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									 Bret Curtis | dff0a766a8 | adding 3 more extensions | 2017-09-13 15:30:22 +02:00 |  | 
				
					
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									 Bret Curtis | b26887ef9b | add support for png and dds splashscreens to begin with. | 2017-09-13 13:52:05 +02:00 |  | 
				
					
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									 scrawl | bd667c3847 | Merge pull request #1435 from AnyOldName3/cmake-vs-debugging-dir If CMake supports it, sets the debugger working directory for Visual … | 2017-09-11 10:30:50 +00:00 |  | 
				
					
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									 scrawl | 00ae9a01a1 | Merge pull request #1445 from akortunov/guifixes Allow to add levelup a description for levels > 20 | 2017-09-11 10:28:09 +00:00 |  | 
				
					
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									 scrawl | 407640322d | Merge pull request #1439 from akortunov/resistfix Take in account elemental shields for GetResist and SetResist script commands | 2017-09-11 10:27:47 +00:00 |  | 
				
					
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									 Marc Zinnschlag | 9a8a4c744f | Merge remote-tracking branch 'capostrophic/controlplus' | 2017-09-11 10:46:34 +02:00 |  | 
				
					
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									 Andrei Kortunov | 7760e4514c | Allow to add levelup a description for levels > 20 | 2017-09-10 22:47:34 +04:00 |  | 
				
					
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									 scrawl | 7688696765 | Merge pull request #1437 from Capostrophic/nodemapfix Use constant nodeMap during part updating in creature animation | 2017-09-10 18:15:20 +00:00 |  | 
				
					
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									 Andrei Kortunov | c6fd75bf42 | Take in account elemental shields for GetResist and SetResist script commands (bug #4093) | 2017-09-10 22:05:58 +04:00 |  | 
				
					
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									 Capostrophic | 97ff24b8d6 | Change ctl to ctrl in OpenMW-CS shortcut manager | 2017-09-10 20:48:09 +03:00 |  | 
				
					
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									 scrawl | 618ec6dcdd | Merge pull request #1440 from akortunov/guardfix Allow guards to attack fighting creatures only in fAlarmRadius range | 2017-09-10 17:06:14 +00:00 |  | 
				
					
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									 Andrei Kortunov | 661232222f | Allow guards to attack fighting creatures only in fAlarmRadius range | 2017-09-10 15:26:48 +04:00 |  | 
				
					
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									 Capostrophic | 9503d61866 | Use const nodeMap in creature animation | 2017-09-09 23:22:16 +03:00 |  | 
				
					
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									 AnyOldName3 | a9b95596bc | Add a missed trailing new line. | 2017-09-08 22:21:00 +01:00 |  | 
				
					
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									 AnyOldName3 | 8c74f16247 | Restore trailing new lines to shrink PR | 2017-09-08 22:20:04 +01:00 |  | 
				
					
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									 AnyOldName3 | 5ce34f1cbf | Move new behaviour into macro to reduce code duplication | 2017-09-08 22:17:42 +01:00 |  | 
				
					
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									 MiroslavR | 1e585ac71a | Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826) | 2017-09-08 22:50:07 +02:00 |  | 
				
					
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									 AnyOldName3 | 3c0ec0d6d0 | If CMake supports it, sets the debugger working directory for Visual Studio | 2017-09-08 17:26:46 +01:00 |  | 
				
					
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									 Andrei Kortunov | ac2f20f983 | Update a disposition bar when a dialogue widget is disabled, but visible | 2017-09-08 19:42:06 +04:00 |  | 
				
					
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									 scrawl | 8f1c8759e4 | Merge pull request #1432 from akortunov/alchemyfix Update alchemy effects after every created potion (#4079) | 2017-09-07 20:51:42 +00:00 |  | 
				
					
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									 Andrei Kortunov | dc0313a36f | Use base skill value when calculating rank requirements | 2017-09-07 21:06:10 +04:00 |  | 
				
					
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									 Andrei Kortunov | 7559d25317 | Update alchemy effects after every created potion (#4079) | 2017-09-06 15:11:47 +04:00 |  | 
				
					
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									 Thunderforge | e0ffc94f3e | Fix OpenMW-CS internal name | 2017-09-02 18:07:12 -05:00 |  | 
				
					
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									 scrawl | 4c5992a0d5 | Warn if removing a node fails | 2017-09-01 21:42:35 +00:00 |  | 
				
					
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									 scrawl | 132ac6001b | Fix bug of Animation::mSkeleton not being assigned This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance. | 2017-09-01 21:42:34 +00:00 |  | 
				
