Commit Graph

15 Commits (e1665f39450dd9b70fa67a47bd3b26f4d9bdb9e9)

Author SHA1 Message Date
Alexei Kotov f880ada633 Don't flip the water normal map twice 9 months ago
Alexei Kotov f2e0129436 Convert water/ripple defines to camelCase 9 months ago
Alexei Kotov 612177be09 Improve some cryptic naming in the water shader 9 months ago
Alexei Kotov 0be7d7fa4c Reduce the amount of redundant code in the water shader 9 months ago
Alexei Kotov fbe84f4668 Remove underwater fog radialization remnants
The fog is now view-independent so this is not something to concern ourselves as with anymore
9 months ago
Alexei Kotov 76105cc2d1 Make sunlight scattering and wobbly shores optional 9 months ago
Andrei Kortunov 525dee00f1 Refraction fog based on water depth (feature 5926) 11 months ago
Cody Glassman c53abd870b Merge branch 'waterscatter' into 'master'
Use sun visibility for sunlight scattering (bug #7309)

Closes #7309

See merge request OpenMW/openmw!3478
1 year ago
Alexei Kotov 099c39ae87 Use fallback weather ripple settings (bug #7292) 1 year ago
Alexei Kotov e1cd5250af Use sun visibility for sunlight scattering (bug #7309) 1 year ago
Alexei Kotov 12abd30e9f Make sun specularity behavior more intuitive (bug #6190)
Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
1 year ago
Andrei Kortunov 1be1f72f6c Improve shaders formatting 2 years ago
Andrei Kortunov 909e301dc6 Increase distotion level 2 years ago
Andrei Kortunov e17281ac67 Implement shader-based water ripples (feature 3537) 2 years ago
Cody Glassman ac4787aeec shade refactor 2 years ago