scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5a12407436 
								
							 
						 
						
							
							
								
								Revert "Rearranged check for better performance"  
							
							... 
							
							
							
							This reverts commit 332ceb51a2 
							
						 
						
							2017-02-11 17:53:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f2d4f290cc 
								
							 
						 
						
							
							
								
								traceDown fix  
							
							
							
						 
						
							2017-02-11 17:53:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ec5587ddd3 
								
							 
						 
						
							
							
								
								Merge pull request  #1200  from Allofich/fix  
							
							... 
							
							
							
							Fix trying to access stats on non-actors 
							
						 
						
							2017-02-11 13:38:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								e047679595 
								
							 
						 
						
							
							
								
								Fix trying to access stats on non-actors  
							
							
							
						 
						
							2017-02-11 19:59:42 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bef29fc717 
								
							 
						 
						
							
							
								
								Merge pull request  #1199  from ace13/ci-update  
							
							... 
							
							
							
							Update Bullet to 2.86 for Windows 
							
						 
						
							2017-02-10 18:52:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								cda83559aa 
								
							 
						 
						
							
							
								
								Update Bullet to 2.86  
							
							
							
						 
						
							2017-02-10 11:37:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								332ceb51a2 
								
							 
						 
						
							
							
								
								Rearranged check for better performance  
							
							
							
						 
						
							2017-02-10 06:48:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8752ae9c6a 
								
							 
						 
						
							
							
								
								Fix include  
							
							
							
						 
						
							2017-02-10 06:28:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bbcba57495 
								
							 
						 
						
							
							
								
								Disable hitAttemptActorId saving code for now  
							
							
							
						 
						
							2017-02-10 06:26:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2ea0db1d1a 
								
							 
						 
						
							
							
								
								Merge pull request  #1198  from Allofich/combat  
							
							... 
							
							
							
							Make combat engagement logic more like vanilla 
							
						 
						
							2017-02-10 06:20:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dd54887783 
								
							 
						 
						
							
							
								
								Fix node mask of CharacterPreview being reset  
							
							
							
						 
						
							2017-02-10 03:31:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ecc008813 
								
							 
						 
						
							
							
								
								Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor  
							
							
							
						 
						
							2017-02-10 02:43:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cf7b0098ed 
								
							 
						 
						
							
							
								
								Slightly increase backoff value  
							
							
							
						 
						
							2017-02-10 02:05:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b3d5c2bd7f 
								
							 
						 
						
							
							
								
								Use the actor's collision shape in findGround()  
							
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							The cylinder base is no longer appropriate as of the change to capsules.
This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86. 
							
						 
						
							2017-02-10 02:00:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67e4a7e37b 
								
							 
						 
						
							
							
								
								Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead  
							
							
							
						 
						
							2017-02-09 04:51:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								93c582064e 
								
							 
						 
						
							
							
								
								Remove item shadows for equipped weapon/spell indicators  
							
							
							
						 
						
							2017-02-09 04:13:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f3d00ffc9 
								
							 
						 
						
							
							
								
								Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game  
							
							
							
						 
						
							2017-02-09 04:03:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0be86f69bc 
								
							 
						 
						
							
							
								
								Write the player object first to increase the chance of preloading the player cells in time  
							
							
							
						 
						
							2017-02-09 03:55:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d8a9ff622 
								
							 
						 
						
							
							
								
								Preload player cell as soon as the player is read from the savegame  
							
							... 
							
							
							
							Giving the worker thread something to do while the rest of the savegame is parsed. 
							
						 
						
							2017-02-09 03:47:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d141b98f0c 
								
							 
						 
						
							
							
								
								Add base animations to preloadCommonAssets  
							
							
							
						 
						
							2017-02-09 03:32:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								066aa2e60e 
								
							 
						 
						
							
							
								
								Always run preloadCommonAssets even when the menu is skipped  
							
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							Move to before the content files are loaded so we can do preloading in parallel with content file loading 
							
						 
						
							2017-02-09 03:16:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								839928e210 
								
							 
						 
						
							
							
								
								Fix light data being reset for the wrong light  
							
							
							
						 
						
							2017-02-09 02:46:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c68f662c9a 
								
							 
						 
						
							
							
								
								Predict player movement when preloading cells to better handle moving at high speed  
							
							
							
						 
						
							2017-02-09 01:34:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a46593fa74 
								
							 
						 
						
							
							
								
								Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread  
							
							
							
						 
						
							2017-02-09 01:08:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d62c4259bd 
								
							 
						 
						
							
							
								
								CellPreloader: load the terrain first to match the order in the main thread  
							
							
							
						 
						
							2017-02-09 01:07:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3e1dbe920 
								
							 
						 
						
							
							
								
								Fix race conditions in terrain loader caused by static variables  
							
							
							
						 
						
							2017-02-09 00:53:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d1e86d22ca 
								
							 
						 
						
							
							
								
								Check which local map textures actually need to be updated  
							
							... 
							
							
							
							On a typical exterior cell transition, we'll save 3 of 9 map renders. When moving back and forth between 2 cells, we can even reuse 6 of 9. 
							
