Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								5a824d0333 
								
							 
						 
						
							
							
								
								components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues  
							
							
							
						 
						
							2020-10-22 23:57:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								dea2018d9f 
								
							 
						 
						
							
							
								
								Do not use dynamic casts when using ObjectState  
							
							
							
						 
						
							2020-03-17 15:18:40 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								359e748c28 
								
							 
						 
						
							
							
								
								Initialize some missing fields in constructors  
							
							
							
						 
						
							2018-06-25 09:35:42 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								b65f379b7f 
								
							 
						 
						
							
							
								
								Save scripted animation state ( Fixes   #1931 ,  #2150 ,  #3393 )  
							
							
							
						 
						
							2016-08-03 03:52:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99cd15f00 
								
							 
						 
						
							
							
								
								Vanilla-compatible activate / onActivate ( Fixes   #1629 )  
							
							... 
							
							
							
							See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635  
							
						 
						
							2016-02-26 13:08:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b4ce73f179 
								
							 
						 
						
							
							
								
								Rotations: remove LocalRotation  
							
							... 
							
							
							
							This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation. 
							
						 
						
							2015-11-12 01:16:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4637750601 
								
							 
						 
						
							
							
								
								Savegame loading optimization  
							
							
							
						 
						
							2015-06-30 16:47:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c7d15e6f74 
								
							 
						 
						
							
							
								
								Revert "Revert "Light charge handling fix""  
							
							... 
							
							
							
							This reverts commit b95748d044 
							
						 
						
							2015-01-23 15:33:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b95748d044 
								
							 
						 
						
							
							
								
								Revert "Light charge handling fix"  
							
							... 
							
							
							
							This reverts commit 5e0428243b 
							
						 
						
							2015-01-23 02:32:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e0428243b 
								
							 
						 
						
							
							
								
								Light charge handling fix  
							
							
							
						 
						
							2015-01-21 01:59:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9014dc48ee 
								
							 
						 
						
							
							
								
								Don't require the object type id for reading references from savegames  
							
							... 
							
							
							
							This is redundant, since we can look it up from the RefID. 
							
						 
						
							2015-01-20 00:42:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								235683e449 
								
							 
						 
						
							
							
								
								Remove LightState from openmw save format to streamline inventory loading  
							
							
							
						 
						
							2015-01-19 11:36:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								08ad4d73bb 
								
							 
						 
						
							
							
								
								ESSImport: player is placed in correct cell, npc cellrefs work  
							
							
							
						 
						
							2015-01-18 20:01:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e0537a3253 
								
							 
						 
						
							
							
								
								made object state polymorphic  
							
							
							
						 
						
							2014-01-28 13:53:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a623f03850 
								
							 
						 
						
							
							
								
								reduced object state for objects in containers  
							
							
							
						 
						
							2014-01-28 13:49:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								dd7d80ffbc 
								
							 
						 
						
							
							
								
								removed a redundant field from object state  
							
							
							
						 
						
							2014-01-23 12:51:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								8c5f313546 
								
							 
						 
						
							
							
								
								added savedgame-specifc record structs for objects state  
							
							
							
						 
						
							2014-01-14 15:29:55 +01:00