scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e58024f1c 
								
							 
						 
						
							
							
								
								Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.  
							
							
							
						 
						
							2017-09-03 14:14:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								10fff499a2 
								
							 
						 
						
							
							
								
								Adding that Reflect Actors can be toggled in the video panel  
							
							
							
						 
						
							2017-09-02 19:02:55 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7441f80e4c 
								
							 
						 
						
							
							
								
								Merge pull request  #1430  from Thunderforge/Bug-#4027-fix-OpenMW-CS-name  
							
							... 
							
							
							
							Fix OpenMW-CS internal name 
							
						 
						
							2017-09-02 23:26:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								e0ffc94f3e 
								
							 
						 
						
							
							
								
								Fix OpenMW-CS internal name  
							
							
							
						 
						
							2017-09-02 18:07:12 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e790b567e 
								
							 
						 
						
							
							
								
								Fix node path issue  
							
							... 
							
							
							
							Needs to be set so that the 'cullingActive' flag of the node path's end can be checked 
							
						 
						
							2017-09-01 22:12:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4bef8260ab 
								
							 
						 
						
							
							
								
								Add const qualifiers  
							
							
							
						 
						
							2017-09-01 21:42:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d524a6a10 
								
							 
						 
						
							
							
								
								Add custom version of MorphGeometry replacing osgAnimation  
							
							... 
							
							
							
							Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks. 
							
						 
						
							2017-09-01 21:42:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ebb129c1 
								
							 
						 
						
							
							
								
								Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry  
							
							
							
						 
						
							2017-09-01 21:42:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4c5992a0d5 
								
							 
						 
						
							
							
								
								Warn if removing a node fails  
							
							
							
						 
						
							2017-09-01 21:42:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								209e139aa8 
								
							 
						 
						
							
							
								
								Move double buffering implementation inside RigGeometry  
							
							... 
							
							
							
							The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks. 
							
						 
						
							2017-09-01 21:42:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								132ac6001b 
								
							 
						 
						
							
							
								
								Fix bug of Animation::mSkeleton not being assigned  
							
							... 
							
							
							
							This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance. 
							
						 
						
							2017-09-01 21:42:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a79ebb713 
								
							 
						 
						
							
							
								
								Merge pull request  #1428  from akortunov/stancechangefixes  
							
							... 
							
							
							
							[Feedback needed] Stance switching changes, part II 
							
						 
						
							2017-09-01 21:42:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								7f5f5458d4 
								
							 
						 
						
							
							
								
								Reset player attack animation when unequip weapon or tool  
							
							
							
						 
						
							2017-09-01 18:03:23 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								a5b01fefec 
								
							 
						 
						
							
							
								
								Allow to interrupt an attack, if attack button is held  
							
							
							
						 
						
							2017-09-01 14:28:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								0d7279ea2a 
								
							 
						 
						
							
							
								
								Fixes a regression with bound weapons equipping (bug  #4050 )  
							
							
							
						 
						
							2017-09-01 08:59:05 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								1d480015b4 
								
							 
						 
						
							
							
								
								Add ability to touch records, LAND records in particular  
							
							
							
						 
						
							2017-08-31 22:09:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								9e41f1340a 
								
							 
						 
						
							
							
								
								Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture  
							
							
							
						 
						
							2017-08-31 22:09:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								5d14a2afcc 
								
							 
						 
						
							
							
								
								Initial LTEX/LAND tables  
							
							
							
						 
						
							2017-08-31 22:09:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a8005c33d9 
								
							 
						 
						
							
							
								
								Revert unintended change to mOnGround variable that was somehow introduced with  38a2de3c51 
							
							
							
						 
						
							2017-08-31 21:58:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45f7563a55 
								
							 
						 
						
							
							
								
								Revert "Revert "Check for a Geometry node when attaching bodyparts""  
							
							... 
							
							
							
							Issue with shaders has been fixed with b9931fb71ca1e3fb7604 
							
						 
						
							2017-08-31 21:40:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b9931fb71c 
								
							 
						 
						
							
							
								
								Set the shader on the node containing the StateSet  
							
							
							
						 
						
							2017-08-31 21:39:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d749b7f2a7 
								
							 
						 
						
							
							
								
								Merge pull request  #1426  from akortunov/multiplesoundfix  
							
							... 
							
							
							
							Allow to play only one copy of given sound at time (bug #3647 ) 
							
						 
						
							2017-08-31 14:59:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1aaa8a76c5 
								
							 
						 
						
							
							
								
								Allow to play only one copy of given sound at time (bug  #3647 )  
							
							
							
						 
						
							2017-08-31 16:14:48 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								91dcd5bc6e 
								
							 
						 
						
							
							
								
								Do not allow to unequip weapon from inventory during attack  
							
							
							
						 
						
							2017-08-31 13:28:09 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6f22d819c5 
								
							 
						 
						
							
							
								
								Do not allow to switch weapon to probe or lockpick during attack  
							
							
							
						 
						
							2017-08-31 12:36:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c6a8ca48d 
								
							 
						 
						
							
							
								
								Respect the framelimit in all cases ( Fixes   #3531 )  
							
							... 
							
							
							
							Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized. 
							
						 
						
							2017-08-30 21:26:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dc53573de4 
								
							 
						 
						
							
							
								
								Merge pull request  #1405  from akortunov/stancechangefixes  
							
							... 
							
