Bret Curtis
								
							 
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								07f75e1104
								
							
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								replace boost::shared_ptr in extern and components
							
							
							
							
							
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							2017-06-09 19:08:53 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								33e654f94d
								
							
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								Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
							
							
							
							
							
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							2017-02-04 02:16:26 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								f898bf493f
								
							
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								Don't use Geodes
							
							
							
							
							
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							2016-03-10 13:17:01 +01:00 | 
						
						
							
							
							
								
							
							
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									Alexander "Ace" Olofsson
								
							 
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								aaaee74a4d
								
							
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								Fix the comments
							
							
							
							
							
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							2015-07-05 21:56:04 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								fd50be0fb8
								
							
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								Restore various gameplay
							
							
							
							
							
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							2015-05-30 01:00:24 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								09742d5b95
								
							
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								Animation playback works, no movement accumulation yet
							
							
							
							
							
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							2015-04-23 20:41:31 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								12f3198f68
								
							
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								Node name lookups should be case insensitive
							
							
							
							
							
							
							
							Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW. 
							
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							2015-04-23 17:15:30 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								cd7808fc11
								
							
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								Cleanup in preparation for animation port
							
							
							
							
							
							
							
							Scrapped previous idea for multiple animation sources, better approach incoming. 
							
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							2015-04-22 23:16:08 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								68f93294da
								
							
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								Port EffectManager
							
							
							
							
							
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							2015-04-19 17:55:56 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								edc5cad79e
								
							
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								Port Animation::addEffect
							
							
							
							
							
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							2015-04-19 01:57:52 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								c516e897ee
								
							
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								Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
							
							
							
							
							
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							2015-04-14 17:51:46 +02:00 | 
						
						
							
							
							
								
							
							
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