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									 Marc Zinnschlag | 097c063b8a | added 'view in table' action to region map | 2014-04-13 16:40:16 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 2eca9e72fd | added view action to region map | 2014-04-13 15:46:31 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 1892550833 | added set/unset region actions to region map | 2014-04-13 15:32:49 +02:00 |  | 
				
					
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									 Marc Zinnschlag | fc4195a88f | added create cell menu item to regionmap | 2014-04-13 14:17:18 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 19b31c4146 | always use the cell ID instead of the exterior coordinate fields from the original cell struct | 2014-04-13 14:16:59 +02:00 |  | 
				
					
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									 Marc Zinnschlag | decd4270d9 | added CellId role to RegionMap model | 2014-04-13 13:59:27 +02:00 |  | 
				
					
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									 Marc Zinnschlag | e520dcd62d | Merge remote-tracking branch 'cc9cii/Bug-No-1271' | 2014-04-13 13:24:09 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 300eb6f444 | make FNAM sub-record optional for all record types | 2014-04-13 13:23:50 +02:00 |  | 
				
					
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									 cc9cii | 966ed46870 | Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status. | 2014-04-13 18:34:08 +10:00 |  | 
				
					
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									 cc9cii | 3e6e325e5b | Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr). | 2014-04-13 14:53:36 +10:00 |  | 
				
					
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									 cc9cii | e9be6d3f42 | Fix falling animation where vec.z is set to zero. | 2014-04-13 11:34:59 +10:00 |  | 
				
					
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									 cc9cii | 0bef754873 | Fix jumping animation glitches caused by minor vertical movements.  Should resolve Bug #1271. | 2014-04-13 08:46:02 +10:00 |  | 
				
					
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									 Marc Zinnschlag | 2f63eb7ca4 | added missing edit lock for record reordering | 2014-04-12 20:07:09 +02:00 |  | 
				
					
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									 cc9cii | d2a41167d0 | Allow flying and swimming creatures to step inclines.  Should have listen to Chris in the first place, see https://forum.openmw.org/viewtopic.php?f=6&t=2075 | 2014-04-11 21:24:00 +10:00 |  | 
				
					
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									 Marc Zinnschlag | d0ea23431c | replaced CellIndex typedef with new CellCoordinates class | 2014-04-11 10:06:16 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 0516d95253 | added context menu with selection functions to region map | 2014-04-10 22:12:09 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 7f12733463 | Merge remote-tracking branch 'potatoesmaster/1071' | 2014-04-08 21:08:59 +02:00 |  | 
				
					
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									 Emanuel Guevel | 09bd0324c9 | Fail properly when a content file is not found | 2014-04-08 20:19:09 +02:00 |  | 
				
					
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									 Marc Zinnschlag | d205d5f0af | Merge branch 'cellselect' | 2014-04-08 09:58:00 +02:00 |  | 
				
					
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									 Marc Zinnschlag | e0550ba336 | allow multiple cell coordinates in c-type hint for scene subviews | 2014-04-07 15:23:14 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 0d352cb883 | replaced rectangular cell selection with a CellSelection object | 2014-04-07 14:16:02 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 67965ec10c | added CellCoordinates and CellSelection classes | 2014-04-07 13:44:43 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 324b2743d4 | removed grid button (discarding the first attempt at a cell selector) | 2014-04-07 10:21:26 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 03b3487f1b | minor cleanup | 2014-04-07 09:56:36 +02:00 |  | 
				
					
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									 Marc Zinnschlag | fafb7501e3 | Merge remote-tracking branch 'cc9cii/PathFinder-split' | 2014-04-07 09:48:15 +02:00 |  | 
				
					
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									 Emanuel Guevel | ce7aa96371 | Fix visual glitch happening when closing inventory while sneaking (bug #1255) | 2014-04-06 22:21:28 +02:00 |  | 
				
					
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									 Marc Zinnschlag | c7f2cfeca0 | Merge remote-tracking branch 'gus/AIFix2' | 2014-04-06 15:13:30 +02:00 |  | 
				