					
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									 scrawl | 7a79ebb713 | Merge pull request #1428 from akortunov/stancechangefixes [Feedback needed] Stance switching changes, part II | 2017-09-01 21:42:08 +00:00 |  | 
				
					
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									 Andrei Kortunov | 7f5f5458d4 | Reset player attack animation when unequip weapon or tool | 2017-09-01 18:03:23 +04:00 |  | 
				
					
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									 Andrei Kortunov | a5b01fefec | Allow to interrupt an attack, if attack button is held | 2017-09-01 14:28:21 +04:00 |  | 
				
					
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									 Andrei Kortunov | 0d7279ea2a | Fixes a regression with bound weapons equipping (bug #4050) | 2017-09-01 08:59:05 +04:00 |  | 
				
					
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									 scrawl | a8005c33d9 | Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51 | 2017-08-31 21:58:12 +00:00 |  | 
				
					
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									 Andrei Kortunov | 1aaa8a76c5 | Allow to play only one copy of given sound at time (bug #3647) | 2017-08-31 16:14:48 +04:00 |  | 
				
					
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									 Andrei Kortunov | 91dcd5bc6e | Do not allow to unequip weapon from inventory during attack | 2017-08-31 13:28:09 +04:00 |  | 
				
					
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									 Andrei Kortunov | 6f22d819c5 | Do not allow to switch weapon to probe or lockpick during attack | 2017-08-31 12:36:54 +04:00 |  | 
				
					
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									 scrawl | 8c6a8ca48d | Respect the framelimit in all cases (Fixes #3531) Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized. | 2017-08-30 21:26:30 +00:00 |  | 
				
					
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									 scrawl | dc53573de4 | Merge pull request #1405 from akortunov/stancechangefixes Do not allow player to change weapon/spell during attack or spellcast | 2017-08-29 23:11:23 +00:00 |  | 
				
					
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									 scrawl | 43fda6cf07 | Merge pull request #1423 from akortunov/spellpriority Combat AI: use effective cast cost when rate enchanted weapon | 2017-08-29 22:38:36 +00:00 |  | 
				
					
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									 Andrei Kortunov | 73d5efabee | Display negative values on fatigue progress bar | 2017-08-29 18:53:21 +04:00 |  | 
				
					
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									 Andrei Kortunov | 8003dbee12 | Combat AI: use effective cast cost when rate enchanted weapon | 2017-08-29 16:40:55 +04:00 |  | 
				
					
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									 Andrei Kortunov | fb45995a41 | Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) | 2017-08-29 15:53:23 +04:00 |  | 
				
					
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									 scrawl | 4fba157d3b | Implement releaseGLObjects for cached resources | 2017-08-26 19:29:12 +00:00 |  | 
				
					
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									 Harry | 86ae2ae395 | Improved shuffle (#1412) | 2017-08-25 20:08:49 +00:00 |  | 
				
					
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									 AnyOldName3 | 1578fcbec7 | Escape content file names before sending them to the GUI | 2017-08-25 10:05:56 +00:00 |  | 
				
					
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									 Marc Zinnschlag | 91f674bb6f | Merge remote-tracking branch 'aesylwinn/master' | 2017-08-25 10:24:17 +02:00 |  | 
				
					
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									 Kyle Cooley | a8576d78ad | Change default topic info values | 2017-08-24 13:51:53 -04:00 |  | 
				
					
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									 Kyle Cooley | 42b948dffe | Fix pathgrid segfault | 2017-08-23 11:35:26 -04:00 |  | 
				
					
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									 Marc Zinnschlag | f4110a72cc | Merge remote-tracking branch 'aesylwinn/fixvideotable' | 2017-08-23 11:24:51 +02:00 |  | 
				
					
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									 Kyle Cooley | 157ecb166c | Fix wrong folder name | 2017-08-23 00:02:02 -04:00 |  | 
				
					
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									 scrawl | 30665b743d | Merge pull request #1416 from akortunov/guifixes Display large  journal entries correctly | 2017-08-22 20:37:46 +00:00 |  | 
				
					
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									 scrawl | aa95cb3d91 | Merge pull request #1406 from Aesylwinn/reloadassets Editor: Asset Reloading | 2017-08-22 20:17:30 +00:00 |  | 
				
					
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									 Andrei Kortunov | 0177fe6602 | Display large entries in journal correctly | 2017-08-22 23:26:06 +04:00 |  |