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									 scrawl | 2ce269c0fc | Werewolf stats compatibility with old save files | 2015-06-21 18:45:49 +02:00 |  | 
				
					
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									 scrawl | 2346c3528d | Remove NpcStats::mProfit and store it in the script instead Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs. | 2015-01-31 22:40:40 +01:00 |  | 
				
					
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									 scrawl | 431f540791 | ESSImport: fix NPC factions | 2015-01-27 23:12:21 +01:00 |  | 
				
					
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									 scrawl | 08ad4d73bb | ESSImport: player is placed in correct cell, npc cellrefs work | 2015-01-18 20:01:50 +01:00 |  | 
				
					
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									 scrawl | 1869d37cfc | Remove unused mLastDrowningHit | 2015-01-17 00:10:45 +01:00 |  | 
				
					
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									 scrawl | 4138c3e966 | Reuse health of previous level rather than recalculating initial health (Fixes #1787) | 2014-08-10 17:09:14 +02:00 |  | 
				
					
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									 scrawl | 6cc691115b | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 |  | 
				
					
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									 Jeffrey Haines | a274b48f2f | States are saved. Crime is reacted to. Issues where some crime is ignored. Needs a lot more work | 2014-04-05 22:45:40 -04:00 |  | 
				
					
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									 Marc Zinnschlag | b0532e0c85 | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 |  |