scrawl
a7b82e5107
ESSImport: inventory loading works, equipment slots need more work
2015-01-19 12:22:51 +01:00
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
2015-01-19 11:36:00 +01:00
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
scrawl
19ed047dec
ESSImport: add some subrecords to CellRef and others, most files should load now, importacdt/cellref class structure need some refactoring
2015-01-18 23:15:36 +01:00
scrawl
08ad4d73bb
ESSImport: player is placed in correct cell, npc cellrefs work
2015-01-18 20:01:50 +01:00
scrawl
cbf56dbb47
ESSImport: work on cell fog of war
2015-01-17 03:07:24 +01:00
scrawl
031eec4550
Starting ESS importer for Morrowind save files
2015-01-17 00:16:49 +01:00
scrawl
fc663addfa
Fix null character issue in ESMReader::getString
2015-01-17 00:10:49 +01:00
scrawl
1869d37cfc
Remove unused mLastDrowningHit
2015-01-17 00:10:45 +01:00
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
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1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
ef7e0070a6
Don't right-shift signed integers which is implementation-defined
2015-01-08 16:27:13 +01:00
scrawl
e19ab77d00
Store camera first person state in savegame ( Fixes #2255 )
2015-01-07 02:34:24 +01:00
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
Thoronador
773669952b
remove initializing constructors from "dumb structs"
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As suggested by Marc Zinnschlag:
https://github.com/OpenMW/openmw/pull/423#issuecomment-68526701
2015-01-02 16:30:14 +01:00
Thoronador
9cc219ff76
fix uninitialized members in Pathgrid::Point
2015-01-02 01:22:53 +01:00
Thoronador
87fac78823
fix uninitialized members in Cell and structures
2015-01-02 01:01:37 +01:00
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
2014-12-30 01:36:31 +01:00
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
2014-12-11 22:25:41 +01:00
scrawl
e0c6f84546
AiFollow: target has to be seen in order to start following ( Fixes #1637 )
2014-12-09 22:25:28 +01:00
scrawl
3f0bc6eecb
Ignore extra bytes after the SCVR string list ( Fixes #2184 )
2014-12-05 23:36:06 +01:00
scrawl
dffa8c6c14
Re-insert existing DialInfo records when they are modified by another content file ( Fixes #2170 )
2014-11-30 22:02:25 +01:00
cc9cii
5ae1554a75
Simplify skipping moved references (thanks scrawl)
2014-11-30 04:00:06 +11:00
cc9cii
33c454e073
Check whether any subrecords remain after skipping moved references. Should resolve bug #2070 .
2014-11-29 20:39:25 +11:00
scrawl
273a80e2c0
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-11-11 15:43:46 +01:00
scrawl
92ab292e18
Make MODL subrecord for light records optional ( Fixes #2114 )
2014-11-09 04:50:54 +01:00
MiroslavR
b8d5a9486a
Make Restore/Damage Attribute/Skill effects continuous
2014-11-08 00:57:03 +01:00
scrawl
fc1a897fbf
Add comment to WNAM in ESM::Land
2014-10-27 21:53:00 +01:00
scrawl
4047e3c928
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:46:28 +02:00
scrawl
86280df55a
DialInfo: Clear SelectStructs from previous loadings when a record is overwritten ( Fixes #2017 )
2014-10-16 19:35:20 +02:00
Marc Zinnschlag
21b16f8425
Merge branch 'tables'
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/world/data.cpp
apps/opencs/model/world/data.hpp
2014-10-10 16:11:54 +02:00
scrawl
8786fb639f
Implement terrain rendering in OpenCS ( Fixes #1597 )
2014-10-08 17:17:31 +02:00
scrawl
861cc26aa6
Don't sell racial spells ( Fixes #1961 )
2014-10-02 16:50:05 +02:00
Marc Zinnschlag
f4c9897bbd
Merge branch 'master' into tables
2014-10-02 15:49:36 +02:00
Marc Zinnschlag
d64127106b
load and save pathgrid records
2014-10-02 12:30:15 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
790e0150b1
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
Marc Zinnschlag
850dbb55a5
improved magic effect IDs
2014-09-26 13:36:54 +02:00
Marc Zinnschlag
58a9176c18
preparing magic effects record for use in OpenCS
2014-09-25 14:16:00 +02:00
scrawl
45b4304237
Store levitation/teleport enabled state in savegames ( Fixes #1923 )
2014-09-24 12:21:19 +02:00
Marc Zinnschlag
02247fe712
load and save sound gen records
2014-09-23 12:20:02 +02:00
scrawl
dec9ffdb6c
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
2014-09-20 13:34:20 +02:00
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
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Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
bf6150d009
allow project scope scripts
2014-09-14 11:41:28 +02:00
Marc Zinnschlag
d4c27d4ce0
Merge remote-tracking branch 'mellotanica/master'
2014-09-07 10:10:54 +02:00
Marco Melletti
9b6faa2ffa
wrong rearrangement fixes
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misleading comments fixed
2014-09-06 17:04:50 +02:00
Marco Melletti
e1393ad2df
reputation sorted out
2014-09-06 15:16:04 +02:00
Marco Melletti
2e47290ed0
finished loadnpc.hpp, fixed npdt 52byte structure
2014-09-05 21:23:25 +02:00
scrawl
1c178768f5
Allow Script records with missing SCDT (precompiled code, not used anyway)
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Not sure on the exact conditions, but this was missing in a plugin that I made in the TES-CS, while vanilla MW would load it just fine.
