elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bb7ac64f19 
								
							 
						 
						
							
							
								
								Use settings values for Stereo and Stereo View settings  
							
							
							
						 
						
							2023-10-27 23:30:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								ff6944701f 
								
							 
						 
						
							
							
								
								Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP  
							
							
							
						 
						
							2023-06-16 09:16:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								fe066069d7 
								
							 
						 
						
							
							
								
								/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.  
							
							
							
						 
						
							2023-04-22 16:11:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								e666f36b60 
								
							 
						 
						
							
							
								
								[Multiview] Fix transparent pass and vertex shader  
							
							
							
						 
						
							2023-04-01 20:27:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									clang-format-bot 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ddb0522bbf 
								
							 
						 
						
							
							
								
								Apply clang-format to code base  
							
							
							
						 
						
							2022-09-22 21:35:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								b277fa48c7 
								
							 
						 
						
							
							
								
								Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.  
							
							
							
						 
						
							2022-07-11 17:27:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								6dc727cf8f 
								
							 
						 
						
							
							
								
								More stereo-postprocessing integration  
							
							
							
						 
						
							2022-07-02 15:26:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								18d05c8f1a 
								
							 
						 
						
							
							
								
								Use proper variable to check in if condition  
							
							
							
						 
						
							2022-05-17 13:19:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cody glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								04843fed6d 
								
							 
						 
						
							
							
								
								moddable post-processing pipeline  
							
							
							
						 
						
							2022-05-15 10:03:58 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									madsbuvi 
								
							 
						 
						
							
							
							
							
								
							
							
								dd5901d351 
								
							 
						 
						
							
							
								
								Initial commit  
							
							... 
							
							
							
							Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes 
							
						 
						
							2022-04-28 21:05:34 +02:00