scrawl
								
							 
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								9014dc48ee
								
							
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								Don't require the object type id for reading references from savegames
							
							
							
							
							
							
							
							This is redundant, since we can look it up from the RefID. 
							
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							2015-01-20 00:42:25 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								235683e449
								
							
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								Remove LightState from openmw save format to streamline inventory loading
							
							
							
							
							
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							2015-01-19 11:36:00 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								08ad4d73bb
								
							
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								ESSImport: player is placed in correct cell, npc cellrefs work
							
							
							
							
							
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							2015-01-18 20:01:50 +01:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								e0537a3253
								
							
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								made object state polymorphic
							
							
							
							
							
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							2014-01-28 13:53:24 +01:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								a623f03850
								
							
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								reduced object state for objects in containers
							
							
							
							
							
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							2014-01-28 13:49:59 +01:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								dd7d80ffbc
								
							
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								removed a redundant field from object state
							
							
							
							
							
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							2014-01-23 12:51:25 +01:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								8c5f313546
								
							
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								added savedgame-specifc record structs for objects state
							
							
							
							
							
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							2014-01-14 15:29:55 +01:00 | 
						
						
							
							
							
								
							
							
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