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									 bret curtis | 4890ecd357 | remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb | 2018-03-27 20:20:40 +02:00 |  | 
				
					
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									 scrawl | 45ae8d5ffa | Add support for GL_AMBIENT colorMode to shaders as required by particle systems | 2017-02-08 18:39:24 +01:00 |  | 
				
					
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									 scrawl | 77bc807305 | Attenuate the light ambient in lighting.glsl (Fixes #3597) | 2016-10-17 15:01:10 +02:00 |  | 
				
					
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									 scrawl | 900b522d13 | Rename viewPos to viewDirection | 2016-02-21 01:28:42 +01:00 |  | 
				
					
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									 scrawl | f01e8a6950 | Add specular mapping for objects | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | a73512afb7 | Add shader settings to settings.cfg | 2016-02-18 19:38:34 +01:00 |  | 
				
					
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									 scrawl | 18e80d5627 | Add per-pixel lighting code | 2016-02-18 19:37:59 +01:00 |  | 
				
					
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									 scrawl | 1223bca3d4 | Move doLighting to separate file | 2016-02-18 19:37:59 +01:00 |  |