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									 Andrei Kortunov | 2ed05a5195 | Implement generic caching system | 2019-03-14 09:10:19 +04:00 |  | 
				
					
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									 Andrei Kortunov | 56fea4b062 | Add setting to control composite geometry size | 2019-03-01 18:02:40 +04:00 |  | 
				
					
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									 bzzt | fd94d7f7ff | Make Distant Terrain more configurable (feature #4890) | 2019-03-01 14:51:13 +04:00 |  | 
				
					
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									 Chris Robinson | 021627bdf8 | Mark some functions with override Fixes some Clang warnings about overriding a virtual function without the
override keyword. | 2017-09-18 01:51:11 -07:00 |  | 
				
					
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									 scrawl | 4fba157d3b | Implement releaseGLObjects for cached resources | 2017-08-26 19:29:12 +00:00 |  | 
				
					
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									 Kyle Cooley | 3b9326d238 | Clear terrain cache and reload terrain | 2017-08-20 22:34:41 -04:00 |  | 
				
					
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									 scrawl | 7f5beb3172 | Remove unused includes | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 0782839a42 | Avoid redundant culling tests on the transform/drawable | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 683e625c6c | Rewrite CompositeMapRenderer to be based on Drawable and share the FBO | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | bb991850da | Add LOD stitches | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 0efc54c749 | Subdivide the composite maps | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | b1d4bb5708 | Add CompositeMapRenderer Temporarily render all terrain using composite maps for testing purposes | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | e323b2fa7b | Use the SceneManager's ShaderManager | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | 051c17a184 | Make reportStats const | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | 35d53acc65 | Factor out terrain chunk loading/caching into a new resource manager | 2017-03-14 19:27:55 +01:00 |  |