1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-20 05:23:53 +00:00
Commit graph

7 commits

Author SHA1 Message Date
Alexei Kotov
176dec45a7 Make light attenuation fade optional
This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button
2024-08-30 10:03:37 +03:00
Alexei Kotov
f87aa02390 Don't clamp individual light contribution in shaders as FFP doesn't do this 2024-05-23 18:06:10 +03:00
Alexei Kotov
6b90d7f1da Deobfuscate lighting illumination calculation 2024-04-30 16:57:32 +03:00
Alexei Kotov
93ea9dbc3b Do all lighting calculations in one place, support per-vertex specularity
Force PPL when specular maps are used
2023-12-15 11:44:54 +03:00
Alexei Kotov
d1274fd3db Deduplicate lambert calculations, consolidate doLighting 2023-12-15 10:36:47 +03:00
Alexei Kotov
820fc068d1 Support point specular lighting (#6188)
Fix passing light specular colors with shader lighting methods (with help from wazabear)
2023-11-04 17:58:51 +03:00
Cody Glassman
ac4787aeec shade refactor 2023-02-25 11:03:39 -08:00