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26329 commits

Author SHA1 Message Date
elsid
753767d6d9
Store only water shift
Rotation is not used.
2021-07-26 00:22:20 +02:00
elsid
da4ec31cd8
Remove redundant RecastMeshManager::Water 2021-07-26 00:22:20 +02:00
elsid
a1549321d7
Move Water struct out of RecastMesh class 2021-07-26 00:22:20 +02:00
elsid
d60edb36aa
Make RecastMesh independent from recast scale factor
To avoid scaling until it's required by delaying coordinates conversion until
navmesh generation.
2021-07-26 00:22:20 +02:00
elsid
af7059373c
Make RecastMesh independent from the order of RecastMeshBuilder calls
To make sure RecastMesh objects are equal if built with the same data but in
different order. Will be used later when there will be more than one place
building RecasMesh objects.
2021-07-26 00:22:20 +02:00
elsid
07c70dfb73
Remove unused local variables 2021-07-26 00:22:20 +02:00
elsid
100cba6260
Use navigator field in Scene 2021-07-26 00:22:03 +02:00
psi29a
6949dd89c2 Merge branch 'gui_shaders' into 'master'
Add shader path for mygui (#6162)

See merge request OpenMW/openmw!1019
2021-07-25 21:37:39 +00:00
psi29a
a7881b9196 Merge branch 'wobblywater' into 'master'
Wobbly Water: make shorelines wavy when refraction is enabled

See merge request OpenMW/openmw!673
2021-07-25 21:35:52 +00:00
psi29a
b92c6985cd Merge branch 'auto_in_most_apps' into 'master'
Using auto keyword in most apps

See merge request OpenMW/openmw!885
2021-07-25 21:23:26 +00:00
psi29a
7d7427015e Merge branch 'removing_unused_launcher_imports' into 'master'
Removing unused imports in the Launcher

See merge request OpenMW/openmw!884
2021-07-25 21:18:25 +00:00
psi29a
56939b478e Merge branch 'windowing-system-cleanup' into 'master'
sdlcursormanager: Clarify ANDROID check

See merge request OpenMW/openmw!556
2021-07-25 21:01:06 +00:00
Petr Mikheev
200ccfab69 Merge branch 'Allow-Zoom-levels-on-the-World-Map' into 'master'
Allow Zoom levels on the World Map

See merge request OpenMW/openmw!275
2021-07-25 20:19:11 +00:00
Alexei Dobrohotov
41a10a7007 Merge branch 'd'oh' into 'master'
Update AABB also in sync cases, that was broken in !778

See merge request OpenMW/openmw!1053
2021-07-25 17:00:52 +00:00
jvoisin
8056476d64 Add clang-tidy 2021-07-25 18:02:05 +02:00
fredzio
7145ef4ce0 Update AABB also in sync cases 2021-07-25 18:00:48 +02:00
Petr Mikheev
e371831086 Merge branch 'esmstore_infix' into 'master'
Use prefix increment for iterators in esmstore.cpp

See merge request OpenMW/openmw!1041
2021-07-25 13:28:18 +00:00
jvoisin
ce8c30bf07 Minor code simplification in npcanimation.cpp 2021-07-25 14:20:37 +02:00
Cédric Mocquillon
1051745f29 [Launcher] Add new setting 'allow zooming' to advanced tab in the launcher 2021-07-25 14:17:10 +02:00
CedricMocquillon
a6f9e7274f Update changelog 2021-07-25 14:17:10 +02:00
CedricMocquillon
9fee9dbc9c [Global map] Regroup markers when the zoom out 2021-07-25 14:17:10 +02:00
CedricMocquillon
18f5853279 [Global <-> Local] Auto switch between local and global map when zoom in/out 2021-07-25 14:17:09 +02:00
CedricMocquillon
8c87defddf [Local map] Use the distance view in the local map 2021-07-25 14:17:08 +02:00
CedricMocquillon
ed04ebe9ff [Local map] Allow zoom on local map 2021-07-25 14:17:08 +02:00
CedricMocquillon
9fadbd5b7a [Global map] Allow zoom on global map 2021-07-25 14:17:07 +02:00
Cédric Mocquillon
3373afcc83 [Settings] Set values 2021-07-25 14:17:07 +02:00
CedricMocquillon
99cd4b6742 [Refactoring] Several refactorings:
[Refactoring] Add marker size method instead of using magic constant

[Refactoring] Simplify worldPosToImageSpace and cellTopLeftCornerToImageSpace usage

[Refactoring] Add a missing 'f' to specify the float type

[Refactoring] Make cellTopLeftCornerToImageSpace more homogenous with worldPosToImageSpace

[Refactoring] Extract createmakrercoords method

[Refactoring] Use worldPosToImageSpace instead of cellTopLeftCornerToImageSpace
Remove cellTopLeftCornerToImageSpace as it is not used anymore
Remove getCellSize as it is not used anymore