2014-09-05 16:43:20 +02:00
Marco Melletti
bc7e154643
done with header files, unsure about mSkills and mReputation in
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loadnpc.hpp
2014-09-04 13:23:29 +02:00
Marco Melletti
8bce460f34
loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
2014-09-03 14:40:32 +02:00
cc9cii
df87859d7c
Move the workaround to loadscpt.cpp as per feedback comments.
2014-08-29 07:41:49 +10:00
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
scrawl
44642ae21b
Fix incorrect Speed value in ESM::MagicEffect (thanks Hrnchamd)
2014-08-26 02:09:23 +02:00
MiroslavR
46e9ee408f
Do not allow mods to change fixed effect properties in the legacy format, but allow it entirely in the new format.
2014-08-25 18:59:50 +02:00
MiroslavR
d16e0c063c
Enchanting, spellmaking dialog: check for flags when listing known effects
2014-08-24 21:59:52 +02:00
Marc Zinnschlag
f468c53281
renamed the script field in DebugProfile to improve consistency
2014-08-22 13:38:03 +02:00
Marc Zinnschlag
232c6c9ad3
Merge branch 'scriptedit' into run
2014-08-22 13:20:02 +02:00
MiroslavR
85aa237baf
Implement removal of corprus spells
2014-08-22 03:34:31 +02:00
MiroslavR
96e7ff666d
Implement saving/loading of corprus stats, remove redundant code
2014-08-19 03:17:31 +02:00
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
Marc Zinnschlag
3486da0fb0
consolidated the debug profile flags into a single and added a global flag
2014-08-15 12:27:08 +02:00
scrawl
77a4e38c49
Remove -Wno-ignored-qualifiers and fix caused warnings
2014-08-14 19:18:30 +02:00
scrawl
28e61c9834
Add default values for fDifficultyMult and sDifficulty ( Fixes #1742 )
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Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
2014-08-13 17:32:52 +02:00
scrawl
e2ee3b2497
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
scrawl
28fe81df90
Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes #1796 )
2014-08-11 20:39:56 +02:00
scrawl
4138c3e966
Reuse health of previous level rather than recalculating initial health ( Fixes #1787 )
2014-08-10 17:09:14 +02:00
Marc Zinnschlag
ee3acc31a8
minor correction to previous commit
2014-08-10 10:09:45 +02:00
cc9cii
c43bd3c345
Continue loading esm after detecting string table overflow condition. Should resolve bug #1774 .
2014-08-10 12:54:54 +10:00
scrawl
22d7d8a466
Implement Command creature/humanoid magic effects ( Fixes #1120 )
2014-08-07 17:21:07 +02:00
scrawl
2e7b5fde7c
Fix uninitialized QuestStatus in DialInfo ( Fixes #1694 )
2014-08-06 20:13:57 +02:00
Marc Zinnschlag
30f114873d
added debug profile record
2014-08-03 10:12:03 +02:00
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-07-29 19:35:44 +02:00
scrawl
ccde462308
Fix typo (RefId -> RefNum)
2014-07-29 19:01:14 +02:00
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
2014-07-28 16:41:12 +02:00
Marc Zinnschlag
7991dfb907
Merge remote-tracking branch 'scrawl/master'
2014-07-28 09:03:17 +02:00
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
2014-07-28 09:02:24 +02:00
scrawl
1a04501951
Handle faction save/load properly when player has faction reputation in a faction he is not a member of ( Fixes #1573 )
2014-07-27 20:33:45 +02:00
Marc Zinnschlag
acb728195f
improved documentation of ESM::Script member variables
2014-07-25 10:37:34 +02:00
scrawl
75abe8db31
Ignore FLTV from old savegames
2014-07-24 20:52:14 +02:00
scrawl
d4ff17f1c5
Remove unused FLTV and NAM0 from CellRef
2014-07-24 02:20:16 +02:00
scrawl
4e0c133fb3
Add comment to Cell NAM0 (it's a RefId counter)
2014-07-24 02:19:36 +02:00
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
2014-07-24 02:17:38 +02:00
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
2014-07-22 17:06:40 +02:00
scrawl
876af8f529
Fix not saved Attacked flag ( Fixes #1657 )
2014-07-17 16:16:13 +02:00
Marc Zinnschlag
e9377ad5c4
include targeted script data in saved games
2014-07-15 13:05:38 +02:00
scrawl
1c41ce9b9d
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
2014-07-12 18:53:15 +02:00
scrawl
ad90d20ad8
Don't silently skip unknown NPC subrecords
2014-07-08 10:30:46 +02:00
Marc Zinnschlag
d96ed38d49
added body part table
2014-07-01 12:37:22 +02:00
Marc Zinnschlag
e97fd35ae6
added enchantments table
2014-06-30 20:40:34 +02:00
scrawl
8a8ecce1e5
Fix some uninitialized data written to savegames
2014-06-25 00:11:25 +02:00
scrawl
218f916d6d
Savegame: Don't write stat modifiers that are zero
2014-06-19 17:17:26 +02:00
scrawl
4e71db7081
Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
2014-06-18 21:39:17 +02:00
scrawl
2477456f99
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
2014-06-17 04:05:27 +02:00
scrawl
d5b97005ab
Make ESM::Faction skills optional ( Fixes #1508 )
...
Also increased size of mSkills array to 7. Some factions with 7 skills can be found in the vanilla CS. The previously "mUnknown" int appears to be the 7th element of the skills array.
2014-06-16 02:52:16 +02:00
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
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CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
4f742fd468
Allow INFO records with no subrecords following DATA ( Fixes #1486 )
2014-06-13 21:54:03 +02:00
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
scrawl
a54ac579a5
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00