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									 Bo Svensson | 52a9b4d989 | shadowsbin.cpp uniform | 2021-09-12 09:21:10 +00:00 |  | 
				
					
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									 jvoisin | 5793f5cf18 | Sprinkle a couple of std::move and a const | 2021-08-16 13:11:22 +02:00 |  | 
				
					
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									 Andrei Kortunov | 6d351b2bdd | Fix MSVC 4706 warnings | 2021-04-23 22:53:59 +04:00 |  | 
				
					
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									 AnyOldName3 | 153ab57ae3 | Make assignment in while loop condition obviously intentional | 2021-02-24 17:45:44 +00:00 |  | 
				
					
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									 AnyOldName3 | 11b4af49ce | Allow shadowsbin to optimise clockwise-wound meshes when face culling is off | 2020-12-23 01:24:15 +00:00 |  | 
				
					
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									 AnyOldName3 | a36ed5f129 | Optimise out redundant call We already had the results | 2020-12-23 00:23:49 +00:00 |  | 
				
					
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									 AnyOldName3 | 657da50d99 | Ensure GL_BLEND is disabled when drawing shadow maps | 2020-12-20 01:36:34 +00:00 |  | 
				
					
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									 AnyOldName3 | 0b5d5eab4c | Move is faster | 2020-12-18 02:11:51 +00:00 |  | 
				
					
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									 AnyOldName3 | 05ad44d0b1 | Set correct array size | 2020-12-18 01:44:46 +00:00 |  | 
				
					
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									 AnyOldName3 | ce2bcba5d4 | Replace deprecated alpha test in shader visitor | 2020-12-17 14:57:43 +00:00 |  | 
				
					
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									 AnyOldName3 | fcfd340c69 | Actually copy alpha blended drawables to the new stategraph | 2020-11-12 23:23:40 +00:00 |  | 
				
					
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									 AnyOldName3 | 72f7e6a702 | Handle all shadow alpha uniforms in shadowsbin | 2020-11-12 00:26:30 +00:00 |  | 
				
					
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									 AnyOldName3 | 449506fef1 | Attempt to explain what shadowsbin is doing | 2020-10-31 19:06:20 +00:00 |  | 
				
					
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									 bzzt | d340224c95 | shadowsbin for gl state reduction | 2019-11-20 13:37:00 +00:00 |  |