Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ca289a317c 
								
							 
						 
						
							
							
								
								Separate the UVController function out and make it generic  
							
							... 
							
							
							
							Also fix a timing bug in it. 
							
						 
						
							2013-04-06 12:26:58 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6b151be3f4 
								
							 
						 
						
							
							
								
								Create particle systems even when MRK was specified  
							
							
							
						 
						
							2013-04-06 11:26:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c283991126 
								
							 
						 
						
							
							
								
								Remove an unneeded method  
							
							
							
						 
						
							2013-04-06 10:33:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ebcb4c66c3 
								
							 
						 
						
							
							
								
								Properly read and use the NIF root record list  
							
							
							
						 
						
							2013-04-06 10:17:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								59f1d4b047 
								
							 
						 
						
							
							
								
								Add support for NiUVController on meshes  
							
							
							
						 
						
							2013-04-06 09:44:10 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e0da265972 
								
							 
						 
						
							
							
								
								Use accurate bone lookups for attaching objects  
							
							... 
							
							
							
							NIFs don't requires nodes to have unique names, which means looking up a
bone by name may get the wrong one. Instead, use a NifIndex:BoneHandle
map to make sure we can get the proper bone from a given Nif::Node. 
							
						 
						
							2013-04-06 08:15:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								95730cc127 
								
							 
						 
						
							
							
								
								Create entities and particle systems for hidden objects  
							
							... 
							
							
							
							They're set as (in)visible as appropriate. 
							
						 
						
							2013-04-06 06:53:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f764f243d2 
								
							 
						 
						
							
							
								
								Fix the particle quota  
							
							
							
						 
						
							2013-04-06 06:44:34 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								41ce5464c9 
								
							 
						 
						
							
							
								
								Recognize NiBSAnimationNode as a record type  
							
							... 
							
							
							
							And don't warn about animated nodes without textkeys 
							
						 
						
							2013-04-06 05:00:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								99b915e652 
								
							 
						 
						
							
							
								
								Fix some material warnings  
							
							
							
						 
						
							2013-04-06 00:54:53 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								af756bfa9c 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-06 00:22:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b5017e0543 
								
							 
						 
						
							
							
								
								Implement NiParticleGrowFade  
							
							
							
						 
						
							2013-04-06 00:19:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								aa9df818a5 
								
							 
						 
						
							
							
								
								Add support for NiVisController  
							
							
							
						 
						
							2013-04-05 10:38:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								75b462b974 
								
							 
						 
						
							
							
								
								If alpha rejection was forced, we also need to force depth_write and depth_check  
							
							
							
						 
						
							2013-04-05 18:24:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								12fada2862 
								
							 
						 
						
							
							
								
								Don't offset the animation time to 0  
							
							
							
						 
						
							2013-04-05 05:34:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dc9f5f93e7 
								
							 
						 
						
							
							
								
								Use a helper function to get node properties  
							
							
							
						 
						
							2013-04-05 05:14:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b5719e0ec7 
								
							 
						 
						
							
							
								
								Create particle systems for NiAutoNormalParticles and NiRotatingParticles nodes  
							
							... 
							
							
							
							Very incomplete, but it's something to work with. 
							
						 
						
							2013-04-04 05:10:53 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								97d617d43f 
								
							 
						 
						
							
							
								
								Use more appropriate VBO settings  
							
							... 
							
							
							
							Unskinned meshes don't need dynamic VBOs; they aren't rewritten since their
transformations are handled by the modelview matrix. They also don't need the
local RAM copy (the "shadow buffer") since it's really only useful for skinning
purposes (though this means the VBO has to be readable for static geometry to
work). 
							
						 
						
							2013-04-04 05:10:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9b56eedc3 
								
							 
						 
						
							
							
								
								Support NIF "glow maps", which are basically an emissive channel.  
							
							
							
						 
						
							2013-04-03 18:51:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5625d73d84 
								
							 
						 
						
							
							
								
								Bump texture support  
							
							
							
						 
						
							2013-04-03 17:16:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								095daca058 
								
							 
						 
						
							
							
								
								Create entities when iterating through the NIF  
							
							
							
						 
						
							2013-04-03 03:27:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								512534be11 
								
							 
						 
						
							
							
								
								Read the correct texture resource for other layers  
							
							
							
						 
						
							2013-04-02 22:58:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f6f165852d 
								
							 
						 
						
							
							
								
								Better handle material texture layers  
							
							
							
						 
						
							2013-04-02 21:09:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6c1ff8caca 
								
							 
						 
						
							
							
								
								Merge branch 'master' into next  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwworld/weather.cpp
	components/fileorderlist/model/datafilesmodel.cpp 
							
						 
						
							2013-03-20 02:29:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e30af28860 
								
							 
						 
						
							
							
								
								Markers should still have collision if they have a NiRootCollisionNode  
							
							
							
						 
						
							2013-03-14 19:03:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								599207a92d 
								
							 
						 
						
							
							
								
								Transparency sorting should be enabled only when alpha blending is enabled  
							
							
							
						 
						
							2013-03-13 01:00:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f8d659f3c 
								
							 
						 
						
							
							
								
								Fix transparency sorting  
							
							
							
						 
						
							2013-03-05 17:09:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2486ec6cb9 
								
							 
						 
						
							
							
								
								Material fixes (vertex colors, alpha)  
							
							
							
						 
						
							2013-03-05 13:51:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2f14f26b96 
								
							 
						 
						
							
							
								
								Use the full unique mesh name for the material instead of the NIF name  
							
							
							
						 
						
							2013-03-04 10:35:13 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4e1e0eaf62 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into material-fix  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogrenifloader.cpp 
							
						 
						
							2013-03-03 14:24:05 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								05bd94effb 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							
							
						 
						
							2013-03-03 15:14:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								109dff2d29 
								
							 
						 
						
							
							
								
								renamed high level NIF files...  
							
							
							
						 
						
							2013-03-02 13:23:09 -08:00