						 
						
							2017-02-08 22:20:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4d53ab6c32 
								
							 
						 
						
							
							
								
								nifloader: attempt to remove redundant root node when a Skeleton is added  
							
							
							
						 
						
							2017-02-08 20:04:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a42c4781e 
								
							 
						 
						
							
							
								
								nifloader: override animflags instead of accumulating them  
							
							
							
						 
						
							2017-02-08 19:53:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0187f2ce4c 
								
							 
						 
						
							
							
								
								nifloader: combine animFlags and particleFlags (Bug  #2100 )  
							
							
							
						 
						
							2017-02-08 19:53:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bccfd6cef8 
								
							 
						 
						
							
							
								
								nifloader: handle textures with no image that are later assigned in a FlipController  
							
							... 
							
							
							
							As found in vurt's trees (Bug #2100 ) 
							
						 
						
							2017-02-08 19:52:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								792f505b2a 
								
							 
						 
						
							
							
								
								Fix potential crash in ShaderVisitor for textures with no image assigned  
							
							
							
						 
						
							2017-02-08 19:16:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								43d9f3d5c7 
								
							 
						 
						
							
							
								
								Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up  
							
							
							
						 
						
							2017-02-08 18:53:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								249fe9077b 
								
							 
						 
						
							
							
								
								Handle 'tcb' command as an alias for 'tcg'  
							
							
							
						 
						
							2017-02-08 18:51:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45ae8d5ffa 
								
							 
						 
						
							
							
								
								Add support for GL_AMBIENT colorMode to shaders as required by particle systems  
							
							
							
						 
						
							2017-02-08 18:39:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								206e2bf975 
								
							 
						 
						
							
							
								
								Fix camera rotation not being set after save game load (regressed with  1eb3384043)  
							
							
							
						 
						
							2017-02-08 04:42:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c00532d82d 
								
							 
						 
						
							
							
								
								Add LightStateCache to avoid redundantly setting the same gl_Light  
							
							... 
							
							
							
							Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.
Further reduction of GL calls in a typical scene by ~2% 
							
						 
						
							2017-02-07 23:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4d4dc1b9c1 
								
							 
						 
						
							
							
								
								Add specialized DisableLight state attribute for more efficient undoing of light state  
							
							... 
							
							
							
							Seems to reduce # of GL calls by 10-15% in a typical scene. 
							
						 
						
							2017-02-07 23:01:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdca9b0488 
								
							 
						 
						
							
							
								
								Accept bullet 283 on appveyor as well  
							
							
							
						 
						
							2017-02-07 20:40:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dfa43af818 
								
							 
						 
						
							
							
								
								Update bullet dependency to 2.86  
							
							
							
						 
						
							2017-02-07 18:05:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35bb467c7a 
								
							 
						 
						
							
							
								
								Fix inverted setting of variable  
							
							
							
						 
						
							2017-02-07 05:28:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								5d2090684a 
								
							 
						 
						
							
							
								
								Store mHitAttemptActorId in save files  
							
							
							
						 
						
							2017-02-07 01:26:26 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								25c64dbb0f 
								
							 
						 
						
							
							
								
								Make combat engagement logic more like vanilla  
							
							... 
							
							
							
							(Fixes  #2678 , Fixes  #3705 ) 
							
						 
						
							2017-02-07 01:25:12 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5a939418fc 
								
							 
						 
						
							
							
								
								Add missing avcodec_close ( Fixes   #3741 )  
							
							
							
						 
						
							2017-02-06 15:49:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91939c4687 
								
							 
						 
						
							
							
								
								Switch actors to capsule shapes now that the jumping bug is gone ( Fixes   #2116 ,  Fixes   #2909 )  
							
							... 
							
							
							
							The culprit was - surprise, surprise - d39d4f2619 
							
						 
						
							2017-02-06 05:40:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03aa270551 
								
							 
						 
						
							
							
								
								Construct PhysicActor as on ground by default to avoid a jumping animation from playing in the first frame after a savegame load  
							
							
							
						 
						
							2017-02-06 05:23:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc29a99a53 
								
							 
						 
						
							
							
								
								Fix broken timer  
							
							
							
						 
						
							2017-02-06 05:10:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d39d4f2619 
								
							 
						 
						
							
							
								
								Revert a problematic and performance costly workaround that should never have been applied and is no longer required as of the last commit.  
							
							
							
						 
						
							2017-02-06 04:52:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								541fbb4792 
								
							 
						 
						
							
							
								
								Movement solver: add usage of 'on slope' flag to improve handling of steep slopes  
							
							... 
							
							
							
							Previously we were handling 'on slope' synonymously with 'in air' which caused some odd effects.
Practical changes:
 - Sliding down a slope no longer applies fall damage.
 - Fixed a climbing exploit that would allow climbing steep slopes with repeated use of the Jump function. 
							
						 
						
							2017-02-06 04:50:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cce42b6e9d 
								
							 
						 
						
							
							
								
								Don't create a CharacterController for objects with no animations  
							
							
							
						 
						
							2017-02-06 03:43:08 +01:00