							
							
							Do not allow player to change weapon/spell during attack or spellcast 
							
						 
						
							2017-08-29 23:11:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1e3fb7604 
								
							 
						 
						
							
							
								
								Revert "Check for a Geometry node when attaching bodyparts"  
							
							... 
							
							
							
							This reverts commit 3fc8634206 
							
						 
						
							2017-08-29 22:40:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Walley 
								
							 
						 
						
							
							
							
							
								
							
							
								47d6c5091f 
								
							 
						 
						
							
							
								
								OpenMW CS Manual - typo fixes etc ( #1422 )  
							
							... 
							
							
							
							* Update files-and-directories.rst
* OpenMW CS Manual - minor typo fixes 
							
						 
						
							2017-08-29 22:39:24 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								43fda6cf07 
								
							 
						 
						
							
							
								
								Merge pull request  #1423  from akortunov/spellpriority  
							
							... 
							
							
							
							Combat AI: use effective cast cost when rate enchanted weapon 
							
						 
						
							2017-08-29 22:38:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8a1e014bb8 
								
							 
						 
						
							
							
								
								Merge pull request  #1424  from akortunov/guifixes  
							
							... 
							
							
							
							Display negative values on fatigue progress bars 
							
						 
						
							2017-08-29 22:38:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								73d5efabee 
								
							 
						 
						
							
							
								
								Display negative values on fatigue progress bar  
							
							
							
						 
						
							2017-08-29 18:53:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3fc8634206 
								
							 
						 
						
							
							
								
								Check for a Geometry node when attaching bodyparts ( Fixes   #3957 )  
							
							
							
						 
						
							2017-08-29 12:55:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8003dbee12 
								
							 
						 
						
							
							
								
								Combat AI: use effective cast cost when rate enchanted weapon  
							
							
							
						 
						
							2017-08-29 16:40:55 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								fb45995a41 
								
							 
						 
						
							
							
								
								Do not allow player to change weapon/spell during attack or spellcasting (bug  #2445 )  
							
							
							
						 
						
							2017-08-29 15:53:23 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc82c6a35d 
								
							 
						 
						
							
							
								
								Use white color if told to use nonexisting vertexcolors ( Fixes   #3833 )  
							
							
							
						 
						
							2017-08-27 21:22:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d2fe5e887 
								
							 
						 
						
							
							
								
								Implement lightmode/vertmode of NiVertexColorProperty  
							
							
							
						 
						
							2017-08-27 21:22:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4fba157d3b 
								
							 
						 
						
							
							
								
								Implement releaseGLObjects for cached resources  
							
							
							
						 
						
							2017-08-26 19:29:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Harry 
								
							 
						 
						
							
							
							
							
								
							
							
								86ae2ae395 
								
							 
						 
						
							
							
								
								Improved shuffle ( #1412 )  
							
							
							
						 
						
							2017-08-25 20:08:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1578fcbec7 
								
							 
						 
						
							
							
								
								Escape content file names before sending them to the GUI  
							
							
							
						 
						
							2017-08-25 10:05:56 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								20310cf5c6 
								
							 
						 
						
							
							
								
								Merge pull request  #1421  from hristoast/normals-doc-update  
							
							... 
							
							
							
							Use "Remove Branch" instead of "Remove" in normals tutorial 
							
						 
						
							2017-08-25 09:45:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								91f674bb6f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/master'  
							
							
							
						 
						
							2017-08-25 10:24:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Hristos N. Triantafillou 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								663f3088d1 
								
							 
						 
						
							
							
								
								Use "Remove Branch" instead of "Remove" in normals tutorial  
							
							... 
							
							
							
							* Pherim over at nexusmods advised me that using "Remove" leaves stranded references at the end of the file, and that the proper way to fully remove the unwanted `NiTextureEffect` block is to use "Remove Branch".  This commit clarifies that in the normal map conversion tutorial. 
							
						 
						
							2017-08-24 19:50:53 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								a8576d78ad 
								
							 
						 
						
							
							
								
								Change default topic info values  
							
							
							
						 
						
							2017-08-24 13:51:53 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								42b948dffe 
								
							 
						 
						
							
							
								
								Fix pathgrid segfault  
							
							
							
						 
						
							2017-08-23 11:35:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f4110a72cc 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'aesylwinn/fixvideotable'  
							
							
							
						 
						
							2017-08-23 11:24:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								157ecb166c 
								
							 
						 
						
							
							
								
								Fix wrong folder name  
							
							
							
						 
						
							2017-08-23 00:02:02 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30665b743d 
								
							 
						 
						
							
							
								
								Merge pull request  #1416  from akortunov/guifixes  
							
							... 
							
							
							
							Display large  journal entries correctly 
							
						 
						
							2017-08-22 20:37:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa95cb3d91 
								
							 
						 
						
							
							
								
								Merge pull request  #1406  from Aesylwinn/reloadassets  
							
							... 
							
							
							
							Editor: Asset Reloading 
							
						 
						
							2017-08-22 20:17:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13ccc73457 
								
							 
						 
						
							
							
								
								Merge pull request  #1413  from akortunov/spellpriority  
							
							... 
							
							
							
							Combat AI: allow only one summoned creature at time 
							
						 
						
							2017-08-22 20:11:41 +00:00