					
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									 Jeffrey Haines | a274b48f2f | States are saved. Crime is reacted to. Issues where some crime is ignored. Needs a lot more work | 2014-04-05 22:45:40 -04:00 |  | 
				
					
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									 Jeffrey Haines | 940c88d2ec | Cleaned up code, implemented crime ids There is a problem with my game freezing. ToggleAi stops my character | 2014-04-05 10:26:14 -04:00 |  | 
				
					
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									 Marc Zinnschlag | 0fe67b586a | increased scene toolbar button size | 2014-04-05 13:16:13 +02:00 |  | 
				
					
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									 Jeffrey Haines | df5cbe5dec | Minor changes | 2014-04-04 08:10:35 -04:00 |  | 
				
					
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									 cc9cii | 28f7c42fb7 | One more comment fix. | 2014-04-04 18:17:42 +11:00 |  | 
				
					
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									 cc9cii | f59226265a | Remove redundant parameter from aStarSearch.  Also update some comments. | 2014-04-04 18:10:06 +11:00 |  | 
				
					
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									 Jeffrey Haines | 70919ba60a | Removed witnesses and minor changes | 2014-04-03 16:13:14 -04:00 |  | 
				
					
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									 cc9cii | 5cf8e7e933 | Remove logging. | 2014-04-04 06:16:26 +11:00 |  | 
				
					
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									 cc9cii | 040d4f8fc4 | Move PathgridGraph into separate files. | 2014-04-04 06:13:47 +11:00 |  | 
				
					
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									 Jeffrey Haines | 0c957a3cde | Added witnesses to the mix | 2014-04-03 14:53:31 -04:00 |  | 
				
					
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									 Marc Zinnschlag | baf30ba292 | added grid tool (does not work yet) | 2014-04-03 14:44:48 +02:00 |  | 
				
					
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									 cc9cii | a8b2eb1fe9 | Make Travis happy. | 2014-04-03 22:49:22 +11:00 |  | 
				
					
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									 Marc Zinnschlag | 3a58da9ad7 | size adjustment | 2014-04-03 13:30:22 +02:00 |  | 
				
					
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									 cc9cii | 325d0616bb | Cleanup debug statements. | 2014-04-03 22:17:45 +11:00 |  | 
				
					
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									 Marc Zinnschlag | 5d422fec8a | fixed scene toolbar layout problems | 2014-04-03 13:00:19 +02:00 |  | 
				
					
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									 cc9cii | 98f77714ce | Per-cell pathgrid data and calculation moved off PathFinder.  Now the edge cost calculations and strongly connected component searches are done only once per cell.  Per-actor data and methods still remain with PathFinder. This version still has debugging statements and needs cleaning up. | 2014-04-03 21:43:44 +11:00 |  | 
				
					
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									 Jeffrey Haines | b1abef7a38 | Cleaned up code | 2014-04-03 01:07:56 -04:00 |  | 
				
					
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									 Jeffrey Haines | 58b135a2be | Crime is now checked every frame call | 2014-04-03 00:50:09 -04:00 |  | 
				
					
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									 cc9cii | f597d3e88b | Use duration rather than frame counts.  Stops false detection of being "stuck" with high frame rates (e.g. indoors). | 2014-04-03 07:46:26 +11:00 |  | 
				
					
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									 Jeffrey Haines | 510f2d10ac | Replaces broken code with todo | 2014-04-02 14:20:33 -04:00 |  | 
				
					
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									 Jeffrey Haines | 6f1211dd8d | Moved mWitnesses into Player. resetCrime for paying fine. | 2014-04-02 12:23:38 -04:00 |  | 
				
					
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									 Jeffrey Haines | 7c0b51fb7e | Ai pursue now controls guards pursuit of crimes Should extend AiActivate in the future | 2014-04-02 00:18:22 -04:00 |  | 
				
					
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									 Jeffrey Haines | 50dac98a2b | Feature 1154 & 73: Crime and NPC reactions | 2014-04-01 20:24:25 -04:00 |  |