
								
							 
						 
						
							
							
								
								Handle controllers for the root node.  Fixes   #1147  (incorrect dwemer crossbow rotation)  
							
							
							
						 
						
							2014-01-31 05:06:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								305a471c5a 
								
							 
						 
						
							
							
								
								Fix VisController in ascended sleeper's death animation  
							
							
							
						 
						
							2014-01-31 05:06:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd34b61f2a 
								
							 
						 
						
							
							
								
								Set all keyframe-controlled bones as manually controlled  
							
							
							
						 
						
							2014-01-20 13:37:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa855e9524 
								
							 
						 
						
							
							
								
								Include some required Ogre headers explicitely  
							
							
							
						 
						
							2014-01-09 20:56:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ad43fdf92 
								
							 
						 
						
							
							
								
								Closes   #1088 : Quick&dirty fix for NIF filters not working properly with some mods  
							
							
							
						 
						
							2014-01-06 19:01:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29acc3f722 
								
							 
						 
						
							
							
								
								Fix particles being too small. Looks like this should actually be size*2.  
							
							
							
						 
						
							2014-01-02 16:56:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								764ec9bc5f 
								
							 
						 
						
							
							
								
								Closes   #716 : Use the particle controller's size instead of NiAutoNormalParticlesData particle radius. Same as NifSkope now.  
							
							
							
						 
						
							2013-12-31 15:50:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								07a9b7623a 
								
							 
						 
						
							
							
								
								Enable skeleton-based bounding boxes added in Ogre 1.10  
							
							
							
						 
						
							2013-12-31 13:22:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c0dba2834b 
								
							 
						 
						
							
							
								
								Closes   #855 : Don't try to look up bone if there's no skeleton  
							
							
							
						 
						
							2013-12-29 01:20:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d47d710a0 
								
							 
						 
						
							
							
								
								Reimplement NiGeomMorpherController using Ogre's pose animation system  
							
							
							
						 
						
							2013-12-28 00:51:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9526622b1 
								
							 
						 
						
							
							
								
								Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does.  
							
							
							
						 
						
							2013-12-27 18:58:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9877db413c 
								
							 
						 
						
							
							
								
								Connect particle systems to the particle node, not the emitter node  
							
							
							
						 
						
							2013-12-26 20:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eab2c89346 
								
							 
						 
						
							
							
								
								Issue  #983 : Fix controllers to affect objects attached to the base node  
							
							
							
						 
						
							2013-12-26 20:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5931fdcbde 
								
							 
						 
						
							
							
								
								Implement NiBillboardNode. Flags not handled yet.  
							
							
							
						 
						
							2013-12-26 20:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c3c3ed8e9 
								
							 
						 
						
							
							
								
								Fix wind gravity affector  
							
							
							
						 
						
							2013-12-11 15:15:30 +01:00