[Refactoring] Extract new method createMarker

[Refactoring] Extract new method getMarkerCoordinates

[Refactoring] Extract new method getPosition

[Refactoring] Extract new method centerView

[Refactoring] Extract new method createDoorMarker

[Refactoring] Simplify for loop

[Refactoring] Make the test before the loop
2021-07-25 14:17:06 +02:00
Evil Eye
3a7fc04535 Merge branch 'master' into 'master'
Fix #6174

Closes #6174

See merge request OpenMW/openmw!1050
2021-07-25 07:20:00 +00:00
Abdu Sharif
216d91837f Fix #6174 2021-07-25 07:20:00 +00:00
psi29a
b45e1d1f34 Merge branch 'OpenCS-jump-to-modified' into 'master'
OpenCS - Jump To Modified

See merge request OpenMW/openmw!1047
2021-07-24 20:00:25 +00:00
cc9cii
33dcd7585a OpenCS - Jump To Modified 2021-07-24 20:00:25 +00:00
psi29a
2eea590762 Merge branch 'spawn_fix' into 'master'
Fix #6173

Closes #6173

See merge request OpenMW/openmw!1046
2021-07-24 12:04:20 +00:00
cc9cii
3e466699c8 A better way to plug a potential memory leak in the event of an exception during push_back(). 2021-07-24 21:23:03 +10:00
cc9cii
fd67ebde25 Changes based on review comments, including:
* replace murmurhash with std::unordered_map
* plug potential leak from unique_ptr release
* replacing some sections with cleaner code
2021-07-24 09:17:48 +10:00
fredzio
f348b70733 Set mCanWaterWalk and mOnGround when adding Actor to the scene.
mCanWaterWalk was set to false and updated during next frame's simulation
mOnGround is set to true but then was updated as part of the scene
loading logic.
2021-07-23 18:04:58 +02:00
cc9cii
ee3361a118 Fix table being sorted twice (at least it appeared that way according to the sample profiler)
- Quoting Qt-4.8: "Note: . Setting the property to true with setSortingEnabled() immediately triggers a call to sortByColumn() with the current sort section and order."

(copied the changes from commit SHA-1: 77394fce99)
2021-07-23 23:18:11 +10:00
cc9cii
725d689e8a Call push_back() if inserting to the end of the vector. It seems MSVC may be generating different code compared to insert().
(copied the changes from commit SHA-1: 257126ed69)
2021-07-23 23:17:16 +10:00
cc9cii
44a333b6db Don't attempt to open files yet to be created. 2021-07-23 21:25:35 +10:00
Petr Mikheev
ec79f26320 Merge branch 'minor' into 'master'
Minor code cleanup

See merge request OpenMW/openmw!1038
2021-07-23 11:20:37 +00:00
Petr Mikheev
54f901ff4d Merge branch 'const_quat' into 'master'
Use a const-ref for an osg::Quat

See merge request OpenMW/openmw!1039
2021-07-23 11:18:20 +00:00
cc9cii
5c504e4d22 Convert the CellRef record index lookup maps to use integer keys rather than strings.
- Morrowind load over 300,000 references, so even small inefficiencies add up to longer loading times.
- std::map is used, but should try others, std::unordered_map or even std::vector

(copied the changes from commit SHA-1: 86945d1912)
2021-07-23 19:07:56 +10:00
cc9cii
10c6304a1f Fix typo from commit cfdbd0d471. 2021-07-23 18:12:09 +10:00
cc9cii
fc2f68a465 Change the loader's top progress bar to show total number of records processed rather than the number of files.
(copied the changes from commit SHA-1: ff072441fd)
2021-07-23 17:34:27 +10:00
cc9cii
5fffcab94f Performance improvements for loading Info records.
- The order of info records with the same topic are maintained in Collection::mRecords
- The index lookup data structure are not ordered.  The topic string is hashed.  The infos for the topic are simply placed in a vector.
- The index values for appending or inserting a record takes prev/next values (if exist)
- FIXME: prev/next values are not adjusted for adding or removing records
- FIXME: undo after reordering does not reset the modified flag

(copied the changes from commit SHA-1: 06f9922822)
2021-07-23 16:05:58 +10:00
cc9cii
66bda84240 Convert RefNum index map to use find().
(copied the changes from commits 68e16b6cee and 0de223c637)

NOTE: it is unclear how this change affects commit 61a4a0807b
2021-07-23 15:30:33 +10:00
cc9cii
be45092e55 Use std::unique_ptr to store records in collections, RefidCollection and RefIdData.
(copied the changes from commit 23e7e3c165)
2021-07-23 14:21:21 +10:00
glassmancody.info
e8c6f31e0c add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
jvoisin
73c20be29a Use prefix increment for iterators in esmstore.cpp
See https://pvs-studio.com/en/docs/warnings/v803/
for the rationale.
2021-07-22 22:03:59 +02:00
jvoisin
74fab99b89 Use a const-ref for an osg::Quat
Since an osg::Quat contains at least 4 floats,
it should be worth it to use a const-ref instead
of passing it by value.
2021-07-22 21:33:18 +02:00
jvoisin
f86ddef4db Minor code cleanup 2021-07-22 15:15:41 +02:00